I want to overhaul my camera. I want to create a more Zelda-ish camera, where the character can run in tight circles onscreen and the camera needn't move, but if he starts running away the camera will follow. I want this instead of Unreal's default cameras, where the camera is always locked to the character's view. In other words, I need a way to uncouple the camera from the player.
The older Unreal had several useful functions -- just wondering if they are still around and if not, what has replaced them?
From http://udn.epicgames.com/Two/PawnTri...amera_and_ViewCode:function bool SpecialCalcView(out actor ViewActor, out vector CameraLocation, out rotator CameraRotation ) event PlayerCalcView(out actor ViewActor, out vector CameraLocation, out rotator CameraRotation ) function CalcFirstPersonView(out vector CameraLocation, out rotator CameraRotation ) function CalcBehindView(out vector CameraLocation, out rotator CameraRotation, float Dist )
Where do I start?
Thanks!



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