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  1. #1
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Posts
    144

    Default Player Interaction with KActor?

    Is there any way to make KActors move by just pushing them as a player? I also noticed that they seem to pause completely if a player is standing on them. Is there a way to make the KActor function even though a player is standing on them? And yet a last question: is there a way to make the KActor hurt the player if it falls on them?

  2. #2
    Redeemer
    Join Date
    Oct 2007
    Location
    Reykiavik
    Posts
    1,620

    Default

    I played a bit with kactors, they do not always behave like they should be.

    For ex. primary fire from shock sometimes pulls them at insane speed instead of pushing. Wall made of kactor "bricks" explodes just like some grenade instead of everything falling down.

    For your problem i think solution would be to make zero friction material and experiment with prismatic joint.

  3. #3
    Technical Writer - UDN
    Join Date
    Aug 2006
    Posts
    3,820
    Gamer IDs

    Gamertag: ffejnosliw

    Default

    I think disabling bSafeBaseIfAsleep and enabling bPawnCanBaseOn will allow the player to stand on the KActor and allow the KActor to continue its physics simulation. It will probably cause a lot of jittering of the camera, though, so it isn't the best idea.

    I believe the setting that allows the player to affect physics objects is in the Pawn class so that will take some scripting work to enable most likely.

  4. #4
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Posts
    144

    Default

    Quote Originally Posted by ffejnosliw View Post
    I think disabling bSafeBaseIfAsleep and enabling bPawnCanBaseOn will allow the player to stand on the KActor and allow the KActor to continue its physics simulation. It will probably cause a lot of jittering of the camera, though, so it isn't the best idea.

    I believe the setting that allows the player to affect physics objects is in the Pawn class so that will take some scripting work to enable most likely.
    Ok, well I'll try that out. If I can get that working, then all I have to worry about is making it hurt the player.


 

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