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  1. #1
    MSgt. Shooter Person
    Join Date
    Oct 2007
    Posts
    240

    Default How can I spawn the...

    In ut2004 I could do this.....

    Code:
    Spawn( class<actor>( DynamicLoadObject( "xeffects.redeemerexplosion", class'class', True )),,,C.Pawn.location + 72 * Vector(Rotation) + vect(0,0,1) * 15 );
    How do i do this in UT3?

    I tried the same line but changing xeffects.redeemerexplosion to UTGameContent.UTEmit_SmallRedeemerExplosion but that doesn't seem right. I want it to appear to have a large explosion at a particular point, and using the deemer explosion before worked fine. Any suggestions?
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  2. #2
    MSgt. Shooter Person
    Join Date
    Oct 2007
    Posts
    193
    Gamer IDs

    Gamertag: Pfhoenix0

    Default

    Why can't you just call Spawn(class'UTEmit_SmallRedeemerExplosion') ?
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  3. #3
    MSgt. Shooter Person
    Join Date
    Oct 2007
    Posts
    240

    Default

    I guess I was just trying to overcomplicate stuff

    Well, that effect is neat, but it's a tiny explosion....any idea what class would be a larger one?
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