Code:
Add this info to your UTCustomChar.ini
Parts=(Part=PART_Head,ObjectName="XAN_UT3_MODEL_XTRASKINS.Parts.XAN_HEADMESH",PartID="ZZ",FamilyID="IRNM")
Parts=(Part=PART_Facemask,ObjectName="XAN_UT3_MODEL_XTRASKINS.Parts.XAN_MASKMESH",PartID="ZZ",FamilyID="IRNM")
Parts=(Part=PART_Torso,ObjectName="XAN_UT3_MODEL_XTRASKINS.Parts.XAN_TORSOMESH",PartID="ZZ",FamilyID="IRNM")
Parts=(Part=PART_ShoPad,ObjectName="XAN_UT3_MODEL_XTRASKINS.Parts.XAN_XShoPad01",PartID="ZZ",FamilyID="IRNM")
Parts=(Part=PART_Arms,ObjectName="XAN_UT3_MODEL_XTRASKINS.Parts.XAN_ARMSMESH",PartID="ZZ",FamilyID="IRNM")
Parts=(Part=PART_Thighs,ObjectName="XAN_UT3_MODEL_XTRASKINS.Parts.XAN_LEGSMESH",PartID="ZZ",FamilyID="IRNM")
Parts=(Part=PART_Boots,ObjectName="XAN_UT3_MODEL_XTRASKINS.Parts.XAN_BOOTMESH",PartID="ZZ",FamilyID="IRNM")
Characters=(CharName="AXON",Description="<Strings:XAN2.CharLocData.OSC_Description>",CharID="ZZ",bLocked="false",Faction="Liandri",PreviewImageMarkup="<Images:XAN_UT3_MODEL_XTRASKINS.UI_Portrait_Character_Xan_Male_Head02>",CharData=(FamilyID="IRNM",HeadID="ZZ",TorsoID="ZZ",ShoPadID="ZZ",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID="ZZ",ThighsID="ZZ",BootsID="ZZ"))
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