Do you guys have any nice wave configs for Galtanor's Invasion and care to share?
After some time we begun playing this great mod again but it seems that the default wave configs do not cover all monsters available in Galtanor's Invasion. So we setup some wave configs to see them all and are wondering if there are more wave configs out there worthy to give it a try 
To give it a start: example of a short wave config covering all the bug monsters ... meaning the bugs and the spiders:
Code:
[Bugs InvWaveManager]
MaxWaveNumber=6
WaitingForMatchAlt=
WaveTotalModifyType=Modify_None
RecommendedPlayers=4
bDisableWaveTimer=False
; WAVE 01:
WaveTable1=(MaxActive=6,MaxWave=20)
WaveTable2=(ClassName=("GloberMechSpider","MiniMechSpider","ElectricBug"))
WaveTable3=(Frequency=(1,1,1))
; WAVE 02:
WaveTable1=(MaxActive=6,MaxWave=20)
WaveTable2=(ClassName=("MiniMechSpider","PlasmaMechSpider","ElectricBug","GloberBug"))
WaveTable3=(Frequency=(3,1,3,3))
; WAVE 03:
WaveTable1=(MaxActive=6,MaxWave=20,BossClassName="MotherMechSpider",MaxBosses=1)
WaveTable2=(ClassName=("ElectricBug","StingerBug","MiniMechSpider","PlasmaMechSpider"))
WaveTable3=(Frequency=(3,3,3,1))
; WAVE 04:
WaveTable1=(MaxActive=8,MaxWave=24)
WaveTable2=(ClassName=("MiniMechSpider","PlasmaMechSpider","StingerBug","GloberBug","VengenceBug"))
WaveTable3=(Frequency=(8,3,8,5,1))
; WAVE 05:
WaveTable1=(MaxActive=8,MaxWave=24)
WaveTable2=(ClassName=("GloberMechSpider","ElectricBug","MiniMechSpider","PlasmaMechSpider","MegaMechSpider","StingerBu$
WaveTable3=(Frequency=(6,6,4,4,1,7))
; WAVE 06:
WaveTable1=(MaxActive=8,MaxWave=28,BossClassName="MotherBug",MaxBosses=1)
WaveTable2=(ClassName=("GloberMechSpider","PlasmaMechSpider","GloberBug","StingerBug","VengenceBug"))
WaveTable3=(Frequency=(6,8,8,8,1))
The following wave config covers all monsters from Galtanor's Invasion plus DollBomb and Demogorgon and gathers monsters of 'similar family' into individual rounds:
Code:
[Genuine InvWaveManager]
MaxWaveNumber=9
WaitingForMatchAlt=
WaveTotalModifyType=Modify_None
RecommendedPlayers=4
bDisableWaveTimer=False
; WAVE 01:
WaveTable1=(MaxActive=8,MaxWave=26)
WaveTable2=(ClassName=("AttackBot001","AttackBot002","AttackBot003"))
WaveTable3=(Frequency=(3,2,1))
; WAVE 02:
WaveTable1=(MaxActive=8,MaxWave=26)
WaveTable2=(ClassName=("HammerKrall","RocketKrall","Demogorgon"))
WaveTable3=(Frequency=(4,6,1))
; WAVE 03:
WaveTable1=(MaxActive=8,MaxWave=26)
WaveTable2=(ClassName=("MiniMonkey","FlakMonkey","MasterMonkey"))
WaveTable3=(Frequency=(6,5,1))
; WAVE 04:
WaveTable1=(MaxActive=8,MaxWave=26,BossClassName="MegaMechSpider",MaxBosses=1)
WaveTable2=(ClassName=("GloberMechSpider","MiniMechSpider","PlasmaMechSpider","MotherMechSpider"))
WaveTable3=(Frequency=(3,8,4,1))
; WAVE 05:
WaveTable1=(MaxActive=8,MaxWave=26,BossClassName="MotherBug",MaxBosses=1)
WaveTable2=(ClassName=("ElectricBug","GloberBug","StingerBug","VengenceBug"))
WaveTable3=(Frequency=(5,6,6,1))
; WAVE 06:
WaveTable1=(MaxActive=12,MaxWave=50,BossClassName="DarkWalker",MaxBosses=2)
WaveTable2=(ClassName=("GunSlinger","HeadHunter","RocketScientist","MagmaBones","NuclearBones","GloberSkull","RocketSkull","PlasmaSkull","MissileSkull"))
WaveTable3=(Frequency=(6,4,5,5,1,5,5,1,1))
; WAVE 07:
WaveTable1=(MaxActive=12,MaxWave=50,BossClassName="SuperLaserMouse",MaxBosses=2)
WaveTable2=(ClassName=("MiniMouse","LaserMouse","ShockingMouse","FaintingMouse","HeadlessMouse","UndeadCrawlingMouse","ElectricMouse","UndeadMouse"))
WaveTable3=(Frequency=(3,1,1,3,2,2,1,2))
; WAVE 08:
WaveTable1=(MaxActive=5,MaxWave=20,BossClassName="ObsidianGolem",MaxBosses=1)
WaveTable2=(ClassName=("DollBomb","BioGolem","FireGolem","IceGolem","MechanicalGolem"))
WaveTable3=(Frequency=(3,2,2,2,1))
; WAVE 09:
WaveTable1=(MaxActive=12,MaxWave=60,BossClassName="DemolitionWabbit",MaxBosses=2)
WaveTable2=(ClassName=("TommyWabbit","AlienBunny","EasterBunny","FreezeBunny","NinjaTigerBunny","SwordMasterBunny","HellBoundHare"))
WaveTable3=(Frequency=(5,3,4,3,2,2,1))
And this wave config could be seen as an alternative to the default wave config of Galtanors Invasion ... just using different monsters:
Code:
[HeavyDuty InvWaveManager]
MaxWaveNumber=12
WaitingForMatchAlt=
WaveTotalModifyType=Modify_None
RecommendedPlayers=4
bDisableWaveTimer=False
; WAVE 01:
WaveTable1=(MaxActive=6,MaxWave=22)
WaveTable2=(ClassName=("HammerKrall","AttackBot001","AttackBot002","MiniMonkey"))
WaveTable3=(Frequency=(1,1,1,1))
; WAVE 02:
WaveTable1=(MaxActive=6,MaxWave=22)
WaveTable2=(ClassName=("HammerKrall","RocketKrall","AttackBot003","ElectricBug","GloberSkull"))
WaveTable3=(Frequency=(1,2,2,1,1))
; WAVE 03:
WaveTable1=(MaxActive=6,MaxWave=22)
WaveTable2=(ClassName=("GloberBug","TommyWabbit","Dollbomb","GunSlinger","GloberMechSpider"))
WaveTable3=(Frequency=(1,2,2,1,1))
; WAVE 04:
WaveTable1=(MaxActive=6,MaxWave=26,BossClassName="MechanicalGolem",MaxBosses=1)
WaveTable2=(ClassName=("StingerBug","EasterBunny","FlakMonkey","LaserMouse","MiniMechSpider"))
WaveTable3=(Frequency=(1,1,1,1,2))
; WAVE 05:
WaveTable1=(MaxActive=8,MaxWave=26)
WaveTable2=(ClassName=("FireGolem","ShockingMouse","RocketScientist","RocketSkull"))
WaveTable3=(Frequency=(1,3,2,2))
; WAVE 06:
WaveTable1=(MaxActive=8,MaxWave=26)
WaveTable2=(ClassName=("AlienBunny","MasterMonkey","FaintingMouse","MiniMouse","HeadHunter"))
WaveTable3=(Frequency=(1,1,2,2,2))
; WAVE 07:
WaveTable1=(MaxActive=8,MaxWave=28)
WaveTable2=(ClassName=("FreezeBunny","IceGolem","HeadlessMouse","PlasmaSkull","SwordMasterBunny"))
WaveTable3=(Frequency=(1,1,3,1,2))
; WAVE 08:
WaveTable1=(MaxActive=8,MaxWave=28,BossClassName="Demogorgon",MaxBosses=1)
WaveTable2=(ClassName=("HellBoundHare","UndeadCrawlingMouse","MagmaBones","MegaMechSpider"))
WaveTable3=(Frequency=(2,3,3,1))
; WAVE 09:
WaveTable1=(MaxActive=10,MaxWave=28)
WaveTable2=(ClassName=("VengenceBug","DemolitionWabbit","ElectricMouse","NinjaTigerBunny","DollBomb"))
WaveTable3=(Frequency=(1,2,2,1,1))
; WAVE 10:
WaveTable1=(MaxActive=10,MaxWave=32)
WaveTable2=(ClassName=("UndeadMouse","DarkWalker","MissileSkull","MotherMechSpider"))
WaveTable3=(Frequency=(5,3,1,1))
; WAVE 11:
WaveTable1=(MaxActive=10,MaxWave=32)
WaveTable2=(ClassName=("SuperLaserMouse","NuclearBones","PlasmaMechSpider",AttackBot003"))
WaveTable3=(Frequency=(3,1,1,3))
; WAVE 12:
WaveTable1=(MaxActive=10,MaxWave=32,BossClassName="ObsidianGolem",MaxBosses=1)
WaveTable2=(ClassName=("RocketSkull","MagmaBones","UndeadMouse","ElectricMouse","MasterMonkey"))
WaveTable3=(Frequency=(1,1,1,1,1))
If you want to give it a try don't forget to add the wave config names to the RandomWaveNames list in UTGaltanorsInvasion.ini:
Code:
...
[GaltanorsInvasion.GaltanorsInvasion]
...
RandomWaveNames=Bugs
RandomWaveNames=Genuine
RandomWaveNames=HeavyDuty
For setting up a wave config it might come in handy to have a quick overview of all the monsters and their base features. Here is such an overview of all the stock monsters and the additional Fraegers and Davisions monsters compiled into a single html page.
http://www.gamefront.com/files/21955801/ginmon.zip
If some fun to play wave configs are out there ... we would be very happy playing it
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