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  1. #1
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    Mutator (PC) Action Cam v1.0 - Bringing you into the Action!

    Play Unreal Tournament 3 from an over the shoulder view, like Gears of War or Mass Effect. This new camera view enhances the action and really brings you into the fight!

    Enter the battle with an over the shoulder camera and see the Action from an all new perspective! Action Cam is designed to offer better visibility, depth, and feedback to the player than the normal first person view, and offers pixel-perfect accuracy.

    UPDATE: Play Action Cam on your PS3! (01/06/08 @ 8PM PDT)

    Action Cam v1.0 is released onto our favorite console and ready for the masses to play around with! Thanks to StuntF50 for helping test the PS3 version, as I don't own one.

    Digg it!
    http://www.digg.com/playstation/Acti...eleased_on_PS3

    PS3 Mod Install Video Tutorial from Epileptic Gaming using Action Cam:
    http://epilepticgaming.ggl.com/2008/...deos-released/

    ModDB download (PS3):
    http://www.moddb.com/mods/10356/acti...10-ps3-release

    ModDB download (PC):
    http://www.moddb.com/mods/10356/acti...action-cam-v10







    Action Cam
    http://www.moddb.com/mods/10356/action-cam

    I'm hard at work on a new version, adding the ability to fully configure your camera settings and the ability to use presets that closely match those in some popular third-person games, so you can play the game just the way you want!

    If you have any feature requests or bugs to report, please post them here, I'll check back often.

    Thanks, and enjoy the Action!


    Known issues with v1.0 release:
    1. Some mutator incompatability, the current 1.0 release is a bit sloppy and replaces the Pawn and Controller, something that is already remedied in the next release.
    2. In a multiplayer game, the player model can become invisible to other players if the client's camera clips into his player model. This is bad, but it's also fixed in the next release.
    3. Not so smooth transition to and from feign death.
    Last edited by WarTourist; 01-29-2008 at 06:31 PM.

  2. #2
    MSgt. Shooter Person
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    Thumbs up

    Right on man. I'm enjoying the heck out of this mutator, it's a blast on VCTF and Warfare, especially when using the Avril.

    The Art of Warfare is recruiting for UT3 and many other games.... www.taw.net


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  3. #3
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    Excellent man ... a superb mutator that really adds fun to the gameplay. This is why it is part of my favorites pack and I will definitely make sure to get the latest release ... any ETA .. I really like the idea of being able to configure it ... any way to improve the aiming at all. Sometimes it is impossible to shoot correctly straight upwards and sometimes it seems like the reticle drifts into the character's body so it makes it interesting let's just say ... so if there is anything you can do to improve the aiming mechanism that would be cool.

  4. #4

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    Best mutator for UT3 I've seen so far.

  5. #5
    Redeemer
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    I'm much better playing third-person with a gamepad, so if I ever play on a ps3 I will bless this mod. Great work.
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  6. #6
    MSgt. Shooter Person
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    Quote Originally Posted by AnubanUT2 View Post
    Excellent man ... a superb mutator that really adds fun to the gameplay. This is why it is part of my favorites pack and I will definitely make sure to get the latest release ... any ETA .. I really like the idea of being able to configure it ... any way to improve the aiming at all. Sometimes it is impossible to shoot correctly straight upwards and sometimes it seems like the reticle drifts into the character's body so it makes it interesting let's just say ... so if there is anything you can do to improve the aiming mechanism that would be cool.
    v1.0 has the max and min pitch locked, making it impossible to aim straight up or down, but that will be configurable in the next release. The next release is still at least a week away.

    It's by design that the reticule drifts a bit as you stand close to a wall. As the camera pushes in to avoid clipping into the environment, the side offset shrinks to ensure consistent screenspace between the player model and the crosshair. When you move in close to a wall to your right, the camera moves in towards the player to ensure that the camera doesn't clip into the wall.

    Players will be able to configure a non-offset third-person view (straight overhead instead of over the shoulder) and that will negate any reticule drifting.
    Last edited by fall; 12-29-2007 at 12:25 AM.

  7. #7
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    Quote Originally Posted by fall View Post
    v1.0 has the max and min pitch locked, making it impossible to aim straight up or down, but that will be configurable in the next release. The next release is still at least a week away.

    It's by design that the reticule drifts a bit as you stand close to a wall. As the camera pushes in to avoid clipping into the environment, the side offset shrinks to ensure consistent screenspace between the player model and the crosshair. When you move in close to a wall to your right, the camera moves in towards the player to ensure that the camera doesn't clip into the wall.

    Players will be able to configure a non-offset third-person view (straight overhead instead of over the shoulder) and that will negate any reticule drifting.
    You sir are a genuis ... this is going to make playing with this become standard fare. I can wait but I don't want to LOL ... nah j/k .. take your time and get it right. This is definitely going to make those shots where the bots decide to go flying over my head a lot easier. Thanks.

  8. #8

    Thumbs up Finally Thread this up in Epic !

    now I dont miss next version
    = Buffy The Jedi Knight =

  9. #9

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    Goodjob on this !! i like it a lot !!!

  10. #10
    MSgt. Shooter Person
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    Epic Cook This!

  11. #11
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    Default

    played around with this yesterday. It's like getting a new game! Great.

  12. #12
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    Any way you could look and see why the NoArrows mutator and this one are incompatible ... if I use that mutator in CTF, VCTF, and WAR levels then yours doesn't work. It is the only mutator I use that has conflicts with yours but man is it essential since I hate those arrows. If not I understand but I thought I would ask ... The link to that mutator is in my sig (in the first post ... I updated it with your thread as well ). Thanks.

  13. #13
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    Default It's almost exactly like GOW

    For a somewhat simple mutator, this added a bunch of fun to UT3.
    Very nice work.
    I normally don't like 3rd. person views but this is sort of a cross between 1st. and 3rd and I really like it. It's almost exactly like GOW.
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  14. #14

    Wink yes me too

    Quote Originally Posted by AnubanUT2 View Post
    Any way you could look and see why the NoArrows mutator and this one are incompatible ... if I use that mutator in CTF, VCTF, and WAR levels then yours doesn't work. It is the only mutator I use that has conflicts with yours but man is it essential since I hate those arrows. If not I understand but I thought I would ask ... The link to that mutator is in my sig (in the first post ... I updated it with your thread as well ). Thanks.
    didnt work with some other Mutators
    also I really wish next version have Toggle 3rd person & 1st person view switch option please

    "MasterB" yes like me I was playing only 3rd person game before
    but for UT2004 Mr Evil made "AerialView" Mutator so I continue playing UT2004.
    and now I will play UT3 for long time too
    Epic please pay him
    Last edited by BuffyTheSlayer; 12-29-2007 at 10:53 AM.
    = Buffy The Jedi Knight =

  15. #15
    Redeemer
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    Default

    Can we toggle from 'over the shoulder' view to standard 1st person view during play?


    *Edit* Yikes, my bad

    But if you can do toggling 1st and 3rd, that wont hurt then
    Last edited by Emmet Otter; 12-29-2007 at 11:30 AM.
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  16. #16
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    Quote Originally Posted by BuffyTheSlayer View Post
    I really wish next version have Toggle 3rd person & 1st person view switch option please
    Yes that would be perfect. Sometimes it is just better to get up close and being able to do so on the fly would be fantastic. Good call Buffy.

  17. #17
    MSgt. Shooter Person
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    Fantastic ! Thanks for this mutator.

  18. #18
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    Quote Originally Posted by Emmet Otter View Post
    Can we toggle from 'over the shoulder' view to standard 3rd person view during play?
    Nope ... it only works the one way now. I don't think this needs a 3rd person view ... after all that is not the point of the mutator ... it is 2nd person (what I call "over the shoulder"). Now Buffy's idea makes sense ... to toggle to 1st person and back. Actually fall is going to make it so you can pull the camera back if you like and that would up being in 3rd person if you pulled the camera all the way back:

    "I'm hard at work on a new version, adding the ability to fully configure your camera settings and the ability to use presets that closely match those in some popular third-person games, so you can play the game just the way you want!"

    So really in a sense it will give you any POV you want. But still it will need a toggle mode because sometimes it is just better to be in 1st person to get a kill.

  19. #19
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    Quote Originally Posted by AnubanUT2 View Post
    Any way you could look and see why the NoArrows mutator and this one are incompatible ... if I use that mutator in CTF, VCTF, and WAR levels then yours doesn't work. It is the only mutator I use that has conflicts with yours but man is it essential since I hate those arrows. If not I understand but I thought I would ask ... The link to that mutator is in my sig (in the first post ... I updated it with your thread as well ). Thanks.
    Right now I'm using a bit of a lazy method for forcing third-person, by overriding the default Controller class as well as the default Pawn class. Ideally, a mutator wouldn't override either. Next release won't use a new Controller class, so that will fix some incompatability problems.

    Most likely the NoArrows mod overrides the Pawn or Controller class resulting in one of the mutators to fail. I'll look into it.

    If you encounter any mutator incompatabilities, please let me know which mutators have problems with Action Cam. Due to the locations of the camera code in Unreal 3, I most likely won't be able to eliminate all incompatabilities, but I will try!

    Quote Originally Posted by Emmet Otter View Post
    Can we toggle from 'over the shoulder' view to standard 3rd person view during play?
    Quote Originally Posted by BuffyTheSlayer View Post
    also I really wish next version have Toggle 3rd person & 1st person view switch option please
    I'll be including an option to toggle between third-person and first-person, and players will be able to adjust their view while playing. I'll be including a server-side option to lock to non-first person views, in case the server admin wants everyone playing the same way.

    I could also add the ability to "hot swap" to specific saved camera views, so you could hop between different views depending on the map or specific fight. This functionality might not work well on the PS3 controller, as there are limited buttons already. I'll investigate more before I promise this feature.
    Last edited by fall; 12-29-2007 at 11:21 AM.

  20. #20
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    good job

  21. #21
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    Just a little info on being worried about the PS3 controlller button shortage, There are pretty useless buttons on the PS3 controller, and if your mod adds that button functionality to the button customization menu that would be perfect. Every PS3 player has a button or 2 they aren't using. For me, it X, and the button on the left analog stick. I also Don't use up. It doesn't seem to do anything. It's supposed to be mini-map toggling, but it doesn't toggle anything. Anyway, there ARE open buttons on the PS3 controller so if your option goes into the menu, you're gold, or should I say, we PS3 players are gold.

    Edit: Oh, and if Epic switches to open mics, like they should on the PS3 version, there will be another open button. Also thanks for keeping the PS3 in mind. I apprieciate that.
    Last edited by Larry L; 12-29-2007 at 01:06 PM.
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  22. #22
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    Quote Originally Posted by fall View Post
    Right now I'm using a bit of a lazy method for forcing third-person, by overriding the default Controller class as well as the default Pawn class. Ideally, a mutator wouldn't override either. Next release won't use a new Controller class, so that will fix some incompatability problems.

    Most likely the NoArrows mod overrides the Pawn or Controller class resulting in one of the mutators to fail. I'll look into it.

    If you encounter any mutator incompatabilities, please let me know which mutators have problems with Action Cam. Due to the locations of the camera code in Unreal 3, I most likely won't be able to eliminate all incompatabilities, but I will try!





    I'll be including an option to toggle between third-person and first-person, and players will be able to adjust their view while playing. I'll be including a server-side option to lock to non-first person views, in case the server admin wants everyone playing the same way.

    I could also add the ability to "hot swap" to specific saved camera views, so you could hop between different views depending on the map or specific fight. This functionality might not work well on the PS3 controller, as there are limited buttons already. I'll investigate more before I promise this feature.

    That sounds really cool man ... this mutator is really going to be something ... it may end up becoming the most popular mutator for UT3 once you get it to the version you are talking about. I mean being able to switch between three or more shooter perspectives is just awesome stuff. Your mutator will always be loaded in the mutator profile along with the other highly popular ones (Dual Enforcers, quad jump, vampire) ... that is guaranteed. Thanks for being so helpful as well ... and for replying to our questions. You definitely know how to treat your intended audience.

  23. #23
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    Nice, downloading now
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  24. #24

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    Fun mod!

    Noob that I am, I had a little troubles with the installation. Directions were pretty clear, but to make them more clear I would say to copy the provided "UTGame" folder into the "Unreal Tournament 3" folder.

  25. #25
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    may I ask what makes this different from doing behindview 1? It looks exactly the same as doing that.

  26. #26

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    Quote Originally Posted by Tahngarthor View Post
    may I ask what makes this different from doing behindview 1? It looks exactly the same as doing that.
    I was just thinking the same thing. Just bind behindview 1 and behindview 0 to different keys.
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  27. #27
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    Quote Originally Posted by cowpits View Post
    I was just thinking the same thing. Just bind behindview 1 and behindview 0 to different keys.
    It is very different because the camera in this mode stays fixed to being at a specific angle over the shoulder and never shows the full legs and feet ... however it is possible to see more of the model using behindview ... that is closer to 3rd person than this is .. over the shoulder has been called 2nd person shooter by CliffyB himself during the early days of Gears.

  28. #28
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    The current release is different from 'behindview 1' in the following ways:

    1. Your shots go where you fire, instead of below it, the main reason why 'behindview 1' is not playable. Behindview is intended by Epic for spectating, not actual play.
    2. It's over the shoulder, with the camera positioned over the right shoulder instead of directly overhead.
    3. You can zoom in from third person.
    4. Smoother camera transitions to be less jarring in cramped spaces.
    5. Uses a modified view bob to make the entire experience feel more realistic.
    6. Hides player model before camera clips into player model.

    The next release will add the following:

    1. Ability to customize the camera view, including follow distance, height, offset length and direction, smoothing, bob, and other values, letting you create the view you enjoy the most!
    2. Ability to use presets designed to match that of existing third-person games (i.e. Gears, Mass Effect, Ghost Recon, WOW)
    3. Ability to create multiple camera view profiles and swap between them on the fly in combat, including between first and third person and any of your custom camera profiles.
    4. Improved mutator intercompatibility.

    From the screenshots alone, it's hard to get a feel for how different the game feels when from this perspective. The action feels faster without being chaotic or hard to follow, you have a better understanding of your location in the world instead of just being a floating gun, and you get a better look at the fine character models Epic provided us.

    I will release video capture of the mutator in action once I get the next release out.
    Last edited by fall; 12-31-2007 at 02:41 PM.

  29. #29

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    i know im just repeating what everyone else is saying, but this is cool thx man.

  30. #30
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    Quote Originally Posted by WickedKae View Post
    i know im just repeating what everyone else is saying, but this is cool thx man.
    It can't be overstated ... and btw fall thanks alot for the detailed technical explaination ... I think I speak for everyone who has v1.0 when I say we are anxiously awaiting your next release man ... its hard to believe this mutator could actually get better and yet you have managed to make it at least 3x as good as it is now. Amazing.

  31. #31
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    I was playing with Action Cam and the Xark mod today, and found that I could not zoom in with the Xark. I could with the single shot sniper, so I don't know what's up, but I thought I would let you know. I like the mod alot, thanks for all your hard work.
    Siggy's are for sissy's

  32. #32
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    After a few match, it give another pleasant perspective of immersion.
    Thank you very much for your time and effort !

  33. #33
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    I hope Epic Games cook this mutater for the PS3. I really want it.

  34. #34
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    fall, Did you ever get that pm I sent you with the two pics in it with the overhead view bug? Let me know if I need to send it again or you need more pics. Thanks.

  35. #35
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    Quote Originally Posted by kamikaze187 View Post
    i think implementing 3rd person/over the shoulder/fps all in one would be great.
    with the flick of a button it would change perspectives.
    ex: if it was binded to "E"
    then while your playing in FPS you can push "E" to zoom out to over the shoulder view then push "E" again and zooms out further into 3rd person view.

    That is already being planned for the next release: From page 3 of this thread:

    "The next release will add the following:

    3. Ability to create multiple camera view profiles and swap between them on the fly in combat, including between first and third person and any of your custom camera profiles."

  36. #36
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    Quote Originally Posted by Saiya-jin View Post
    I was playing with Action Cam and the Xark mod today, and found that I could not zoom in with the Xark. I could with the single shot sniper, so I don't know what's up, but I thought I would let you know. I like the mod alot, thanks for all your hard work.
    I haven't used that mutator before, but in order to get zoom to function in third person I override some functions in the zooming weapon. In stock UT this is just the Sniper Rifle, but custom zooming weapons won't be modified, and thus won't work with the current Action Cam release. I'll look into some way to work with custom zooming weapons, but no promises for the next release.

    Quote Originally Posted by AnubanUT2 View Post
    fall, Did you ever get that pm I sent you with the two pics in it with the overhead view bug? Let me know if I need to send it again or you need more pics. Thanks.
    Yes, I got your PM. Thanks.

  37. #37
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    haha
    once again thanks
    anuban.

    thank you for this great mutator, fall.
    Last edited by kamikaze187; 01-02-2008 at 03:35 PM.

  38. #38
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    fall, I was able to get ahold of the author for the Xark mutator and he is looking into it. I'll pm you to let you know what becomes of it.
    Siggy's are for sissy's

  39. #39
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    Yes Epic PLZ cook this up now! for PS3!

  40. #40
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    I didn't really expect to like this mutator (not being a huge fan of GoW).. but man, it's pretty damn kick-ass.


 
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