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  1. #1
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    MAP-DM DM-Krazy ]|[ ; Alpha preview (Input Appreciated)

    Name: DM-Krazy ]|[
    Version: Pre Pre Alpha
    Requirements: UT3 PC
    Players: 2 to 16
    Download: In a week or 2

    Firstly, this is my first map... I've wanted to do some maps before and even set out to do a few, but I'm highly focused on gameplay, and want to test as I go (dodge distances, accesability, height, everything), and up until now that has been far to troublesome (load times, etc).. the inclusion of the in editor game test is spectacular. I couldn't be happier, it has allowed me to play test this map every step of the way.

    This is a wholey changed updated, modified and revamped port of an old map called DM-Krazy which origially came with a "special edition" of Unreal 1 packaged with some Sound Blaster cards back in 98. If you had played the Original you'll recognize the 4 air shafts, the enclosed bridge in the middle, the pool and the general layout of walkway. Other than that, this is a whole new monster, hell I might even rename it.

    This is more of a "See what I've Done, Tell me what yopu think post, it is not in playable form yet, I haven't even started on lighting, Path nodes or Item placement and have barely started on decoration, (as you can see I haven't even finished on side of the level hanging support) I have been testing movement and flow extensively as I got the layout down and tweaked on par with UT3's movement system and dodging. The speed and flow feels fantastic. so tell me what you think

    Preview screenshots: (Widescreen 1900x1200, no lighting.)
    Click for High Res.


    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    Last edited by DarkSideofOZ; 12-06-2007 at 05:22 PM.
    /moo

  2. #2
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    Looking nice. Do you have shots with lighting enabled?
    Last edited by fuegerstef; 12-06-2007 at 01:06 PM.

  3. #3
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    Quote Originally Posted by fuegerstef View Post
    Looking nice. Do you have shots with lighting enabled?
    I've only done the hall lights so far, the rest is only work lights. I can't do any further work until my weekend starts on Sunday, since I work 12 hour days .
    /moo

  4. #4
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    please use the [ shot ] [ /shot ] tags when posting images...those things are huge

    as for the map, looks like you're off to a good start there.

  5. #5
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    Quote Originally Posted by -VT- View Post
    please use the [ shot ] [ /shot ] tags when posting images...those things are huge

    as for the map, looks like you're off to a good start there.
    Oops, fixed
    /moo

  6. #6
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    This could looks really spectacular with lighting. Can't wait until you get that in there!

  7. #7

    Default

    looking great, keep going!!!


 

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