Hey guys,
Just wondering if anyone can point me in the right direction with this. I’m writing a little mutator so i can get started learning unreal script properly and I’ve ran into a little stumbling block when trying to detect the end of the round.
At the moment I’m trying to check the WorldInfo.Game.bGameEnded inside a 1s Timer() function, although I’m pretty sure this won’t work as I’m obviously going to miss it more often than not! Any suggestions how better to deter the game has ended from a mutator?
Also, when I've detect the end of the round/game, I would like to save out some data, just some vecs and structs, so I can later use them in a custom game type. I know in 2k4 you had DataObjects for such things, but I’m not sure what the ut3 equivalent is, I’ve found the SaveGame object but I’m not all that sure of how to use it, any thoughts or suggestions on this?
Thanks!
T



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