Is there anyway to set up a server message that repeats over and over after a certain time period? Any help would be appreciated.
Thanks.
Is there anyway to set up a server message that repeats over and over after a certain time period? Any help would be appreciated.
Thanks.
There used to be a 2k4 mod called server adds. I think UAdminMod also did it.
I posted it as a mod request at http://forums.epicgames.com/showthread.php?t=588603, but I suspect many coders are busy on other projects right now.
I felt the message lines on the server with serveradds was a great communication tool.
Last edited by LordStrider; 12-06-2007 at 02:15 PM.
aaah...****..!! there's something that just *work* right now?
I feel to many features are missing in that UT!
You are asking for something quite specific and custom. No other version had this functionality provided without a mutator at any point. A standard out-of-the-box server should do pretty much nothing other than host games. You got that, you will have to rely on mutators for the rest.
I have it done. Just give me a couple mins and you can download it.
http://utforums.epicgames.com/showthread.php?p=25176667#post25176667
Last edited by Bob_Gneu; 12-17-2007 at 02:42 AM.
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Kismet makes sense to me when i 'read' it seeming mostly logic based
It looks like each message has its own seperate interval?
Generally don't they scroll line one.....wait interval......line two......wait interval......line three.....wait interval? etc.
You have the ability to do that if you choose, just set the interval to each one at 45 seconds beyond the previous.
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Kismet makes sense to me when i 'read' it seeming mostly logic based
I did that (60, 120, 240) and at one point it seemed all the messages hit the same clock cycle right and they all showed up at the same time.
indeed they should. I can write a new one tonight if you would like.
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Kismet makes sense to me when i 'read' it seeming mostly logic based
Yeah I like the sequential read line one, then line two, three, all delayed by the interval setting and they then repeat when done. You do nice work there sir.![]()
=) i live to oblige. I am a coder and need things to do so worry not. PM Me requests and ill see what i can do about fixing them up.
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Kismet makes sense to me when i 'read' it seeming mostly logic based
Hi Bob,
I tried that mod too and had a similar result.
Here is the ini I currently use on my 2k4 server
[UAdminModV095b.UAMCustomMessages]
bEnabled=True
bDspInChat=False
bMsgBeep=False
iMsgInterval=30
fMsgDuration=10.000000
MsgColor=(B=0,G=255,R=255,A=255)
CustomMessages=Welcome to the Ancient Battlegrounds Server
CustomMessages=This is a Run & Gun Server
CustomMessages=Stay on your feet, keep moving and try not to camp
CustomMessages=Play fair and be respectful
CustomMessages=Want to join a great clan? Visit our website
CustomMessages=Inappropriate nicks WILL get you banned
CustomMessages=Excessive foul language may get you banned
CustomMessages=Cheating will definately get you banned
CustomMessages=Our servers are monitored
CustomMessages=Make a difference in gaming and stand with us!
This excerpt comes from the UT2004.ini. Each line stays up for a few seconds.
If you have 2k4 you can jump in my server at 69.13.8.195 and see how the adds scroll.
Thanks.
Thanks for that information
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Kismet makes sense to me when i 'read' it seeming mostly logic based
You bet and here is the applicable section of the readme.
7. Server Messages
This feature allows you to set your server to broadcast up to 25
messages which rotate at a given interval. You can specify how
long they're displayed, their color, and their frequency.
To configure Server Messages (aka, Custom Messages), locate the
[UAdminModV095.UAMCustomMessages] section of your server's
configuration file.
bEnabled=False
If True, server messages are enabled.
bDspInChat=False
If False, server messages will be displayed on their own line
just underneath the chat area. If set to True, server messages
will be broadcast just like chat messages are, so they will
blend in with chat/death messages. I recommend leaving this
at False, since your server messages are likely to be more
noticed this way. Plus, if you have UAdminMod treat your
server messages like regular chat messages, your fMsgDuration
and MsgColor settings will not take effect.
bMsgBeep=True
If True, players will hear a short beep when a server message
is displayed.
iMsgInterval=240
This is the interval at which server messages are broadcast.
fMsgDuration=10.0
If bDspInChat is False, this setting dictates how long a
server message is displayed.
MsgColor=(R=255,G=255,B=0,A=255)
If bDspInChat is False, this setting dictates the color of a
server message.
CustomMessages=You can add up to 25 of these.
These are the actual server messages. To add new messages,
just add another CustomMessages=EnterMessageHere line to this
section of your config. You can have up to 25 server messages.
If you exceed 25, UAdminMod will prune old messages until
you're back to 25.
Are these the options you are interested in having?
I could probably add a few of them, but im not sure about forfeiting the config menu. If thats what you guys want i can remove the config menu and you can easily have any number of configuration options.
Thoughts?
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Kismet makes sense to me when i 'read' it seeming mostly logic based
Not necessarily. I just posted the info so it supported the rest in case it helped.
Personally I just want a message mut that scrolls line after line with an interval that can be varied. I guess the beep option may be nice, but I don't remember if it beeped at me or not. I don't think I have ever had more than 10-12 lines, but I'd gladly settle for 5 or 6 then loop back to the beginning.
Thanks for listening![]()
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