Thanks, well even though it is my first, I had experience working with 3dsmax so I think that helped a great deal in terms of making the map look good.
On this we'll just have to agree to disagree I guess. You see the inspiration for this map comes from a real park in my home town, and although it's relatively well kept there are areas in the park where it just looks abandoned... for example a decaying building and very tall grass in the overgrown areas of the park. -->
Cool ... I can see your point but man those hedges seem really tall to me ... are they really that high that you cannot see over them in that part you are talking about?
Initialy I was planning to put a large water fountain in the spot where there's the iron statue surounded by gargoyls, but I scrubbed that since I don't know how to add water... or particle effects for that matter(there was suppoed to be rain too..) -->
Well now that you have had some time to learn I expect to see that fountain!
j/k ... though I bet if you spent a little time on it you could make it work. Isn't there another map you could look at to get an idea of how they did it?
On these two points I agree. I was just so pleased with how the map looked that I rushed the release, now playing through it a few times the item placement and bot pathing do need some more work. For example one guy could have invulnerability,double damage and invisibility at the same time

"Holly ****!!"
Releasing a new version with adjustments and more goodies sounds like a good idea, though I think I'll keep the night time setting I just like it too much

. DM-Night in the Park XL because even bigger is better lol.
Evil had a good idea with open man holes so you could traverse the map underground, so I'll add a suer system.
Other ideas: water fauntain and other structures perhaps, a river and a small island accessable by bridge, accessible streets around the park...
You're welcome.

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