UTDmgType_StingerBullet has bCausesBloodSplatterDecals set to true, so it should cause lots of blood, but the momentum is zero, which prevents decals from being spawned in UTPawn.PlayTakeHitEffects.
UTDmgType_StingerBullet has bCausesBloodSplatterDecals set to true, so it should cause lots of blood, but the momentum is zero, which prevents decals from being spawned in UTPawn.PlayTakeHitEffects.
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