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  1. #1
    MSgt. Shooter Person
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    MAP-DM DM-PressureIII [Alpha]

    I suppose many of you will know this map from UT'99.I was making this for ut2k4, but i've decided to begin again from scratch and make it for UT3, as i want to practise with the new editor.

    Up to now, i've done the basic layout, applied some materials, and started placing static meshes and lights in the Columns Corridor.
    For the Pressure chamber, i'll try to make it work other way than a fast moving 'mover' which encroaches the player. Anyway, if finally there is no other method, i'l use that.

    Here are a couple of pics. As you can see, it's in a very pre-alpha stage:





    Any feedback, ideas, etc appreciated. Thanks.

  2. #2
    MSgt. Shooter Person
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    Instead of a mover crushing you... I say something when playing with volumes last night. I can't remember if I saw it in a Gravity Volume, a Physics Volume, or both but there was a setting for "damage over time" and type of damage. You might investigate that.

    And BTW, good choice on a remake. This was a really fun level in the past.

  3. #3
    Redeemer
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    Iirc, all volumes have a "Damage over time" setting.

    I really liked Pressure the couple times I played UT99, can't wait for this one to be ready!
    Keep up the good work!

  4. #4
    MSgt. Shooter Person
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    I really liked those maps with interactive killing stuff... Im also working in another map with a metal press which crushes enemies below it when activated. But my first aim is to finish Pressure first. It was one of my favourites.

  5. #5

    Default

    Good stuff, can't wait for more updates on this one

  6. #6
    MSgt. Shooter Person
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    Good work so far. I'm looking forward to this one. BTW - is it going to have the music over from '99 and/or remixed?

  7. #7
    MSgt. Shooter Person
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    <3 maps with interactive stuff
    Played Since UT99 Demo
    I <3 UT3 EPIC
    Scripting/Mapping for 2 Years
    UT3 Name = XighaX (VerteX was stolen )

  8. #8
    MSgt. Shooter Person
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    same as poster above...looking forward to this!!

    i see you are keeping to the original quite a bit...nice ;p

  9. #9
    MSgt. Shooter Person
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    just posting some screenies of its current state.





    I'll try to finish the remaining important parts of the map better than polishing it from the beginning... i was just testing if it will look good at the end...

    Right now, i have a little problem with the lighting. When i play or test the map, my character is always lit, even if there are no lights. anyone knows a solution?? I'm sure it will be something so simple, but i just don't find it...

    Also, is there any way of enabling collision in a "no collision model" static mesh?
    Thanks.

  10. #10
    MSgt. Shooter Person
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    Quote Originally Posted by hi-ban View Post
    Also, is there any way of enabling collision in a "no collision model" static mesh?
    In your generic browser, double click on the mesh to open the mesh editor. There's a Collision pulldown menu with different collision options. There's also a button in the toolbar to show the collision lines (wont show anything until you set a collision type).

  11. #11
    MSgt. Shooter Person
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    Where are those red lights coming from in the 3rd shot? I mean, the source of those lights has to be the white lamps on the ceiling i guess? Can you make them a bit more red-ish?

  12. #12
    MSgt. Shooter Person
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    Man, I hope you finish this map, Pressure was my FAVORITE map in UT99, we still play it at school on the LAN sometimes, I just hang around that area and let people go in to get the power-ups... Hilarious when they scream at you from across the classroom

  13. #13
    MSgt. Shooter Person
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    Coming along nicely ! Pressure was an awesome map in the original UT, can't wait to play a remake of it.
    ParadoX in game.

  14. #14
    Green_Day_584
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    YES! pressure! thanks man. no pressure from me... just do it right

    lookin good atm

  15. #15
    MSgt. Shooter Person
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    Hello hi-ban,

    yes I remember, this is a really nice refresh.
    Greetings from Germany. General.Jung
    eSport-Community and [eSC] Clan
    http://esportcommunity.com

    Bring BACK BombingRun and DoubleDomination

  16. #16
    Iron Guard
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    looks nice, release is when?

  17. #17
    MSgt. Shooter Person
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    Keep up the work, really looking forward to this one. Make sure you get the Bot paths right, many maps I tested so far have been having problems with that
    AMD X2 4400+ | MSI OC 8800GT 512MB | 2GB DDR2 667Mhz Kingston RAM | Asus A8N SLI-Deluxe | Logitech G25 | Altec Lansing MX5021 | Creative X-Fi Xtreme Audio

  18. #18
    MSgt. Shooter Person
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    Thumbs up

    looks amazing so far keep it up and take your time!

  19. #19
    Banned
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    How's the map going on, m8?

  20. #20
    Banned
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    Any news on this?

  21. #21

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    Brings back old memories. This looks fun.

  22. #22
    MSgt. Shooter Person
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    Wow I hope this works out.
    My Cooler Master 830 Stacker Case Holds:
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  23. #23
    MSgt. Shooter Person
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    i'm still working on it. however, this takes many time, i hope to release the first beta in a couple of months... i want to make things properly and i don't want to release a beta full of bugs...
    more screens coming soon...

  24. #24

    Default

    Awesome news, I been waiting for this since the first post. Don't worry, most of us know that quality work takes time, so don't rush.

    This map is gonna be awesome. I always loved Pressure in UT'99.
    "He who dies with the most toys, still dies... and I steal their toys." ~SM

    Specs: Gigabyte S-Series GA-P35-DS3L, Intel Core 2 Quad Q6600 2.4 GHz, 4GB Crucial Ballistix Tracer 1066, EVGA Nvidia e-8800 GT 512 MB, X-Fi XGamer, 2x WD 500 GB SATA, Philips 20x DVD+-RW Dual Layer, SolyTech 1000W PS, Cooler Master CoolDrive 4, NZXT LEXA Blackline Case /w LED Temperature Display, Sylvania 22" Widescreen Flat Panel Monitor (1680x1050)

  25. #25
    MSgt. Shooter Person
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    here are some screens of the (almost) completed rooms. The pressure room is my next step.










    Feedback, opinions and any ideas appreciated.

  26. #26
    Skaarj
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    Default

    beautiful. i would like to see this on my ps3.

  27. #27
    Iron Guard
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    Default

    Very nice, looking forward to this one.
    If it can't be modded, it ain't worth ****.

  28. #28

    Default

    Great work and check your PMs!
    '99 Kick A$$ old skool server: Dawn's Deathmatch Palace (72.249.51.52)
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    Buying Vista and defending it as a prime os is like allowing you to get raped and defending the raper.

  29. #29
    Banned
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    great job, wasn't expecting such quality put into a remake. congrats

  30. #30
    MSgt. Shooter Person
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    Thanks for doing this one, I was hoping to see this one.

    Please do it right! Good Luck!!!!!

  31. #31
    MSgt. Shooter Person
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    however, i don't know what i have done, perhaps it has something to do with lightmaps, dynamic lights or maybe some light functions i have added... but the last time i rebuilt all, the editor encoded the lightmaps about 6 or 7 times (maybe more), and my level has grown from 10'4 Mb to more than 70 Mb!!
    i'm downloading tutorials to find a solution to this... maybe any of you will know the possible cause of this...
    any help is appreciated.

  32. #32

    Default

    I *THINK* you have to somehow "cook" the level, but I am not sure how to do that.
    '99 Kick A$$ old skool server: Dawn's Deathmatch Palace (72.249.51.52)
    Quote Originally Posted by thanquol View Post
    Buying Vista and defending it as a prime os is like allowing you to get raped and defending the raper.

  33. #33
    Prisoner 849
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    This is looking awesome! Can't wait!

  34. #34

    Default

    Any updates on the map? This is NOT a map I want to see abandoned!
    '99 Kick A$$ old skool server: Dawn's Deathmatch Palace (72.249.51.52)
    Quote Originally Posted by thanquol View Post
    Buying Vista and defending it as a prime os is like allowing you to get raped and defending the raper.

  35. #35
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    Update plz.

  36. #36

    Default

    Yeah.... dont just let this die!
    '99 Kick A$$ old skool server: Dawn's Deathmatch Palace (72.249.51.52)
    Quote Originally Posted by thanquol View Post
    Buying Vista and defending it as a prime os is like allowing you to get raped and defending the raper.

  37. #37
    MSgt. Shooter Person
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    i managed the map to recover its original size, but i had a problem building lights in BSP architecture: the editor hanged when buiding lights. so i am converting the existing BSP to static meshes. I will not abandon this map. i have only had some problems, which delay its development.

  38. #38

  39. #39

  40. #40
    MSgt. Shooter Person
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    Any new updates plz
    DM-Pressure3

    CTF-Facing Worlds ][

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    My Specs: CPU: AMD Athlon X2 2.6Ghz, Memory:
    4GBRAM Corsair, Graphics Card: GeForce 9800 GTX+ 512MB, Motherboard: Gigabyte GA-M56S-S3.[/B]


 
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