Edit - If you're looking for a better version that matches the original UT Ripper, please take a look at the Ripper Lite thread here: http://utforums.epicgames.com/showthread.php?t=620138 - Thanks!
What is this?
Ripper UT3 is a "port" of the original Ripper from Unreal Tournament - a popular weapon that fires sharp blades. The most common uses of this weapon are beheading enemies and spamming corridors with the bouncing blades.
The UT3 Ripper isn't a carbon copy, however - the weapon model (provided by Mode, used in our Fraghouse Invasion mod for the Razorbomb weapon) is chunkier and more detailed than the original. The blade speed for the primary fire is faster to compensate for the game's quick pace, and secondary fire is a payload bomb that, rather than continuing in a straight line, gradually arcs and loses height.
Yeah, fine, whatever, where's the download?
Here: FileWorks (10.35MB)
Got any screenshots?
Primary fire shoots out high velocity blades that cause moderate damage. If you aim at head height and deliver enough damage to kill an enemy, the blade will decapitate him/her! Furthermore, if you don't decapitate your enemies, they will often be "pinned" to walls or ceilings. How would you get them pinned to the ceiling? Use the rebounding trick! Aim at the floor just in front of an enemy and fire your blades, as they will ricochet up into the enemy. Experiment with different angles and tactics to get the most stylish kills!
Secondary fire launches a small bomb that, by itself, does not do very much damage, and uses up 2 ammo points, meaning it should be used in moderation. What the explosion will do, however, if it hits the enemy, is throw them into the air - from there you can either try and nail them mid-air with your primary fire, or see if they end up taking damage from the resultant fall, as you can get points for "pushing" enemies off the playing area...
Can I kill myself with my own blades?
Yes, you dummy!
I want to destroy the people responsible for this, where can I find them?
Mode was responsible for the new model and skin, and Parser did the coding and importing - you can find them both at http://fraghouse.beyondunreal.com
I realise some people will think this mutator is awful because it's not an exact copy of the original UT Ripper - if you feel that way, then I apologise - just bear in mind I did try the original values that were used for the UT Ripper, but in UT3 they felt sluggish and too weak!