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Thread: DM-Bowl

  1. #1
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    MAP-DM DM-Bowl

    Name: Bowl

    Version: 1.0 ( Final )

    Description:
    Remotely hidden in a mountain range, this former Axon repair facility has become a testing ground for Liandri's portal technology.
    Recommended players: 8-12

    Comments:
    I got the preview pic to work, same as player count and music. This map is a blast with 16 opponents, but keep it 8-12 if you feel overwhelmed. It's a mix of large outdoor spaces ( like the facility main yard, where the main action will mostly take place ) and smaller areas ( like the Bio Rifle and Link Gun zone ).
    What's the catch? There are several portal points that link everything together, so you never know where someone will warp out and shoot at you.
    Great map for InstaGib too, if you're into it.

    Installation:
    Just extract the DM-Bowl.rar archive to your My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps\ folder. If it doesn't exist, create it. The game menu will now see the map.

    Download:
    DM-Bowl

    Screenshots:



    - Frag on, people!

  2. #2

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    looks great
    about to test it out ill get back to you

  3. #3
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    looks nice =ddddd
    Played Since UT99 Demo
    I <3 UT3 EPIC
    Scripting/Mapping for 2 Years
    UT3 Name = XighaX (VerteX was stolen )

  4. #4
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    Looks Niceee And Ur Graphics Wowwwwwwwww
    The Ultimate Unreal resource...Unreal Central!!
    Video Card: HD ATI 5777 Pro | 6GB of RAM DDR3 1066mhz | 24" BenQ Monitor | Intel i7 930 2.8GHz

    ZOMG COOK FOR PS3?

  5. #5

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    Just played it and it was really good only thing that bothered me was to many teleporters going to the same place.

    but thats just me being picky

  6. #6
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    Glad you guys like how it looks.

    The STIG: Thanks for checking it out. It's good to be picky, that way I can do a better job on my next map.
    Check out my finished maps:

    DM-Bowl ( 01-DEC-2007 )
    DM-The Longest Yard ( Quake III Remake ) - Updated v1.1 ( 03-DEC-2007 )

  7. #7
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    WOW!!! caught my soul.

  8. #8
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    I really like the idea behind it. I also enjoy the multiple teleporters, gives you the ability to go through one, without total bottle-necks everywhere.
    "Planning. All it needs is planning. Ain't plenty involved. In, bang, and out."
    unrealtournament3forum.com

  9. #9
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    how to install this map? there are 3 files i dont know where to put them

  10. #10
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    Hey FIgterFX, here's how to do it:
    Installation:
    Just extract the DM-Bowl.rar archive to your My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps\ folder. If it doesn't exist, create it. The game menu will now see the map.
    You probably only have an "Unpublished" folder, what you need to do is create the Published folder as I've written here.
    Check out my finished maps:

    DM-Bowl ( 01-DEC-2007 )
    DM-The Longest Yard ( Quake III Remake ) - Updated v1.1 ( 03-DEC-2007 )

  11. #11

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    I do think the position of the Sniper should be changed, just doesn't feel like a good spot for a sniper pickup in that tiny corridor.
    and is there a reason why the monitor or w.e it is behind the sniper isn't centered on the wall, it looks wrong.
    thats all I can find wrong with the map and its just personal preference really. GJ

  12. #12
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    I placed the Sniper Rifle there because it's two feet away from the teleporter which takes you into the factory yard, where you can use it to full extent. Also, it's a less walked path than pretty much the whole rest of the map.
    That monitor is not centered cause I didn't want it to be centered I think it's such a cliche to always have them centered. Is your monitor centered on your desk in real life? Mine sure isn't. Thanks again for playing, STIG.
    Check out my finished maps:

    DM-Bowl ( 01-DEC-2007 )
    DM-The Longest Yard ( Quake III Remake ) - Updated v1.1 ( 03-DEC-2007 )

  13. #13
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    Gave this map 5 out of 5. Great work!

  14. #14
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    Great map! There is an issue with it although. Please see: this post. Basically when someone does not have the quality settings set to maximum (like me) then it looks like someone drew it with a crayon. Even though if you make the changes detailed in that post it will look awesome! Hope you update it!

  15. #15
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    Nice looking map, I'll get to playing it properly later

  16. #16

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    Just went through it with some bots and I have to say, the fine detailing is just fantastic. I like the broken bits of machinery and concrete you scattered around the place just to make it look like a wartorn battlefield, but my only issue is that the teleporters are free floating, which makes it terribly easy to telefrag when there are a number of people in the map. I really love the teleportation idea though. Perhaps if they were more like those in Gateway...
    If you must know, yes. I am the guy who took the username FragMagnet on UT3 approximately 1 minute 30 seconds into the Demo Beta test. I will not be denied!

  17. #17
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    Wicked map
    ParadoX in game.

  18. #18
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    Great map, I enjoy it. If only online servers picked up custom maps, but it seems like they might wait a little bit.
    ASUS Mobo, 2 gigs RAM
    Intel Core 2 Quad Q6600 CPU
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  19. #19
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    Hey guys, thanks for playing. I'd also like to see custom maps on servers. Let me know when they do.

    Regarding the low-detail error, I'll update this map with the fix, as soon as possible. Just that today is a busy day. Be on the lookout for version 1.1. Not everyone has a nuclear powerplant in their PCs, it's true. I remember playing the Crysis demo... headaches.
    Check out my finished maps:

    DM-Bowl ( 01-DEC-2007 )
    DM-The Longest Yard ( Quake III Remake ) - Updated v1.1 ( 03-DEC-2007 )

  20. #20
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    Quote Originally Posted by _freespace_ View Post
    Hey guys, thanks for playing. I'd also like to see custom maps on servers. Let me know when they do.

    Regarding the low-detail error, I'll update this map with the fix, as soon as possible. Just that today is a busy day. Be on the lookout for version 1.1. Not everyone has a nuclear powerplant in their PCs, it's true. I remember playing the Crysis demo... headaches.
    Thank you!!!!

  21. #21
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    Enjoyable map. One smallish problem is that you can easily camp the RL. Please move the RL ammo as far as possible away from the RL.

    What I really like is that the HK is behind the wall, and you can't see whether it's there without jumping the gap. Especially the fact there is debris you can get stuck on.

    Edit:
    I've played it a bit more now. I would prefer it if you release a version without the teleporters. Maybe you could have the underground/inside area behind the RL, so the RL would become a central square. I think that would open up the map a lot. Now, all my fights are where the RL is, or in the area between the RL and the FC.
    Last edited by iycgtptyarvg; 12-04-2007 at 04:51 PM.

  22. #22
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    Very nice. I’m glad to see some open maps, because there good for 1vs1 and getting down to business and this looks like a lot of fun . I participle like the graphics on the car and only comment for more of it, but where appropriate and not over done. Then again the whole map might not look bad like that. HaHa. What about a setting from mild to wild.

  23. #23
    Skaarj
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    Yah this map is pretty nice, love the feeling outside.

  24. #24
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    is it possible to install these in the same location where I installed the game?

    I'll probably have over 2 gig's worth of custom maps downloaded before then end of january and I only have 1.5 gigs of free space on my windows drive.

    However, I have over 400 gigs of free space on the drive where I installed UT3.


    Just answered my own question.
    This works!
    F:\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps\

    Also, you can put the contents of the zip in their own sub-directory under \CusomMaps\
    F:\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps\dm-bowl\
    F:\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps\dm-longestyard\
    glad to see someone at epic realized how much of a paint it was in2k4 to keep track of hundreds of custom maps and their associated textures, sounds, static meshes, etc.
    Last edited by thinsoldier; 12-09-2007 at 09:05 PM.
    Quote Originally Posted by Ghetto Papa
    Boy, you best to give yo' mama some Skittles or yo' ass is nevah gonna taste that rainbow again.

  25. #25
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    Hey everyone, thanks for checking the map out.

    I've played it a bit more now. I would prefer it if you release a version without the teleporters. Maybe you could have the underground/inside area behind the RL, so the RL would become a central square. I think that would open up the map a lot. Now, all my fights are where the RL is, or in the area between the RL and the FC.
    - I can't release it without teleporters because that is the very basis of this map. The most battles are supposed to be between the Rocket Launcher and the Flak Cannon. The idea is you either risk going in that area and blast around, or stay safe in other zones, but lose frag points in the map ranking. Personally, I grab a suit of armor and head straight into the central courtyard, rockets blazing.

    Thinsoldier, that's great, thanks for the info! It really annoys me how UT3 keeps working with folders on C:\.
    Check out my finished maps:

    DM-Bowl ( 01-DEC-2007 )
    DM-The Longest Yard ( Quake III Remake ) - Updated v1.1 ( 03-DEC-2007 )

  26. #26

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    Wow
    nice map now we just need it for PS3

  27. #27
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    Quote Originally Posted by RellikMdk View Post
    Wow
    nice map now we just need it for PS3
    I second this, and would greatly appreciate the map please.

  28. #28
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    Not only does this map look great going by the pictures.... i cannot understand how your screen shots are so CLEAN looking.... hope it comes on over to PS3 one day.... sounds, looks, great....

  29. #29
    Skaarj
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    awesome looking map, hope to see it on PS3 one day, I can't believe how sharp your screenshots are

  30. #30
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    This map looks really nice. Great lighting, different textures, and it fits in well with this game. I hope to play on this map sometime soon.

  31. #31
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    hey, this map is incredible jus wat i been lookn for to play in can u cook this for the PLAYTSTATION 3.

  32. #32
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    hey this map looks real good can u cook this for the PLAYSTATION 3....

  33. #33
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    Nice job on the map! Have uploaded it to our server so many others can enjoy as well!
    [AD]Scorpion
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  34. #34
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    very nice, well done

  35. #35
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    Excellent! I really like it, gameplay really rocks there Time to play
    "Sure I can. I'm a planewalker, berk. I've seen everything, I've met everything, I've done everything."
    - Findril the Missing, before entering Ilsensine's realm.

  36. #36
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    BUMP- PS3 Now available

    I emailed Frespace, he told me that he lost all interest in UT3, but if I wanted to get it cooked for PS3 I was welcome to do so. I asked euchreplayer23, he had the time and did the cook. I sent a copy of the link to Freespace, but I don't know if he will come back to update the post or not, so here is the link, for all you fellow PS3 freaks. Thanks euchreplayer23! Thanks Freespace!

    http://files.filefront.com/DM+BowlPS.../fileinfo.html
    Server Admins and PS3 hosts... Your machines are crying out for JUSTICE!!! http://gearsforums.epicgames.com/sho...d.php?t=683493
    The Demon Slick went BOOM!
    http://www.freewebs.com/boomshouse/
    The Skaarj Return! Thanks to EE. http://gearsforums.epicgames.com/sho...d.php?t=680443

  37. #37

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    intresting, d-loading now

    edit: is it just me or is this map supposed to jump between blurry and detailed textures...the walls and broke apart vehicles are all blurry...and then become nicely detailed as i get closer...my settings are cranked up...whats wrong? if its not just me can someone tell me whats up? btw I love the design. it looks really fun i just wish it wasn't all fuzzy for me
    Last edited by the_witness; 11-09-2008 at 09:11 PM.
    my schools level design class blows
    I'M A SELF TAUGHT MAPPER

    Maps:
    DM-17AGAIN:http://utforums.epicgames.com/showth...2#post25617302


 

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