Just wondering if anyone can point me in the right direction with this. Iím writing a little mutator so i can get started learning unreal script properly and Iíve ran into a little stumbling block when trying to detect the end of the round.
At the moment Iím trying to check the WorldInfo.Game.bGameEnded inside a 1s Timer() function, although Iím pretty sure this wonít work as Iím obviously going to miss it more often than not! Any suggestions how better to deter the game has ended from a mutator?
Also, when I've detect the end of the round/game, I would like to save out some data, just some vecs and structs, so I can later use them in a custom game type. I know in 2k4 you had DataObjects for such things, but Iím not sure what the ut3 equivalent is, Iíve found the SaveGame object but Iím not all that sure of how to use it, any thoughts or suggestions on this?