1. Name: UT3 Converter
2. Version: 0.25c-01/22/2012
3. Requirements: Java 1.6+UTx game
4. Description: Helps converting U1/UT/UT2004 maps.
5. Screenshots:
- U1->UT2004
- U1->UT3
- U2->UT3 (experimental)
- UT->UT2004
- UT->UT3
- UT2004->UT3
- SpireVillage (U1->UT2004-0.24)
- DM-Peak (UT->UT2004-0.23)
- CTF-EternalCave (UT->UT3-0.23)
- Dm-Phobos (UT->UT3-0.23)
- WAR-Dria (UT2004->UT3-0.23)
See conversion here. (YouTube)- MM-Sulferon-Assault (Unreal 2->UT3-0.25)
6. Tools/Librairies used:
Tools:
- Nvconvert - Pierre-E Gougelet - dds to psd conversion http://www.xnview.com/
- UED Texture Toolkit - Alex Stewart - Terrain HeightMap 16-bit greyscale texture conversion (.bmp->.tiff) - http://www.foogod.com/UEdTexKit/
- Sox - Chris Bagwell -Wav conversion - http://sox.sourceforge.net
- UT Packages Delphi unit - Antonio Cordero Balcázar - http://www.acordero.org
Librairies:
- JAI - Java Advanced Imaging - .tiff image reader - https://jai.dev.java.net/ -jai_codec.jar,jai_core.jar
- Java 3D Vecmath - For handling brushes - https://vecmath.dev.java.net/ -vecmath.jar
- JOGL - Java OpenGL - DDS Reader - https://jogl.dev.java.net/ -jogl.jar
- SwingX - Java Advanced Interface https://swingx.dev.java.net/ - swingx-2008_09_13.jar
- NimROD Look and Feel -Theme Interface http://personales.ya.com/nimrod/index-en.html -nimrodlf-1.0e.jar
7. Download:
UT3-Converter2-025c.zip (15.3MB)
UT3-Converter2-025a.zip (15.3MB)
8 Installation:
9. Execution:
- Decompress zip file to wherever you want keeping folder structure.
If the program not launching, install java @ www.java.com
- Double click on UT3Converter2.jar or the .bat file
***VIDEOS ***
Notes:
UT/U1->UT2004/UT3:
Install latest Unreal 1 patch from www.oldunreal.com
If the original map is using some custom texture package use the "Add Custom Packages" button to select the custom UTX files that are used in your map.
E.G: CTF-Bedrooms][ in UT99 is using custom package Bedrooms.utx so you will have to add it so the converter can correctly identify and convert textures.
V0.25c - 01/22/2012Code:*** KNOWN BUGS/LIMITATIONS *** -UT2004->UT3 - Some staticmeshes can't be converted. ("ucc batchexport mypackage.usx StaticMesh t3d" cmd bug) -It will not convert custom scripts/actors -Can't convert maps using UTF16-LE or UTF16-BE t3d file encoding. Check that mapname doesn't have exotic chars such as {%^,.. but only alphanumeric values (a->z,0->9) then save your map.
Added message if not unreal game install paths not found in settings
Some fixes (i don't remember them)
V0.25a - 09/23/2010
[UT2004/U2->UT3]-Skips terrain conversion if invalid terrain heightmap data texture
(so at least will get all other stuff converted)
V0.25
[UT2004/U2->UT3]-Fixed terrain conversion not working when texture package both used in terrain and brushes/staticmeshes
causing UT3 Unreal Editor converted map import failure
[UT2004/U2->UT3]-Fixed terrain conversion failure when no heighmap data
causing UT3 Unreal Editor converted map import failure
[UT2004/U2->UT3]-Fixed multiple terrain import not working (due to same terrain name)
causing UT3 Unreal Editor converted map import failure
[U2->UT3]-Fixed no sound while importing t3d level into UT3 editor
[U2->UT3]-Removed PhysicsVolume conversion that caused t3d import failure
[U2->UT3]-Fixed no staticmeshes set to InterpActors (movers)
[All]-Fixed brushes with no csgOper value set causing import fail.
[All]-No longer analyze twice some packages for texture replacements.
[U2->UT3]-Added SunLight conversion
[UT2004/U2->UT3]- Replaced DirectionalLight -> SkyLight for Sunlight
[UT2004->UT3]-Added newWeaponBase conversion support
History:
see history.txt file ... so many changes









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