Name: DM-Krazy ]|[
Version: Pre Pre Alpha
Requirements: UT3 PC
Players: 2 to 16
Download: In a week or 2
Firstly, this is my first map... I've wanted to do some maps before and even set out to do a few, but I'm highly focused on gameplay, and want to test as I go (dodge distances, accesability, height, everything), and up until now that has been far to troublesome (load times, etc).. the inclusion of the in editor game test is spectacular. I couldn't be happier, it has allowed me to play test this map every step of the way.
This is a wholey changed updated, modified and revamped port of an old map called DM-Krazy which origially came with a "special edition" of Unreal 1 packaged with some Sound Blaster cards back in 98. If you had played the Original you'll recognize the 4 air shafts, the enclosed bridge in the middle, the pool and the general layout of walkway. Other than that, this is a whole new monster, hell I might even rename it.
This is more of a "See what I've Done, Tell me what yopu think post, it is not in playable form yet, I haven't even started on lighting, Path nodes or Item placement and have barely started on decoration, (as you can see I haven't even finished on side of the level hanging support) I have been testing movement and flow extensively as I got the layout down and tweaked on par with UT3's movement system and dodging. The speed and flow feels fantastic. so tell me what you think
Preview screenshots: (Widescreen 1900x1200, no lighting.)
Click for High Res.
![]()










Reply With Quote
.


Bookmarks