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Thread: CustomUT

  1. #1
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    Mutator (PC) CustomUT

    Name: CustomUT
    Version: Version 1a
    Compatibility:Requires Patch 1 - PC
    Description: CustomUT is a customization mutator for Unreal Tournament 3. CustomUT is all about making the game your own. You can change your skin colors, customize your crosshairs, play warmup till you're ready, and get the hit feedback you want. Just customize it!

    To get started, just load the mutator and press the menu key, f5 by default.
    Credits: Programming, design - Aaron 'Lotus' Everitt
    Logo and art contributions - Ross 'Ra' Lavery
    Homepage: http://unrealna.com/customut.php
    Download: Download here


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    Last edited by WarTourist; 01-24-2008 at 08:59 PM.

  2. #2

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    Not bad I suppose..for people who like to choose their colors, but personally, I would not want to see a ton of rainbow colored units around the battlefield. It makes the game look somewhat childish.
    Last edited by Flak; 12-14-2007 at 01:42 PM.

  3. #3
    MSgt. Shooter Person
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    Love this type of mutator. Hope alot of servers will use this!

  4. #4
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    We have a beta of this on our clan server, and it owns!
    Will have to get our server admin to upload this version instead.
    I can't see many public servers using it, but for clan games it's going to be essential.

  5. #5
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    That's really cool, you have done a great job. I don't think it would make the game look childish, because the skins are pretty awesome already and even when Reaper is wearing a pink suit he still looks cool .

  6. #6
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    Quote Originally Posted by ShockStorm View Post
    Not bad I suppose..for people who like to choose their colors, but personally, I would not want to see a ton of rainbow colored units around the battlefield. It makes the game look somewhat childish.
    Erm. No. That's not how it works.

  7. #7
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    I always like the hitsound, it stimulates me to kill And with the darkskins of UT the clothes looks great with this mutator All the other stuff is nice as well.

    So again: USE THIS ON YOUR SERVER , DO IT FOR UT, DO IT FOR MANKIND!

  8. #8
    Redeemer
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    GREENY SKIN FROM FAR
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    DOT CROSS HAIR
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    SHIELD BELT BUG SKIN
    -This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    GREEN OTHELLO !!! xD lol
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    BTW I was using this on instant action and it took me around 10 minutes literally to get into a map, this was 3rd use. Not very good for slower computers =/ maybe on faster too i dont know. That was for the old version.

    -CustomUTv1a-
    Good things, fixes./changes
    -First Load only took 2mins- !!
    Hitsounds work perfectly
    Voting is good not perfect see below
    Force Models works
    Warm up works perfectly.


    Suggestions

    -HUD Same color as the skins
    -need better xhair selection.
    -drop down menu/combo box for forcing models
    -To turn off brightskins should be client side too, on the Skins Tab.
    -When voting a map on instant action it should keep other mutators
    -Crosshair factory works perfect, very customizable

    Bugs

    -When I voted off Brightskins it made everyone turn blue
    -Turning off force models didn't work
    Last edited by woooo; 12-13-2007 at 11:42 AM.
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  9. #9
    Skaarj
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    well the first time it loads it takes a little while, but after the first load it really picks up and there is no load anymore really.

  10. #10
    Redeemer
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    Girl I like it when you shake your bump-bump-bump ! Updated Post !
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  11. #11
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    That mutator looks nice. Haven't tried it yet, been busy working on a similar mutator. My mutator though allows the changing of stats in the game such as weapon damages and player health.
    Last edited by warlord57; 12-13-2007 at 01:33 PM.
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  12. #12
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    When i ran it my PC began stuttering/lagging horribly and weird things were happening like glowing bots and vehicles and other graphic abnormalities. Any idea what i could do about this or what causes it? i really want to use it if possible.

  13. #13

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    This loock not childish it loock like carnival lol ! not my cup of tea sorry !

  14. #14
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    Is there a way to remove the "glowy" effect and just enable the color changes? When you get up close to the characters they lose the glow and look better imo. I guess I would just prefer the ability to change the colors of teams without seeing neon characters everywhere.

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  15. #15
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    The only difference is the ability to determine what color you want to shoot at. Some people have trouble seeing red / blue due to color blindness, so by allowing everyone to choose their own favorite color to shoot at gives a fair playing field for everyone.

    **keep in mind**

    this is NOT ut2k4 glowsticks. The new color's act exactly as epic's default red / blue skins. Lotus kept the way the characters' hue saturates and desaturates as epic intended.

  16. #16

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    I have updated to v1a on the [UnrealNA.com] TranzTrix server for those who want to try it with CTF. There are some custom maps in the rotation but redirect should be pretty quick. I agree about the skins appearing too bright, green and yellow skins may need to be darkened some just so they don't stick out as much comparatively.
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  17. #17
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    Quote Originally Posted by rythem View Post
    The only difference is the ability to determine what color you want to shoot at. Some people have trouble seeing red / blue due to color blindness, so by allowing everyone to choose their own favorite color to shoot at gives a fair playing field for everyone.

    **keep in mind**

    this is NOT ut2k4 glowsticks. The new color's act exactly as epic's default red / blue skins. Lotus kept the way the characters' hue saturates and desaturates as epic intended.
    I can completely understand and respect the reasoning behind the way the mod is set up but as a player who almost never plays online unless it's with a friend and who prefers the option to change team/player colors rather than being stuck with either red or blue I would very much like the ability to customize the rate/distance at which the "hue saturates". If I set up a game against bots and maybe a friend or two that is green vs. purple, I and my friends, would like to not have a bunch of "glowing" characters running around when it would be just as plausible and better looking to just have the characters have green/purple colored armor/clothing.

    I cannot see the harm in being able to lower or remove the "hue/glow" of the players, if anything it would be making it harder for the person playing without the effect and would have no affect on the those who have it enabled. Furthermore something like this could be put to a vote just as the custom skins are now. This would allow the online players to decide if or if not it would be "fair" to have the effect enabled while those like myself who play offline can enjoy a "hue/glow" free experience. The ability to customize every aspect of the game is something that should be embraced. That's my two cents anyways.

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  18. #18
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    I would like a drop down menu for selecting the default model.
    10 people in our clan game ysdy didn't have a clue what a single model was called, so I couldn't change it and was stuck with one. Turning off force model didn't work (maybe had to rejoin for that?).
    You can't even go into player setup to see the names while in game.

    Other than that it's excellent, and has improve my aim noticably as I use pink/cyan in place of red/blue

  19. #19

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    Quote Originally Posted by Trepænima View Post
    Erm. No. That's not how it works.
    Huh? So people won't be able to custom choose their skin colors is what you're saying.

  20. #20
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    This looks like a pretty fun skin mod, actually - a much welcome change from the hideous nuclear neon Lego "pro" skins that some people are obsessed with.

  21. #21
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    A reminder from the rules for this forum.

    * If you like a mod, you are expected to leave feedback and cast a vote on the mod. You can vote by the dropdown in the bottom right corner of the thread.
    * Constructive criticism is welcome but do not be harsh or mean, you'll be swiftly removed for out of line remarks.

    Please keep it on topic. Constructive criticism to help the mod maker is welcome. Random bashing, insults and flames are not. Thanks.
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  22. #22
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    Quote Originally Posted by ShockStorm View Post
    Huh? So people won't be able to custom choose their skin colors is what you're saying.
    You see the opponents in the color you chose for them.

  23. #23
    Iron Guard
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    I tried to use it in Instant Action DeathMatch but there are things that doesn't work. I don't know how to change the character for instance or even turn off the force option, since it won't do anything altering the check box. When I return to the settings dialog some things return to their previous values, some don't.

    It would be nice if everyone could chose their own color in DeathMatch games. Someone should make a mutator for that alone.

    Hitsounds are fun and very informative thou. Warm up is great for trying out repetitive shooting with Grenades and Flak secondary and such.

    In fact, the mutator could be separated into several ones, like Warm up, Hit sounds, Team colors, Voting, Cross hairs, etc.
    I want to play Unreal for a living.

  24. #24
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    Very Nice. I'll try it tonight
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  25. #25
    Marrow Fiend
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    Lotus, is there a way you could code Duel to not reload the same map when it ends? It's getting tiring reloading the same map after a 5 or 10 minute game when a smarter alternative could be just swapping out the players but keeping the same map up.
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  26. #26
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    i installed the new version 2day, well done on the fixes. but is there anyway to include these.

    1. include helmets & stuff, i like to use harlin from the demo. lol when i saw him in game 2day i thought who the feck is this bald guy

    2. i liked the 2k4 force model where u could force males as say gorge & females as Rylisa. i maybe wrong but all i seam to be able to do is team based.

    good job so far tho.


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  27. #27
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    Quote Originally Posted by ShockStorm View Post
    Huh? So people won't be able to custom choose their skin colors is what you're saying.
    Yes, people won't be able to custom change their skins.

  28. #28
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    Is it possible to override the warmup? I'm running it in a 10 man VCTF server and I love it...except for when a player won't ready up. My server ends up clearing out because no one wants to spend eternity in "warmup". Admin override, or possibly an option to not warmup at all in future versions?

  29. #29
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    Quote Originally Posted by HTM~Minion View Post
    Is it possible to override the warmup? I'm running it in a 10 man VCTF server and I love it...except for when a player won't ready up. My server ends up clearing out because no one wants to spend eternity in "warmup". Admin override, or possibly an option to not warmup at all in future versions?
    adminkick <name>

  30. #30
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    Quote Originally Posted by rythem View Post
    adminkick <name>
    Unfortunately that only works if an admin is present. An option to disable it completely would be better IMO.

  31. #31
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    Very nice work lotus! The revision took care of the glitching and our server seems to swamped on a nightly bases. Truly one hell of a creation dude! ~uXc~ Thanks You for your hard work!!!
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  32. #32

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    Hello , is it possible to have a lite version of this mod in a futur update without the custom skin option? . it ' s a great mut for the all the features inside except custom color skins , but it ' s just my opinion .
    Last edited by darkyautja; 12-27-2007 at 12:12 AM.

  33. #33

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    Yes, the all blue colors happens to me to.
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  34. #34
    Redeemer
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    Agree with darkyautja would like this mod pack without the glowing characters or at least have an option to reset player colours to normal. I love the extra statistical info, but gave up on this mod when the glowing characters started to get on my nerves
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  35. #35

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    We cannot capture the flag with this mutator. Need a fix.

  36. #36
    Boomshot
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    tip top one^^ thx for work
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  37. #37
    Boomshot
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    well no problem to add it on my computer...but can someone explain me clearly how to add it on my server plz ...i m french....and the read me/server is horribly short
    thx for advance
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  38. #38
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    Quote Originally Posted by {BFG}Bl!tz~ View Post
    well no problem to add it on my computer...but can someone explain me clearly how to add it on my server plz ...i m french....and the read me/server is horribly short
    thx for advance




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  39. #39
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    L.0.L^^
    "nothing to touch in ini files !only to put the game on... logg in as admin and write that in console" could be a clear explication ..........even for the blind man that i am..
    i prefer ask too much questions srry m8 no need more crashes !!and thx for answer
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  40. #40

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    Blitz - For server install, put the files in: \UT3\UTGame\Published\CookedPC\

    \Script - here put CustomUTv1a.u
    \Textures - here put customutmenusv1a.upk, CustomUTContentv1a.upk

    For the UTcustomutv1a.ini file; put in \UT3\UTGame\Config\

    Add the mutator string to the startup command line as noted above. If the Script and Textures folders are not in \UT3\UTGame\Published\CookedPC\
    then create them manually.
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