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  1. #41
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    The issue with the Description text not showing in-game has been resolved with thanks to WrATH.
    The first post information has been updated to show the fix procedure.
    DG LCS - Game Tools Developer - TerreSculptor - blog - Indie UDK Game Developer

  2. #42
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    thanx for the info !!! though i cant seem to find the screenshot after ive imported it though, where does it go after being imported??
    Last edited by /CPH\; 01-27-2008 at 12:21 AM.

  3. #43
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    The screenshot texture goes to whatever Package and Group you specified on the Import dialog.
    Make sure this is set to the name of your map for the Package.
    DG LCS - Game Tools Developer - TerreSculptor - blog - Indie UDK Game Developer

  4. #44
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    my map wont create an ini file.
    it gives me 2 errors and wont even publish the map =o. also when i build it I have 3 errors but its just a reference object contained in editor -only package texture 2d editor resorce and a bacceptlights msg thats not really a big deal. the map works great sept it stutters...

    60 fps the entire game if it didnt stutter so much.

    only way I could play the map in full screen was copying it from my un published folder into the published. not sure if thats the correct way to get arround my errors.
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  5. #45
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    Quote Originally Posted by Vertigo101 View Post
    my map wont create an ini file.

    it gives me 2 errors and wont even publish the map

    only way I could play the map in full screen was copying it from my un published folder into the published. not sure if thats the correct way to get arround my errors.
    See Notes #6 on the main post.

    You should fix the errors. They usually mean that something is wrong.

    That does allow you to play it in-game, but that isn't the correct way to fix errors. The map may or may not have issues playing on other systems if you leave it as is.
    DG LCS - Game Tools Developer - TerreSculptor - blog - Indie UDK Game Developer

  6. #46

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    I want to publish and distribute the custom UT3 content of mine but I can not. I fail when cooking my stuff were it says: "Error, Failed to load base level DM-OvO". Does anyone know what the problem is?
    Last edited by Cyon111; 02-02-2008 at 01:34 PM.

  7. #47

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    Never mind. I have solved the problem!

  8. #48
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    Default Cooking for PS3

    I'm moving this post I did on PS3 cooking to here.

    1. Run UnrealFrontend.

    2. Select PS3 in the Platform toolbar combo.

    3. Click on the Cooking tab.

    4. Type in your map name in the "Maps:" textbox, eg. DM-MyMap.

    Only use standard letters and numbers in your map name, do not use extended characters such as punctuation, in other words, don't try using a map name such as DM-MyMap]|[ or it will fail to work properly.

    Note that your uncooked map must be located in the ...\My Documents\My Games\...\Unpublished\CookedPC\CustomMaps folder, same as for publishing for the PC.

    5. Leave the "Packages have changed" checked.

    6. Leave Language at "int".

    7. Set the Mod Type to the mod type eg. "Map" for a map.

    8. Set the PS3 Game Version to the target region (NA, Eu, etc.).

    9. Click on the Cook button.

    A dialog will pop up asking for the name of the mod, enter in your map name if you are cooking a map, eg. DM-MyMap. Make sure you get this correct.

    It will take a while and your map will be cooked. There will be some errors regarding "Failed to load ... Stealthbender ... ", ignore these.

    The cook puts the final map into a new folder under ...\My Documents\My Games\...\UTGame\Mods\PS3\ < the_map_name > .

    This folder will contain a set of files that are similar to:
    DM-MyMap.xxx
    DM-MyMap_LOC_int.xxx
    GlobalPersistentCookerDataPS3.upk
    GuidCache_DM-MyMap.xxx
    PS3-UTGame.ini

    10. After cooking, a dialog will pop up telling you to edit the .ini file. You must do this before clicking ok. Add the proper text similar to a PC .ini for the screenshot and description.

    The PS3 does require one extra section in the .ini file to get the screenshot working on the console. This is the [Engine.PackagesToFullyLoadForDLC] section and the two lines below it. Make sure these are set to "MapName=UTFrontend" and "Package=" the name of your map as shown below.

    Code:
    ; A mod containing multiple maps needs one of these 'MapInfo' sections for each map!
    ; Make sure to update MapName and FriendlyName for each map.
    
    [DM-Mapname UTUIDataProvider_MapInfo]
    MapName=DM-Mapname
    FriendlyName=Mapname
    PreviewImageMarkup=<Images:DM-Mapname.MapPic.MyMapPic>
    Description=This is my l33t map!
    NumPlayers=2 to 8 Players
    
    [Engine.PackagesToFullyLoadForDLC]
    MapName=UTFrontend
    Package=DM-Mapname
    After you have edited the .ini, click the ok button on that dialog

    11. Another dialog pops up asking you to save to the removable media card.

    You can use your local hard drive instead if you want, such as C:.
    Note that if you use a local drive, it will create a PS3 folder on the root of that drive, that contains a folder called SAVEDATA with another < blah > -MODIMPORT folder under that.

    Inside of the < blah > -MODIMPORT folder is a file called USERDATA.JAM, that is what is actually used on the console. It is a file that essentially contains all of the files from the PS3 folder packed into one.

    A person would copy the entire PS3 folder and its subfolders and the USERDATA.JAM to a data card and insert that into the PS3 console.
    Note that technically all you need to distribute is just the USERDATA.JAM file, you don't need to retain all of the folder name stuff.
    Last edited by DGUnreal; 09-04-2008 at 12:02 PM.
    DG LCS - Game Tools Developer - TerreSculptor - blog - Indie UDK Game Developer

  9. #49
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    Does the map preview screenshot really apear for the PS3? I haven't seen any map with a screenshot on the ps3 version. As for my map. I did the same steps and it didn't work, here is my ini:
    [DM-Viscosity UTUIDataProvider_MapInfo]
    MapName=DM-Viscosity
    FriendlyName=Viscosity
    NumPlayers=8 to 16 players
    PreviewImageMarkup=<Images:DM-Viscosity.MapPic.map-pic-DM-Viscosity>
    I didnt try the pc oversion because i have an "invalid cd-key issue" so i cant run the game unless I reformat my pc or find any other solution. But I've checked the puplished map on the editor and the texture is still there. BTW should the textures be Streemed or NeverStreemed?
    Last edited by HANx; 02-04-2008 at 05:31 PM.

  10. #50
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    Question help!?

    I cant cook my maps
    The command window always crash in the process:

    I tried it with other maps and it always crash at the same line. Its also strange that i always get the message that the packages need to be saved even if there are no packages for the map.

  11. #51
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    Try deleting the LevelShaderCache files and re-cooking.
    If you only have a map file and no custom external packages, and you saved the map prior to cooking, then you can say No to the Save Packages prompt.
    DG LCS - Game Tools Developer - TerreSculptor - blog - Indie UDK Game Developer

  12. #52
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    I tried it with deleting the LocalShaderCache files but that only caused to crash it before the localshadercache lines.

  13. #53
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    I installed UT3 at my 2nd PC and the cooking works with no problem

  14. #54
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    i got a question bout cooking maps.after i cook my map i notice there is a LOC.upk file.my question is, is this file needed? can i safely delete this file? also i notice there are 2 cmd (command) windows that open up.after my map is done cooking i can close out the first 1 that opened up, but if i go to close out the second one the cmd window crashes taking the editor with it so i have to close the first cmd window then close out the editor and wait for it to remove it self for my task amanger then i force close the second cmd window to avoid that error.
    Last edited by GUPraeToriaN; 02-11-2008 at 07:25 PM.

  15. #55

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    I'm having problems with publishing my map. Everytime I try and publish, there are 2 errors: the map and ini file aren't copied over to the published folder. Anyone know what the problem is?

  16. #56
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    Quote Originally Posted by DGUnreal View Post
    2. Re-cook Inevitable
    Gamers, Mappers, and Server Admins should be prepared to re-download all maps again after the first major patch.
    The v1.2 patch was just released. Would you advise that we re-cook our custom maps and re-distribute them?

  17. #57
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    Patch 2 does fix a few issues, so optionally you may want to recook, especially if it is a terrain-based map. However, to prevent map version problems, either the recook will have to be renamed (or name-appended), or it will have to be redistributed to all server running it.
    DG LCS - Game Tools Developer - TerreSculptor - blog - Indie UDK Game Developer

  18. #58
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    I m working on one ctf map and i have a question. After unfortunate loss of uncooked version of map, i m left with cooked version. So is it possible to uncook it and will there be any problems if i work on map that is already cooked. thx

  19. #59
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    Just open it up in the editor and you can continue working on it.
    When you save it, it will essentially be uncooked again.
    You just lose any original copies of custom textures you may have imported, only the compressed version will be left in the map file.
    DG LCS - Game Tools Developer - TerreSculptor - blog - Indie UDK Game Developer

  20. #60
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    Post Stock Map Stats

    I thought I would add this information to this thread since it is sticky.
    This is the stats for the stock Epic UT3 maps for comparison, if any mappers wish to know how their map stacks up for total primitives (CSG chunks, StaticMeshes, Skeletal Meshes), total triangles and total lightmap size. This information is found on the Generic Browser Primitive Stats tab.

    VCTF-Containment has the highest count at 5,635.
    WAR-Torlan_Necris has the most triangles at 3,187,579.
    CTF-Reflection has the largest lightmap usage at 24MB (24,944kb).

    Code:
    Map			Count	Inst.Triangles	Lightmap (kb)
    
    CTF-Coret		4,482	2,063,598	10,277
    CTF-Hydrosis		4,844	2,164,350	20,911
    CTF-OmicronDawn		3,904	2,427,353	22,749
    CTF-Reflection		3,886	1,607,384	24,944
    CTF-Strident		2,869	1,368,738	14,410
    CTF-Vertebrae		4,208	2,371,107	21,957
    
    DM-Arsenal		4,375	1,650,794	22,345
    DM-Biohazard		1,537	  664,277	 7,249
    DM-CarbonFire		3,167	1,693,858	13,366
    DM-Deck			4,949	2,405,811	16,253
    DM-Defiance		2,682	1,252,985	16,550
    DM-Deimos		3,765	1,607,275	17,234
    DM-Diesel		3,412	1,638,422	18,605
    DM-Fearless		1,133	  923,649	 9,001
    DM-Gateway		1,809	1,526,466	15,509
    DM-HeatRay		2,438	1,320,918	13,859
    DM-RisingSun		2,478	1,067,919	15,963
    DM-Sanctuary		4,474	2,998,054	23,452
    DM-Sentinel		2,280	1,085,948	11,510
    DM-ShangriLa		4,307	1,442,678	17,111
    
    VCTF-Containment	5,635	2,243,727	10,848
    VCTF-Containment_SP	5,610	2,236,025	10,783
    VCTF-Corruption		4,186	2,967,934	17,936
    VCTF-Kargo		4,665	1,484,241	16,600
    VCTF-Necropolis		4,030	2,398,024	14,032
    VCTF-Sandstorm		3,210	1,716,005	 8,744
    VCTF-Suspense		2,406	1,598,907	17,529
    
    WAR-Avalanche		2,488	2,446,738	14,617
    WAR-Downtown		4,982	2,202,413	10,162
    WAR-Dusk		3,277	2,779,060	10,226
    WAR-Floodgate		4,037	2,496,703	12,467
    WAR-Islander		4,850	2,235,885	12,722
    WAR-Islander_Necris	4,877	2,249,594	12,678
    WAR-MarketDistrict	3,769	1,671,236	18,401
    WAR-OnyxCoast		3,913	1,800,335	18,115
    WAR-PowerSurge		4,562	3,024,956	 6,391
    WAR-Serenity		2,735	2,945,476	 8,183
    WAR-Serenity_Necris	2,737	2,955,560	 8,244
    WAR-Sinkhole		3,010	1,849,500	19,807
    WAR-TankCrossing	4,914	2,043,893	15,132
    WAR-Torlan		3,559	3,067,206	13,173
    WAR-Torlan_Leviathan	3,510	2,889,454	13,173
    WAR-Torlan_Necris	3,594	3,187,579	13,585
    DG LCS - Game Tools Developer - TerreSculptor - blog - Indie UDK Game Developer

  21. #61
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    I posted a link to this thread over at Mapraider.com
    upload maps and mods to http://Mapraider.com

  22. #62

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    Im having some troubles, it seems that when i click cook map it goes through everything and does it normally and it displays

    Success - 0 error(s), 0 warning(s)

    Execution of commandlet took: <so and so> seconds

    so everything appears normal but then, the 2 command windows dont close they kinda just hang there and everythings frozen, and when i go to close the window it goes that UT3 has stopped responding and it shuts off, the editor is still opened but my map is uncooked so can neone help?? =]

  23. #63
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    Are you using Vista? This is a known bug on Vista.
    Did you check the Published folder to make sure your map wasn't cooked to their?
    DG LCS - Game Tools Developer - TerreSculptor - blog - Indie UDK Game Developer

  24. #64

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    yeah i am using vista actually..i got the ut3.exe set to run as administrator though if that means anything.

    i checked the published folder and theres only one file in there (in the custom maps folder) and thats just my map file itself..

    and i dont know if this is part of the same problem but i managed to find the map ingame except the graphics are all messed up like blotchy and not clear..

    tell me if u need anymore detail il try my best n thanks for the help =]

  25. #65
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    On Vista it is normal for the cook dialog to hang like that.
    So in Published\CookedPC\CustomMaps you only get the .ut3 and don't get the xxxLOC.upk file?
    Are you using the default Documents folder location or have you modified anything on your UT3 install?
    What are your system specs?
    DG LCS - Game Tools Developer - TerreSculptor - blog - Indie UDK Game Developer

  26. #66

    Default

    thats right theres no xxxLOC.upk file.
    im using the default documents folder, although when i installed ut3 i installed it into C:\Games\Unreal Tournament 3
    instead of the default C:\Program Files\Unreal Tournament 3

    my system specs are
    Windows vista 32bit with direct X 10
    2 Gig of ram
    intel core duo @ 2ghz
    NVIDIA GeForce 8500 GT

    thats all i can think of

  27. #67
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    Normally the unresponsive dialog occurs yet it still cooks...

    Installing it into C:\Games is not an issue, I always install all of my games into a folder layout like that.

    Go into the UT3 Logs folder (in the Documents path) and delete all of the Launch*.log files.
    Redo the cook and after it crashes check the log to see if there are any errors listed.
    If there are no errors, create a very simple map with only a CSG Brush cube, one PlayerStart and one light, do a Build All and see if that cooks.
    DG LCS - Game Tools Developer - TerreSculptor - blog - Indie UDK Game Developer

  28. #68
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    Quote Originally Posted by DGUnreal View Post
    Adding the Screenshot Texture

    3. Import the screenshot into your map package. Do not use a separate package for this.
    - Start UnrealEd.
    - Import the screenshot texture into your map, specify Package = <mapname> eg. "DM-Mymap", and Group = "MapPic", and Name = "map-pic-<mapname>" eg. "map-pic-dm-mymap".
    - Set "CompressionNoAlpha" to True, set "CreateMaterial?" to True, set "Lighting Model" = MLM_Unlit, set "LODGroup" to TEXTUREGROUP_UI and set "RGB To Diffuse" to True.
    Firstly my pc with patch 1.2 doesn't cook, it starts up everything fine, then right after the second cmd box apears it just hangs there and vista says that i should close "UT#.exe" as i'm running low on memory. i don't know why it's doing that.

    so i installed ut3 on my laptop with vista and only patched it to 1.1 and cooked the map there...

    secondly i followed the Guide untill the quote above, but when i click on the ok button to import the screenshot it says "import failed" in the log file it says that " The requested operation cannot be performed on a cooked package"

    have i done something wrong? should i add the screenshot before or after i cook the map. i get the same message on both my pc's.

  29. #69
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    Quote Originally Posted by BioGizzard View Post
    Firstly my pc with patch 1.2 doesn't cook, it starts up everything fine, then right after the second cmd box apears it just hangs there and vista says that i should close "UT#.exe" as i'm running low on memory. i don't know why it's doing that.
    What are your system specs?

    Quote Originally Posted by BioGizzard View Post
    secondly i followed the Guide untill the quote above, but when i click on the ok button to import the screenshot it says "import failed" in the log file it says that " The requested operation cannot be performed on a cooked package"

    have i done something wrong? should i add the screenshot before or after i cook the map. i get the same message on both my pc's.
    Are you attempting to import the screenshots into the published version of the map file in the Published folder?
    Use the original map in the Unpublished folder. I clarified this in the first post.
    Last edited by DGUnreal; 03-24-2008 at 11:35 AM.
    DG LCS - Game Tools Developer - TerreSculptor - blog - Indie UDK Game Developer

  30. #70
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    1.
    Vista
    1.86ghz core 2 duo
    GF8600GTS 128mb
    2gig ram

    the acer laptop has the same only the cpu is 2.2ghz.

    2.
    thanks i had a friend here that was also busy with his map and he told me that i should do it in the unpublished map and it all worked great

    p.s. if i do a full build and save and close the editor, then re open it, load the map do build again and publish i gaot the map cooked, thogh it all crashed when i closed the dialog box after the publish, atleast it created everything and it all runs well in game

    thank you very much for your help DGUnreal, it really means alot

  31. #71
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    2GB should be plenty of RAM to cook with. I assume you were not running any other large applications at the time.
    It is common for the cooking command prompt window to stop responding under Vista, but I've never seen it do that with an out-of-memory error or to crash anything.
    You could try using the FrontEnd cooker instead. Just exit UnrealEd when the map is done, and use the FrontEnd cooker (UnrealFrontend.exe in the Unreal Tournament 3\Binaries folder).
    DG LCS - Game Tools Developer - TerreSculptor - blog - Indie UDK Game Developer

  32. #72
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    Default Custom Music, Export Static Meshes From Ut2004 To Work In Ut3

    Hey There, I Want Add Custom Music To My Map, Plz Post Here Some Clues.
    Last edited by djposse-e; 03-25-2008 at 06:27 AM.

  33. #73

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    Please... I need help with this publishing, this is my first atempt, i've followed the info you wonderfully put on the first page. I must be doing something wrong
    Maybe you can see what is it is...

    I get 2 errors:

    Error, Error saving '..\UTGame\Published\CookedPC\\CustomMaps\DM-sanctest1_LOC_int.upk'
    Error, Error saving '..\UTGame\Published\CookedPC\\CustomMaps\DM-sanctest1.ut3'

    It gives no warnings tho (hopefully thats good)

    I made DM-sanctest1.ini file :

    [DM-sanctest1 UTUIDataProvider_MapInfo]
    MapName=DM-sanctest1
    FriendlyName=sanctest1
    PreviewImageMarkup=<Images:UI_FrontEnd_Art.GameTyp es.DeathMatch>
    Description=None
    NumPlayers=6 to 10 Players

    (Im actually not sure where the .ini should be saved to, i've tryed both CustomMap folders under MyGames)

    My OS is Vista 32 home edition

    Blimey i've been trying to do this for over 4 hours, i've forgot to cook in the real world

  34. #74

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    Quote Originally Posted by DGUnreal View Post
    You could try using the FrontEnd cooker instead. Just exit UnrealEd when the map is done, and use the FrontEnd cooker (UnrealFrontend.exe in the Unreal Tournament 3\Binaries folder).


    I just tryed this and now my ut3 editor crashes....


    Please help with my publishing problem, pleaseeeeeeeeee

  35. #75
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    meeee tooo
    G for Grenade!
    http://gforgrenade.com

  36. #76

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    Quote Originally Posted by CVROY View Post
    meeee tooo
    I fixed the editor from crashing, it seems i saved a custom pack "HU_Deco_RubbleA.upk" < that lil bugga was the problem i think.

    It saved its self in ...\Unpublished\CookedPC\Enviroments
    I moved it out and now Ed is happy with me again

    So maybe it wasent the "FrontEnd" thingy that crashed editor afterall, unless "FrontEnd" saved the package...

    Still hoping someone has an idea why in the virtual world i cant cook

  37. #77
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    Where would we report bugs w/ the PS3 Mod Tools...here or in the Troubleshooting thread?
    Last edited by KurlonT; 03-28-2008 at 10:06 AM.

  38. #78
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    Exclamation

    Quote Originally Posted by Fluffy<3 View Post
    Please... I need help with this publishing, this is my first atempt, i've followed the info you wonderfully put on the first page. I must be doing something wrong
    Maybe you can see what is it is...

    I get 2 errors:

    Error, Error saving '..\UTGame\Published\CookedPC\\CustomMaps\DM-sanctest1_LOC_int.upk'
    Error, Error saving '..\UTGame\Published\CookedPC\\CustomMaps\DM-sanctest1.ut3'

    It gives no warnings tho (hopefully thats good)

    I made DM-sanctest1.ini file :

    [DM-sanctest1 UTUIDataProvider_MapInfo]
    MapName=DM-sanctest1
    FriendlyName=sanctest1
    PreviewImageMarkup=<Images:UI_FrontEnd_Art.GameTyp es.DeathMatch>
    Description=None
    NumPlayers=6 to 10 Players

    (Im actually not sure where the .ini should be saved to, i've tryed both CustomMap folders under MyGames)

    My OS is Vista 32 home edition

    Blimey i've been trying to do this for over 4 hours, i've forgot to cook in the real world
    omg i have the same problem and i cant figure out why someone plz help me im desprate to cook my maps
    I am the green thunder, so there for i must help thoose in need or be as kick ass as posible

  39. #79
    Iron Guard
    Join Date
    Oct 2007
    Location
    England, Bristol
    Posts
    821

    Default

    How do you import stuff?

  40. #80
    Palace Guard
    Join Date
    Oct 2002
    Location
    Western Canada
    Posts
    3,124

    Default

    Quote Originally Posted by Yoshi_last View Post
    omg i have the same problem and i cant figure out why someone plz help me im desprate to cook my maps
    On Vista make sure you are running UnrealEd as Administrator.
    Right-click on the icon and set that property.
    DG LCS - Game Tools Developer - TerreSculptor - blog - Indie UDK Game Developer


 
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