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  1. #1
    MSgt. Shooter Person
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    Default Using Custom sounds?

    I am trying to change the sound on my weapon and need some help.

    I need the basic steps of how to create a custom package(what name, group, etc. to use so I don't screw something up). I then can import the sound, but it looks like the calls in the program are to sound cues. How do I import the sound, then add a sound cue that calls it?

    Thanks for any help on this or a link to a tutorial that will explain it!

  2. #2
    Redeemer
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    Default

    After you imported your sound into a ur own package save your packagename.upk into C:\Program Files\Unreal Tournament 3\UTGame\CookedPC/Sounds

    then ...

    Code:
       
    WeaponFireSnd(0)=SoundCue'soundreference' e.g.
    WeaponFireSnd(0)=SoundCue'packagename.sound'
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  3. #3
    MSgt. Shooter Person
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    Default

    did this help you?

    This is my situation:
    I have made a gun with custom sounds and textures 'materials' rather. When I load the weapon in game, the Gun texture is missing and there is no sound. I open UED to find that after compiling the upk looses it's mono sound and texture.. Which in turn corrupts my cue and material files that are in use.

    So my real question inevitably is how do I keep from loosing the wav and psd files in my .upk so my cue and material don't get lost references?

    To Add: I have cooked the package by placing the textures in a bogus map and cooking the map.. But that don't seem to help. I still loose the wav and psd file in the UPK which gives me no references to my cue and material files. Hence, no texture or sound with the weapon.

  4. #4
    Redeemer
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    Default

    Quote Originally Posted by pingfreak View Post
    did this help you?

    This is my situation:
    I have made a gun with custom sounds and textures 'materials' rather. When I load the weapon in game, the Gun texture is missing and there is no sound. I open UED to find that after compiling the upk looses it's mono sound and texture.. Which in turn corrupts my cue and material files that are in use.

    So my real question inevitably is how do I keep from loosing the wav and psd files in my .upk so my cue and material don't get lost references?

    To Add: I have cooked the package by placing the textures in a bogus map and cooking the map.. But that don't seem to help. I still loose the wav and psd file in the UPK which gives me no references to my cue and material files. Hence, no texture or sound with the weapon.
    when you import a wav click auto cue. Then save it. import your texture. then save it. to what ever to your stuff. then save it, you have to keep saving (as .upk). Save my docs\ut3\ut game\published\cookedpc. when you're done close ued-then cut and paste ur .upk file from my docs\ut3\ut game\published\cookedpc to program and files\unreal tournament 3\UT Game\CookedPC\Weapons
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  5. #5
    MSgt. Shooter Person
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    Default

    Sorry...just saw this post. When you say click auto-cue, is that part of the import command or something you do to the wav file once it is imported??

  6. #6
    MSgt. Shooter Person
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    Default

    ya, that's in the box on import .. it's one of those check boxes. I've been messing with the audio editor and makin sounds all morning.. Hope I can actually get one on a gun.

    By the way, I haven't been able to get my sounds in yet.
    Last edited by pingfreak; 12-02-2007 at 10:53 AM. Reason: spelling

  7. #7
    MSgt. Shooter Person
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    Default

    Also, How is one to 'cook' a mut's .upk? // Should I really be saving to 'Published' folder... It wants to save to 'Unpublished'
    Last edited by pingfreak; 12-02-2007 at 11:12 AM.

  8. #8
    MSgt. Shooter Person
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    Default

    Well, I got my custom textures and sounds in the game but there were 2 problems..
    Let me first thank you woooo! As indeed you were correct in the placement of the files.. Where do you find this info at? So, even tho the make command gave me some grief in regards to sounds they all seem to work fine..
    Everytime I start the game now I get message Ambiguous package name using D/UT3/UTGame/CookedPC/Weapons/mygun.upk not D/UT3/UTGame/CookedPC/mygun.u. I have the .u file in this CookedPC dir. Is there a better place to have it?
    Thanks for all your help bud.

    Again: How does one 'cook' the new made package now?
    Last edited by pingfreak; 12-02-2007 at 12:16 PM. Reason: added Again:

  9. #9
    Redeemer
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    Default

    Quote Originally Posted by pingfreak View Post
    Well, I got my custom textures and sounds in the game but there were 2 problems..
    Let me first thank you woooo! As indeed you were correct in the placement of the files.. Where do you find this info at? So, even tho the make command gave me some grief in regards to sounds they all seem to work fine..
    Everytime I start the game now I get message Ambiguous package name using D/UT3/UTGame/CookedPC/Weapons/mygun.upk not D/UT3/UTGame/CookedPC/mygun.u. I have the .u file in this CookedPC dir. Is there a better place to have it?
    Thanks for all your help bud.

    Again: How does one 'cook' the new made package now?
    NP, I get my info from just messing around with it. The reason why you haver that ambitious warning is because you have two mygun.upk files. All you need to do is remove it from D/UT3/UTGame/CookedPC/ but keep it in D/UT3/UTGame/CookedPC/Weapons/


    To cook a custom package you need to other it in a a sub folder of D/UT3/UTGame/CookedPC/ (I think-it seems to work)
    Last edited by woooo; 12-02-2007 at 03:45 PM.
    The Ultimate Unreal resource...Unreal Central!!
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  10. #10
    MSgt. Shooter Person
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    Default

    actually, the funny thing is I only have 1 upk file and it's in weapons like you say... it's the .u file in the main cooked pc folder. any other place and I get a missing texture and no sound.

  11. #11
    Redeemer
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    Default

    thats fine how it is. or it cud be D/UT3/UTGame/published/CookedPC/mygun.u
    The Ultimate Unreal resource...Unreal Central!!
    Video Card: HD ATI 5777 Pro | 6GB of RAM DDR3 1066mhz | 24" BenQ Monitor | Intel i7 930 2.8GHz

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