What i want to do is launch an instant action game with no bots and no score/time limits that has my script packages loaded and my character configuration, all without going through the menu's.
I've got the basic game configuration setup the way i want it. The game will launch immediately into torlan with the rules and mutators setup just the way i want.
The syntax is almost identical to the server hosting, i've been using http://commandgen.mfdclan.com/ as a reference.Code:UT3.exe WAR-Torlan?numPlay=0?timelimit=0?goalscore=0?Mutator=MyFirstMutator.MyFirstMutator,MySecondMutator.MySecondMutator -log=mutatorTesting.log -useunpublished
However, the game keeps recreating a generic 'Player' profile. It re-writes most of UTInput.ini and UTGame.ini every time you launch the engine. It's nothing destructive but it would be nice to be able to retain my keybindings during testing.
I'm hoping some people on the boards can help me resolve the problem or confirm it as a bug.



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