Results 1 to 2 of 2
  1. #1

    Default Launching A Mod For Testing

    What i want to do is launch an instant action game with no bots and no score/time limits that has my script packages loaded and my character configuration, all without going through the menu's.

    I've got the basic game configuration setup the way i want it. The game will launch immediately into torlan with the rules and mutators setup just the way i want.

    Code:
    UT3.exe WAR-Torlan?numPlay=0?timelimit=0?goalscore=0?Mutator=MyFirstMutator.MyFirstMutator,MySecondMutator.MySecondMutator -log=mutatorTesting.log -useunpublished
    The syntax is almost identical to the server hosting, i've been using http://commandgen.mfdclan.com/ as a reference.

    However, the game keeps recreating a generic 'Player' profile. It re-writes most of UTInput.ini and UTGame.ini every time you launch the engine. It's nothing destructive but it would be nice to be able to retain my keybindings during testing.

    I'm hoping some people on the boards can help me resolve the problem or confirm it as a bug.
    Last edited by SmokingRope; 12-21-2007 at 09:35 AM.

  2. #2
    MSgt. Shooter Person
    Join Date
    Jul 2006
    Location
    NC
    Posts
    94

    Default

    Until Epic fixes the -login and -password commandline switches, try using this mutator... http://utforums.epicgames.com/showthread.php?t=595122
    "Blah!"
    -- Unknown


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.