The issue with the Description text not showing in-game has been resolved with thanks to WrATH.
The first post information has been updated to show the fix procedure.
thanx for the info !!! though i cant seem to find the screenshot after ive imported it though, where does it go after being imported??
Last edited by /CPH\; 01-27-2008 at 12:21 AM.
my map wont create an ini file.
it gives me 2 errors and wont even publish the map =o. also when i build it I have 3 errors but its just a reference object contained in editor -only package texture 2d editor resorce and a bacceptlights msg thats not really a big deal. the map works great sept it stutters...
60 fps the entire game if it didnt stutter so much.
only way I could play the map in full screen was copying it from my un published folder into the published. not sure if thats the correct way to get arround my errors.
Main board: Asus Sabertooth P67 (REV 3.0) LGA 1155
Processor: Intel Core I7-2600 Sandy Bridge 3.4Ghz
CPU Cooler: Cooler master V8 RR-UV8-XBU1-120MM Rifle
GPU: Nvidia Asus Gefororce GTX 580 duel fan
Sound: Creative Sound Blaster X-Fi Titanium Fatal1ty Pro Series
Ram:G.Skill Ripjaw series 12GB DDR3 1600
HD. G.Skill Sniper Gaming Series 120GB SSD
DVD drive: Asus DRW-24B1st/blk/b/as black sata 24x dvd burner
Windows 7 Home Premium
Keyboard: Logitech G510 Black USB wired keyboard
Mouse: Logitech G500
PSU: Cooler master Silent Pro M700 Moduler
Case: Cooler matser HAF full tower
I am battlefield 3 READY!
You should fix the errors. They usually mean that something is wrong.
That does allow you to play it in-game, but that isn't the correct way to fix errors. The map may or may not have issues playing on other systems if you leave it as is.
I want to publish and distribute the custom UT3 content of mine but I can not. I fail when cooking my stuff were it says: "Error, Failed to load base level DM-OvO". Does anyone know what the problem is?
Last edited by Cyon111; 02-02-2008 at 01:34 PM.
I'm moving this post I did on PS3 cooking to here.
1. Run UnrealFrontend.
2. Select PS3 in the Platform toolbar combo.
3. Click on the Cooking tab.
4. Type in your map name in the "Maps:" textbox, eg. DM-MyMap.
Only use standard letters and numbers in your map name, do not use extended characters such as punctuation, in other words, don't try using a map name such as DM-MyMap]|[ or it will fail to work properly.
Note that your uncooked map must be located in the ...\My Documents\My Games\...\Unpublished\CookedPC\CustomMaps folder, same as for publishing for the PC.
5. Leave the "Packages have changed" checked.
6. Leave Language at "int".
7. Set the Mod Type to the mod type eg. "Map" for a map.
8. Set the PS3 Game Version to the target region (NA, Eu, etc.).
9. Click on the Cook button.
A dialog will pop up asking for the name of the mod, enter in your map name if you are cooking a map, eg. DM-MyMap. Make sure you get this correct.
It will take a while and your map will be cooked. There will be some errors regarding "Failed to load ... Stealthbender ... ", ignore these.
The cook puts the final map into a new folder under ...\My Documents\My Games\...\UTGame\Mods\PS3\ < the_map_name > .
This folder will contain a set of files that are similar to:
10. After cooking, a dialog will pop up telling you to edit the .ini file. You must do this before clicking ok. Add the proper text similar to a PC .ini for the screenshot and description.
The PS3 does require one extra section in the .ini file to get the screenshot working on the console. This is the [Engine.PackagesToFullyLoadForDLC] section and the two lines below it. Make sure these are set to "MapName=UTFrontend" and "Package=" the name of your map as shown below.
After you have edited the .ini, click the ok button on that dialogCode:; A mod containing multiple maps needs one of these 'MapInfo' sections for each map! ; Make sure to update MapName and FriendlyName for each map. [DM-Mapname UTUIDataProvider_MapInfo] MapName=DM-Mapname FriendlyName=Mapname PreviewImageMarkup=<Images:DM-Mapname.MapPic.MyMapPic> Description=This is my l33t map! NumPlayers=2 to 8 Players [Engine.PackagesToFullyLoadForDLC] MapName=UTFrontend Package=DM-Mapname
11. Another dialog pops up asking you to save to the removable media card.
You can use your local hard drive instead if you want, such as C:.
Note that if you use a local drive, it will create a PS3 folder on the root of that drive, that contains a folder called SAVEDATA with another < blah > -MODIMPORT folder under that.
Inside of the < blah > -MODIMPORT folder is a file called USERDATA.JAM, that is what is actually used on the console. It is a file that essentially contains all of the files from the PS3 folder packed into one.
A person would copy the entire PS3 folder and its subfolders and the USERDATA.JAM to a data card and insert that into the PS3 console.
Note that technically all you need to distribute is just the USERDATA.JAM file, you don't need to retain all of the folder name stuff.
Does the map preview screenshot really apear for the PS3? I haven't seen any map with a screenshot on the ps3 version. As for my map. I did the same steps and it didn't work, here is my ini:
NumPlayers=8 to 16 players
I didnt try the pc oversion because i have an "invalid cd-key issue" so i cant run the game unless I reformat my pc or find any other solution. But I've checked the puplished map on the editor and the texture is still there. BTW should the textures be Streemed or NeverStreemed?
Last edited by HANx; 02-04-2008 at 05:31 PM.
I cant cook my maps
The command window always crash in the process:
I tried it with other maps and it always crash at the same line. Its also strange that i always get the message that the packages need to be saved even if there are no packages for the map.
i got a question bout cooking maps.after i cook my map i notice there is a LOC.upk file.my question is, is this file needed? can i safely delete this file? also i notice there are 2 cmd (command) windows that open up.after my map is done cooking i can close out the first 1 that opened up, but if i go to close out the second one the cmd window crashes taking the editor with it so i have to close the first cmd window then close out the editor and wait for it to remove it self for my task amanger then i force close the second cmd window to avoid that error.
Last edited by GUPraeToriaN; 02-11-2008 at 07:25 PM.
I'm having problems with publishing my map. Everytime I try and publish, there are 2 errors: the map and ini file aren't copied over to the published folder. Anyone know what the problem is?
Patch 2 does fix a few issues, so optionally you may want to recook, especially if it is a terrain-based map. However, to prevent map version problems, either the recook will have to be renamed (or name-appended), or it will have to be redistributed to all server running it.
I m working on one ctf map and i have a question. After unfortunate loss of uncooked version of map, i m left with cooked version. So is it possible to uncook it and will there be any problems if i work on map that is already cooked. thx
Just open it up in the editor and you can continue working on it.
When you save it, it will essentially be uncooked again.
You just lose any original copies of custom textures you may have imported, only the compressed version will be left in the map file.
I thought I would add this information to this thread since it is sticky.
This is the stats for the stock Epic UT3 maps for comparison, if any mappers wish to know how their map stacks up for total primitives (CSG chunks, StaticMeshes, Skeletal Meshes), total triangles and total lightmap size. This information is found on the Generic Browser Primitive Stats tab.
VCTF-Containment has the highest count at 5,635.
WAR-Torlan_Necris has the most triangles at 3,187,579.
CTF-Reflection has the largest lightmap usage at 24MB (24,944kb).
Code:Map Count Inst.Triangles Lightmap (kb) CTF-Coret 4,482 2,063,598 10,277 CTF-Hydrosis 4,844 2,164,350 20,911 CTF-OmicronDawn 3,904 2,427,353 22,749 CTF-Reflection 3,886 1,607,384 24,944 CTF-Strident 2,869 1,368,738 14,410 CTF-Vertebrae 4,208 2,371,107 21,957 DM-Arsenal 4,375 1,650,794 22,345 DM-Biohazard 1,537 664,277 7,249 DM-CarbonFire 3,167 1,693,858 13,366 DM-Deck 4,949 2,405,811 16,253 DM-Defiance 2,682 1,252,985 16,550 DM-Deimos 3,765 1,607,275 17,234 DM-Diesel 3,412 1,638,422 18,605 DM-Fearless 1,133 923,649 9,001 DM-Gateway 1,809 1,526,466 15,509 DM-HeatRay 2,438 1,320,918 13,859 DM-RisingSun 2,478 1,067,919 15,963 DM-Sanctuary 4,474 2,998,054 23,452 DM-Sentinel 2,280 1,085,948 11,510 DM-ShangriLa 4,307 1,442,678 17,111 VCTF-Containment 5,635 2,243,727 10,848 VCTF-Containment_SP 5,610 2,236,025 10,783 VCTF-Corruption 4,186 2,967,934 17,936 VCTF-Kargo 4,665 1,484,241 16,600 VCTF-Necropolis 4,030 2,398,024 14,032 VCTF-Sandstorm 3,210 1,716,005 8,744 VCTF-Suspense 2,406 1,598,907 17,529 WAR-Avalanche 2,488 2,446,738 14,617 WAR-Downtown 4,982 2,202,413 10,162 WAR-Dusk 3,277 2,779,060 10,226 WAR-Floodgate 4,037 2,496,703 12,467 WAR-Islander 4,850 2,235,885 12,722 WAR-Islander_Necris 4,877 2,249,594 12,678 WAR-MarketDistrict 3,769 1,671,236 18,401 WAR-OnyxCoast 3,913 1,800,335 18,115 WAR-PowerSurge 4,562 3,024,956 6,391 WAR-Serenity 2,735 2,945,476 8,183 WAR-Serenity_Necris 2,737 2,955,560 8,244 WAR-Sinkhole 3,010 1,849,500 19,807 WAR-TankCrossing 4,914 2,043,893 15,132 WAR-Torlan 3,559 3,067,206 13,173 WAR-Torlan_Leviathan 3,510 2,889,454 13,173 WAR-Torlan_Necris 3,594 3,187,579 13,585
Im having some troubles, it seems that when i click cook map it goes through everything and does it normally and it displays
Success - 0 error(s), 0 warning(s)
Execution of commandlet took: <so and so> seconds
so everything appears normal but then, the 2 command windows dont close they kinda just hang there and everythings frozen, and when i go to close the window it goes that UT3 has stopped responding and it shuts off, the editor is still opened but my map is uncooked so can neone help?? =]
yeah i am using vista actually..i got the ut3.exe set to run as administrator though if that means anything.
i checked the published folder and theres only one file in there (in the custom maps folder) and thats just my map file itself..
and i dont know if this is part of the same problem but i managed to find the map ingame except the graphics are all messed up like blotchy and not clear..
tell me if u need anymore detail il try my best n thanks for the help =]
On Vista it is normal for the cook dialog to hang like that.
So in Published\CookedPC\CustomMaps you only get the .ut3 and don't get the xxxLOC.upk file?
Are you using the default Documents folder location or have you modified anything on your UT3 install?
What are your system specs?
thats right theres no xxxLOC.upk file.
im using the default documents folder, although when i installed ut3 i installed it into C:\Games\Unreal Tournament 3
instead of the default C:\Program Files\Unreal Tournament 3
my system specs are
Windows vista 32bit with direct X 10
2 Gig of ram
intel core duo @ 2ghz
NVIDIA GeForce 8500 GT
thats all i can think of
Normally the unresponsive dialog occurs yet it still cooks...
Installing it into C:\Games is not an issue, I always install all of my games into a folder layout like that.
Go into the UT3 Logs folder (in the Documents path) and delete all of the Launch*.log files.
Redo the cook and after it crashes check the log to see if there are any errors listed.
If there are no errors, create a very simple map with only a CSG Brush cube, one PlayerStart and one light, do a Build All and see if that cooks.
so i installed ut3 on my laptop with vista and only patched it to 1.1 and cooked the map there...
secondly i followed the Guide untill the quote above, but when i click on the ok button to import the screenshot it says "import failed" in the log file it says that " The requested operation cannot be performed on a cooked package"
have i done something wrong? should i add the screenshot before or after i cook the map. i get the same message on both my pc's.
1.86ghz core 2 duo
the acer laptop has the same only the cpu is 2.2ghz.
thanks i had a friend here that was also busy with his map and he told me that i should do it in the unpublished map and it all worked great
p.s. if i do a full build and save and close the editor, then re open it, load the map do build again and publish i gaot the map cooked, thogh it all crashed when i closed the dialog box after the publish, atleast it created everything and it all runs well in game
thank you very much for your help DGUnreal, it really means alot
2GB should be plenty of RAM to cook with. I assume you were not running any other large applications at the time.
It is common for the cooking command prompt window to stop responding under Vista, but I've never seen it do that with an out-of-memory error or to crash anything.
You could try using the FrontEnd cooker instead. Just exit UnrealEd when the map is done, and use the FrontEnd cooker (UnrealFrontend.exe in the Unreal Tournament 3\Binaries folder).
Hey There, I Want Add Custom Music To My Map, Plz Post Here Some Clues.
Please... I need help with this publishing, this is my first atempt, i've followed the info you wonderfully put on the first page. I must be doing something wrong
Maybe you can see what is it is...
I get 2 errors:
Error, Error saving '..\UTGame\Published\CookedPC\\CustomMaps\DM-sanctest1_LOC_int.upk'
Error, Error saving '..\UTGame\Published\CookedPC\\CustomMaps\DM-sanctest1.ut3'
It gives no warnings tho (hopefully thats good)
I made DM-sanctest1.ini file :
NumPlayers=6 to 10 Players
(Im actually not sure where the .ini should be saved to, i've tryed both CustomMap folders under MyGames)
My OS is Vista 32 home edition
Blimey i've been trying to do this for over 4 hours, i've forgot to cook in the real world
G for Grenade!
It saved its self in ...\Unpublished\CookedPC\Enviroments
I moved it out and now Ed is happy with me again
So maybe it wasent the "FrontEnd" thingy that crashed editor afterall, unless "FrontEnd" saved the package...
Still hoping someone has an idea why in the virtual world i cant cook
Where would we report bugs w/ the PS3 Mod Tools...here or in the Troubleshooting thread?
Last edited by KurlonT; 03-28-2008 at 10:06 AM.