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  1. #1
    Iron Guard
    Join Date
    Oct 2007
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    Netherlands
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    MUTATOR BattleMOD V5, now with loaded weapons, dodge jump, health regen, etc.

    This mutator allows you to tune many aspects of UT3 like weapon switching speed, fire rate of weapons, walking speed, extra starting health, health regeneration, extra high jumping, dodge jumping, max ammo, ammo regeneration and starting the game with all weapons.

    Everything is fully configurable so you can choose which settings you want to use.

    Every setting has been tested to work with dedicated servers.

    V4.1 -> V5
    Removed the HUD enhancements pending Epic patch.
    Added CfgbAllWeapons, CfgHealthRegenPerSecond, CfgHealthMaxRegen,
    CfgAmmoResupplyPerSecond and CfgbAllowDodgeJumping settings.
    Fixed CfgWeaponSwitchSpeedMultiplier to work properly for dedicated servers.

    Download: http://www.onsrpg.com/ut3mods.php (full source code included)

  2. #2
    MSgt. Shooter Person
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    Default

    Thanks for this, sounds awesome.
    Can't test right now, but can I configure specifically what weapons regenerate ammo?

  3. #3
    Iron Guard
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    Default

    Quote Originally Posted by Akira Kurosawa View Post
    Thanks for this, sounds awesome.
    Can't test right now, but can I configure specifically what weapons regenerate ammo?
    No only the speed atm. Super weapons are excluded from this.

  4. #4
    MSgt. Shooter Person
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    Sep 2006
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    Default

    I am diggin this Mutator!!!

  5. #5
    MSgt. Shooter Person
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    Oct 2006
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    Philadelphia, PA
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    Default

    Fantastic mutator! Well done!

  6. #6
    MSgt. Shooter Person
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    Default

    Seems pretty awesome. It would be nice if you could config this from ingame.
    Bearded ruminant mammal with hollow horns and coarse hair belonging to the genus Capra.

  7. #7
    MSgt. Shooter Person
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    Oct 2007
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    Default

    I can't seem to configure ingame.. Is just editing the .INI ?

  8. #8
    Iron Guard
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    Default

    Quote Originally Posted by Pepsi View Post
    I can't seem to configure ingame.. Is just editing the .INI ?
    Yes, detailed instructions are in the included ReadMe.txt file.

  9. #9
    MSgt. Shooter Person
    Join Date
    Oct 2007
    Location
    Sweden
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    Gamertag: Reverse88

    Default

    does the dodgejump of this mutator follow through the enitre map cycle or does it stop working after the first map?
    Never argue with an idiot. They'll drag you down to their level and beat you with experience.

    http://img111.imageshack.us/img111/7476/lulzze5.jpg

  10. #10
    Redeemer
    Join Date
    Sep 2002
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    Frogtown Hollow
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    1,307

    Default

    BattleMode, if you remember my problem with your mutator, is there a way you can fix the conflict when in use in combo with the 'slow kill time' mutator in instant action? I know the problem now. When I kill an enemy, the slow kill time mutator kicks in for the effect, then it reverts back to the games default speed, but not to your mutators speed that I set in the BattleMod ini.

    The way I think the slow time kill mutator works, it just quickly changes the game speed from slow to normal when you kill an enemy.
    Last edited by Emmet Otter; 12-06-2007 at 06:33 PM.
    MOBO: ASUS P5E WS Professional CPU: Intel Q6600 @3.7 ~ on air 42c avg VIDEO: EVGA 8800GTS 512MB @670/1940 RAM: Corsair Dominator DDR2 1066 2gig ~ 5-5-5-15 2.5vOS: Win XP Sp2 DX9.0C
    Home: Frogtown Hollow NJ Occupation: mending fences Interests: playing washtub bass, digital photography, mountain biking, hiking and watching NJ Devils hockey.

  11. #11
    MSgt. Shooter Person
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    Nov 2007
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    Default

    Are there any AI tweaks in this, or do bots just go psycho-aggressive when they get all that health and ammo?
    .

  12. #12
    Iron Guard
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    Default

    Quote Originally Posted by Emmet Otter View Post
    BattleMode, if you remember my problem with your mutator, is there a way you can fix the conflict when in use in combo with the 'slow kill time' mutator in instant action? I know the problem now. When I kill an enemy, the slow kill time mutator kicks in for the effect, then it reverts back to the games default speed, but not to your mutators speed that I set in the BattleMod ini.

    The way I think the slow time kill mutator works, it just quickly changes the game speed from slow to normal when you kill an enemy.
    I thought you were referring to the slomo mutator that is included with the game, but now I understand you are using a different mutator. Where exactly can I find the 'slow kill time' mutator? Then I can dissect it and see if I can solve this conflict.

  13. #13
    MSgt. Shooter Person
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    Default

    Quote Originally Posted by BattleMode View Post
    Where exactly can I find the 'slow kill time' mutator?
    It's a stock mut that you can only use offline.

  14. #14
    Redeemer
    Join Date
    Sep 2002
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    Frogtown Hollow
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    Default

    Quote Originally Posted by Al View Post
    It's a stock mut that you can only use offline.
    Yes, thank you

    It's a mutator that creates a 'matrix' style effect when you kill someone.
    MOBO: ASUS P5E WS Professional CPU: Intel Q6600 @3.7 ~ on air 42c avg VIDEO: EVGA 8800GTS 512MB @670/1940 RAM: Corsair Dominator DDR2 1066 2gig ~ 5-5-5-15 2.5vOS: Win XP Sp2 DX9.0C
    Home: Frogtown Hollow NJ Occupation: mending fences Interests: playing washtub bass, digital photography, mountain biking, hiking and watching NJ Devils hockey.

  15. #15
    Banned
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    Jun 2004
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    The Pits of Hell
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    6,193

    Default

    Its officially called "Kills Slow Time". Also when will there be a UI for this great mutator? Without one I think you are really limiting its usage. You may want to take a look at the newest mutator that customized/configures player settings, weapon, and vehicles to get an idea of how to do a proper config menu for this gem. It really is an awesome mutator. Just need to make it work with "KST". Link to the other mutator with a UI:

    http://gearsforums.epicgames.com/sho...d.php?t=592768

  16. #16
    Banned
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    Jun 2004
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    Default

    Bumping to hope that the author has not forgotten about this great mod and still plans on developing a UI for it.

  17. #17
    MSgt. Shooter Person
    Join Date
    Dec 2007
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    St.Louis
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    39
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    Gamertag: PSN Liquidspeed

    Default

    Quote Originally Posted by BattleMode View Post
    This mutator allows you to tune many aspects of UT3 like weapon switching speed, fire rate of weapons, walking speed, extra starting health, health regeneration, extra high jumping, dodge jumping, max ammo, ammo regeneration and starting the game with all weapons.

    Everything is fully configurable so you can choose which settings you want to use.

    Every setting has been tested to work with dedicated servers.

    V4.1 -> V5
    Removed the HUD enhancements pending Epic patch.
    Added CfgbAllWeapons, CfgHealthRegenPerSecond, CfgHealthMaxRegen,
    CfgAmmoResupplyPerSecond and CfgbAllowDodgeJumping settings.
    Fixed CfgWeaponSwitchSpeedMultiplier to work properly for dedicated servers.

    Download: http://www.onsrpg.com/ut3mods.php (full source code included)
    That looks awesome.. sadly I only have the ps3 version of this game. If I'd love it if someone could cook some of these for ps3 ( NOT to nagg). IM really looking forward to dodge jump on ps3 some day (hopfully)

  18. #18
    Banned
    Join Date
    Jan 2008
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    24

    Default

    Makes grabby hands for ps3 version :3

  19. #19
    Banned
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    Default

    ^^^ it only needs to be mentioned once.

  20. #20
    MSgt. Shooter Person
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    Montreal
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    Gamertag: Tactical Burst

    Default

    Where should I put the Classes folder? This isn't in my readme file.

  21. #21
    Iron Guard
    Join Date
    Jan 2008
    Posts
    623

    Default

    Is there any way to turn off hoverboards in DM with this mod running. My bots ride them all the time and it's driving me nuts.

  22. #22
    MSgt. Shooter Person
    Join Date
    Jul 2008
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    51

    Default

    is there any way to make an update witch allows you to configure this mutator ingame? its really complicated if you have to use the readme to see the types of things you can add and then copy and paste them into the config file. Just an idea
    I exploded.

  23. #23

    Default

    BattleMOD is not working. I tried editing the values in the .ini, but when I play the game with the BattleMOD mutator, no changes are made.

  24. #24

  25. #25


 

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