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  1. #1
    MSgt. Shooter Person
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    Gamertag: EVILENGINE 360

    MODEL UT2004 AXON for UT3 - *fixed* beta 1.1

    For those who downloaded the older Xan 2 version:
    Renamed him to AXON properly this time. The updated package complete is at the links below so skip now, but if you already downloaded the one that was uploaded 12-23-07 heres the changes you need to make. First download this and overwrite the INT you have installed:
    http://files.filefront.com/axon+fixz.../fileinfo.html
    Make sure you delete what you have in the ini that you added for second version of Xan first(not my other original Xan, leave that alone). And replace it with whats below.
    Code:
     Add this info to your UTCustomChar.ini
    
    Parts=(Part=PART_Head,ObjectName="XAN_UT3_MODEL_XTRASKINS.Parts.XAN_HEADMESH",PartID="ZZ",FamilyID="IRNM")
    Parts=(Part=PART_Facemask,ObjectName="XAN_UT3_MODEL_XTRASKINS.Parts.XAN_MASKMESH",PartID="ZZ",FamilyID="IRNM")
    Parts=(Part=PART_Torso,ObjectName="XAN_UT3_MODEL_XTRASKINS.Parts.XAN_TORSOMESH",PartID="ZZ",FamilyID="IRNM")
    Parts=(Part=PART_ShoPad,ObjectName="XAN_UT3_MODEL_XTRASKINS.Parts.XAN_XShoPad01",PartID="ZZ",FamilyID="IRNM")
    Parts=(Part=PART_Arms,ObjectName="XAN_UT3_MODEL_XTRASKINS.Parts.XAN_ARMSMESH",PartID="ZZ",FamilyID="IRNM")
    Parts=(Part=PART_Thighs,ObjectName="XAN_UT3_MODEL_XTRASKINS.Parts.XAN_LEGSMESH",PartID="ZZ",FamilyID="IRNM")
    Parts=(Part=PART_Boots,ObjectName="XAN_UT3_MODEL_XTRASKINS.Parts.XAN_BOOTMESH",PartID="ZZ",FamilyID="IRNM")
    Characters=(CharName="AXON",Description="<Strings:XAN2.CharLocData.OSC_Description>",CharID="ZZ",bLocked="false",Faction="Liandri",PreviewImageMarkup="<Images:XAN_UT3_MODEL_XTRASKINS.UI_Portrait_Character_Xan_Male_Head02>",CharData=(FamilyID="IRNM",HeadID="ZZ",TorsoID="ZZ",ShoPadID="ZZ",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID="ZZ",ThighsID="ZZ",BootsID="ZZ"))


    IMPORTANT!:
    The download below is the updated beta 1.1, so you do not need the file posted above to work it's all included.
    Filefront:
    http://files.filefront.com/AXON+beta.../fileinfo.html
    Rapidshare:
    http://rapidshare.com/files/78748992...ta1.1.zip.html
    Last edited by EvilEngine; 12-24-2007 at 07:35 AM.

  2. #2

    Default

    sweet bro, 10/10

  3. #3
    Palace Guard
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    Default

    Nice work EE.
    "Yes, BattleFront 2 looks cool. However, the ability to capture a command post is insignificant next to the power to capture an entire planet."

    Avid supporter of RuneStorms "Ballistic Weapons" mod.

    Project Leader of UT3Dom (Domination).

  4. #4
    Palace Guard
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    Default

    Are you next going to bring back the other Liandri war bots?
    "Yes, BattleFront 2 looks cool. However, the ability to capture a command post is insignificant next to the power to capture an entire planet."

    Avid supporter of RuneStorms "Ballistic Weapons" mod.

    Project Leader of UT3Dom (Domination).

  5. #5
    MSgt. Shooter Person
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    Default

    Nice EE.

    Also: Any progress on your Alien?

  6. #6
    MSgt. Shooter Person
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    Default

    Quote Originally Posted by Raze.at View Post
    Nice EE.

    Also: Any progress on your Alien?
    http://forums.epicgames.com/showthre...7#post25190857

    With this Xan can you guys let me know if it works properly online or not?
    As for Liandri Bots. I have my own Liandri Angel coming soon too. I'm just finishing up adding the robotic parts to her "flesh" so to speak. Should be done in a week or so.

  7. #7
    Iron Guard
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    Gamertag: Dutch JaFO

    Default

    You're certain that you aren't a machine ?
    Or is it easy now that you've figured out the new workflow ?

    (I hope Epic or someone finds a way to make factions work, because it would make models like this just so much better)
    Q : Why ask Epic, when we can mutate the hell out of this game ?
    A : Because we need their help for the low-level stuff like a way to change the voicepacks for characters ...

    And to everything else "Less Whining, more Fragging and Mutating"

  8. #8
    MSgt. Shooter Person
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    Default

    Great work EvilEngine please give alternative link because i cant download from Filefront

  9. #9
    MSgt. Shooter Person
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    Default

    Quote Originally Posted by EvilEngine View Post
    http://forums.epicgames.com/showthre...7#post25190857

    With this Xan can you guys let me know if it works properly online or not?
    As for Liandri Bots. I have my own Liandri Angel coming soon too. I'm just finishing up adding the robotic parts to her "flesh" so to speak. Should be done in a week or so.
    Wow, the human part of that head looks very real.

  10. #10
    MSgt. Shooter Person
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    Quote Originally Posted by quin View Post
    Great work EvilEngine please give alternative link because i cant download from Filefront
    I'm uploading it to rapidshare now, I'll take care of you guys. Should be done in about 10 min.
    *edit*
    Rapidshare:
    http://rapidshare.com/files/78648280...s-V01.zip.html
    Last edited by EvilEngine; 12-23-2007 at 06:31 PM.

  11. #11

    Default

    sorry for noob question but what the difference with previous version?

  12. #12
    MSgt. Shooter Person
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    Default

    this one looks more battleworn.

  13. #13

    Big Grin

    Quote Originally Posted by mrkz View Post
    sorry for noob question but what the difference with previous version?
    Xan beta 1.4
    http://img503.imageshack.us/img503/5148/xan4tb1.jpg
    Xan 2
    http://img516.imageshack.us/img516/3562/xan2ib7.jpg
    = Buffy The Jedi Knight =

  14. #14
    MSgt. Shooter Person
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    Gamertag: {§ÎR}çyßêrhåwk

    Default

    Great job EvilEngine! The 2nd version fits great with the rest of the UT3 characters.
    Unreal Central: "Keeping It Unreal!"
    IK-Stealth-V2 for UT2004 * IK-Soldiers-LE for UT2004 * IK-XARK-V1D for UT3

    Intel® Core™2 Duo E8500, EVGA nForce 750i FTW Sli, EVGA GTX 260 FTW, Asus PhysX P1, 8 gb Crucial Ballistic Tracers DDR2(8500), Sound Blaster X-Fi XtremeGamer Fatal1ty Professional Series, Logitech® G9+ Laser Mouse, 580 watt psu.

  15. #15
    MSgt. Shooter Person
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    Default

    Isn't this 'Axon' from 2K4, not Xan? (Same model I know, but you get what I mean )

  16. #16
    MSgt. Shooter Person
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    Default

    it's axon no?

  17. #17
    MSgt. Shooter Person
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    Default

    For those who downloaded the older Xan 2 version:
    Renamed him to AXON properly this time. The updated package complete is at the links below so skip now, but if you already downloaded the one that was uploaded 12-23-07 heres the changes you need to make. First download this and overwrite the INT you have installed:
    http://files.filefront.com/axon+fixz.../fileinfo.html
    Make sure you delete what you have in the ini that you added for second version of Xan first(not my other original Xan, leave that alone). And replace it with whats below.
    Code:
     Add this info to your UTCustomChar.ini
    
    Parts=(Part=PART_Head,ObjectName="XAN_UT3_MODEL_XTRASKINS.Parts.XAN_HEADMESH",PartID="ZZ",FamilyID="IRNM")
    Parts=(Part=PART_Facemask,ObjectName="XAN_UT3_MODEL_XTRASKINS.Parts.XAN_MASKMESH",PartID="ZZ",FamilyID="IRNM")
    Parts=(Part=PART_Torso,ObjectName="XAN_UT3_MODEL_XTRASKINS.Parts.XAN_TORSOMESH",PartID="ZZ",FamilyID="IRNM")
    Parts=(Part=PART_ShoPad,ObjectName="XAN_UT3_MODEL_XTRASKINS.Parts.XAN_XShoPad01",PartID="ZZ",FamilyID="IRNM")
    Parts=(Part=PART_Arms,ObjectName="XAN_UT3_MODEL_XTRASKINS.Parts.XAN_ARMSMESH",PartID="ZZ",FamilyID="IRNM")
    Parts=(Part=PART_Thighs,ObjectName="XAN_UT3_MODEL_XTRASKINS.Parts.XAN_LEGSMESH",PartID="ZZ",FamilyID="IRNM")
    Parts=(Part=PART_Boots,ObjectName="XAN_UT3_MODEL_XTRASKINS.Parts.XAN_BOOTMESH",PartID="ZZ",FamilyID="IRNM")
    Characters=(CharName="AXON",Description="<Strings:XAN2.CharLocData.OSC_Description>",CharID="ZZ",bLocked="false",Faction="Liandri",PreviewImageMarkup="<Images:XAN_UT3_MODEL_XTRASKINS.UI_Portrait_Character_Xan_Male_Head02>",CharData=(FamilyID="IRNM",HeadID="ZZ",TorsoID="ZZ",ShoPadID="ZZ",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID="ZZ",ThighsID="ZZ",BootsID="ZZ"))


    IMPORTANT!:
    The download below is the updated beta 1.1, so you do not need the file posted above to work it's all included.
    Filefront:
    http://files.filefront.com/AXON+beta.../fileinfo.html
    Rapidshare:
    http://rapidshare.com/files/78748992...ta1.1.zip.html
    Last edited by EvilEngine; 12-24-2007 at 07:36 AM.

  18. #18
    MSgt. Shooter Person
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    Default

    Arg. Need to get back to uni so I can access my computer and play!

    Looks fantastic though, EE. Can't wait till they've fixed factions and your Xan+Axon+Xenomorph and all that are fully working.

  19. #19
    MSgt. Shooter Person
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    Default

    good work ee... you are so great....

  20. #20
    MSgt. Shooter Person
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    Awesome model EE, Axon was my fav Corrupt in UT04
    Never argue with an idiot. They'll drag you down to their level and beat you with experience.

    http://img111.imageshack.us/img111/7476/lulzze5.jpg

  21. #21
    Skaarj
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    Default

    Nice model indeed

  22. #22

    Default

    Awesome work again EE !! cheers

  23. #23
    MSgt. Shooter Person
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    you should be paid
    Online Name: Philospher

    Cogito ergo sum. -Descartes

    The unexamined life is not worth living. -Socrates

  24. #24

    Default

    Necropost of the century here, I know (and I apologize), but is there ANYONE here who still has this file? It seems to be unavailable absolutely everywhere on the internet and it'd be a shame to have this awesome skin disappear forever. Axon is my favourite UT character and playing him in UT3 would be a real treat.

  25. #25
    MSgt. Shooter Person
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    take a look on ut3skins.fav.cc, i it uploaded 8 Gig, if you search any what take
    a look there to, may by do you found there what you need.. There for, exactly there for i have store it on an 0-Dollar hoster !

    have luck ,may by found this file who you need.. i wish it for u !
    best regards
    Blacky

  26. #26

    Default

    Yes!! It's there!

    Thanks man, you're the best. I can't thank you enough.

  27. #27
    MSgt. Shooter Person
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    Default


    Look, that's why,
    I'm happy!


 

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