Page 1 of 17 12311 ... LastLast
Results 1 to 40 of 649
  1. #1
    MSgt. Shooter Person
    Join Date
    Dec 2006
    Posts
    482

    Utility (PC) UT3 Converter2 - 0.25c - 01/22/2012

    1. Name: UT3 Converter
    2. Version: 0.25c-01/22/2012
    3. Requirements: Java 1.6+UTx game
    4. Description: Helps converting U1/UT/UT2004 maps.
    • U1->UT2004
    • U1->UT3
    • U2->UT3 (experimental)
    • UT->UT2004
    • UT->UT3
    • UT2004->UT3
    5. Screenshots:
    • SpireVillage (U1->UT2004-0.24)
    • DM-Peak (UT->UT2004-0.23)
    • CTF-EternalCave (UT->UT3-0.23)
    • Dm-Phobos (UT->UT3-0.23)
    • WAR-Dria (UT2004->UT3-0.23)

      See conversion here. (YouTube)
    • MM-Sulferon-Assault (Unreal 2->UT3-0.25)


    6. Tools/Librairies used:


    Tools:


    Librairies:

    7. Download:
    UT3-Converter2-025c.zip (15.3MB)
    UT3-Converter2-025a.zip (15.3MB)
    8 Installation:
    • Decompress zip file to wherever you want keeping folder structure.
    9. Execution:
    • Double click on UT3Converter2.jar or the .bat file
    If the program not launching, install java @ www.java.com

    ***VIDEOS ***

    Notes:
    UT/U1->UT2004/UT3:
    Install latest Unreal 1 patch from www.oldunreal.com
    If the original map is using some custom texture package use the "Add Custom Packages" button to select the custom UTX files that are used in your map.
    E.G: CTF-Bedrooms][ in UT99 is using custom package Bedrooms.utx so you will have to add it so the converter can correctly identify and convert textures.

    Code:
    *** KNOWN BUGS/LIMITATIONS ***
    -UT2004->UT3 - Some staticmeshes can't be converted. ("ucc batchexport mypackage.usx StaticMesh t3d" cmd bug)
    -It will not convert custom scripts/actors
    -Can't convert maps using UTF16-LE or UTF16-BE t3d file encoding. Check that mapname doesn't have exotic chars such as {%^,.. but only alphanumeric values (a->z,0->9) then save your map.
    V0.25c - 01/22/2012
    Added message if not unreal game install paths not found in settings
    Some fixes (i don't remember them)

    V0.25a - 09/23/2010
    [UT2004/U2->UT3]-Skips terrain conversion if invalid terrain heightmap data texture
    (so at least will get all other stuff converted)

    V0.25
    [UT2004/U2->UT3]-Fixed terrain conversion not working when texture package both used in terrain and brushes/staticmeshes
    causing UT3 Unreal Editor converted map import failure
    [UT2004/U2->UT3]-Fixed terrain conversion failure when no heighmap data
    causing UT3 Unreal Editor converted map import failure
    [UT2004/U2->UT3]-Fixed multiple terrain import not working (due to same terrain name)
    causing UT3 Unreal Editor converted map import failure
    [U2->UT3]-Fixed no sound while importing t3d level into UT3 editor
    [U2->UT3]-Removed PhysicsVolume conversion that caused t3d import failure
    [U2->UT3]-Fixed no staticmeshes set to InterpActors (movers)
    [All]-Fixed brushes with no csgOper value set causing import fail.
    [All]-No longer analyze twice some packages for texture replacements.
    [U2->UT3]-Added SunLight conversion
    [UT2004/U2->UT3]- Replaced DirectionalLight -> SkyLight for Sunlight
    [UT2004->UT3]-Added newWeaponBase conversion support

    History:
    see history.txt file ... so many changes
    Last edited by xtremexp; 01-22-2012 at 03:17 AM. Reason: 0.25c

  2. #2

    Default

    absolutely awesome! thanks for this!!

  3. #3
    Banned
    Join Date
    Nov 2007
    Location
    New York
    Posts
    88
    Gamer IDs

    Gamertag: threeonefive

    Default

    thanks !!!!!!!

  4. #4
    MSgt. Shooter Person
    Join Date
    Aug 2006
    Location
    Montreal
    Posts
    104

    Default

    wow good job man

  5. #5
    Veteran
    Join Date
    Jan 2003
    Posts
    6,933

    Default

    I just tested it. Works great.

    I had the problem of not getting some surfaces to be lit (no matter what I tried) but apart from that it is awesome.

  6. #6

    Default

    Wow nice tool. I hope someone hosts face-classic instagib CTF on one of their servers. That would be awesome, if even possible.

  7. #7
    MSgt. Shooter Person
    Join Date
    Feb 2007
    Posts
    455

    Default

    Does that mean we will see CTF-FaceClassic?
    Someone get to porting that.
    Would also like to see CTF-Avali2k4
    mmmpeaches9: nice, i've done that before but they were all like 5 year olds, they were all crowded up and took em all out with my shotty.
    Thats terrible

  8. #8
    Banned
    Join Date
    Nov 2007
    Posts
    2,188

    Default

    Works good except that all the light colors are wrong.

  9. #9

    Default

    i would absolutely LOVE to see some 2k4 ports with the new UT3 textures...

  10. #10
    MSgt. Shooter Person
    Join Date
    Dec 2006
    Posts
    482

    Default

    Quote Originally Posted by Bret Hart View Post
    Works good except that all the light colors are wrong.
    i've fixed it .
    Just had bad range conversion of UT2004 Colors.
    UT2004 Colors:
    HSB: values range: 0->255
    UT3 Colors
    RGB: values range:0->100
    Last edited by xtremexp; 11-29-2007 at 04:39 PM.
    UT3 PlayerName: Solarsys

  11. #11
    Banned
    Join Date
    Nov 2007
    Posts
    2,188

    Default

    Oh and I just rebuilt, my level is totally unlit, probably because all of the light radius is way off, it's very small.

  12. #12

    Default

    I just tried to do FaceClassic. Seems theirs no lighting and a few things need to be rebuilt.

  13. #13
    MSgt. Shooter Person
    Join Date
    Feb 2007
    Posts
    455

    Default

    If someone does do face classic, make sure its named something like FaceClassic04 or something.
    A more involved remake will be made for sure.
    mmmpeaches9: nice, i've done that before but they were all like 5 year olds, they were all crowded up and took em all out with my shotty.
    Thats terrible

  14. #14
    Banned
    Join Date
    Nov 2007
    Posts
    2,188

    Default

    Quote Originally Posted by SpiderPig View Post
    I just tried to do FaceClassic. Seems theirs no lighting and a few things need to be rebuilt.
    There is lighting, it's just the radius of each light needs to be adjusted to UT3's.

  15. #15
    MSgt. Shooter Person
    Join Date
    Dec 2006
    Posts
    482

    Default

    lightning have now been fixed. Had made some error of range conversion.
    About lightning radius in UT3 i would like to know what's the convertion between UT3 units and UT2004 ones so i could change radius value of lights.
    1 UT3 Unreal Unit = 1 UT2004 Unreal Unit?
    Last edited by xtremexp; 11-29-2007 at 04:53 PM.
    UT3 PlayerName: Solarsys

  16. #16

    Default

    If people port over maps, will they list them in this forum? I am interested in getting a ton of new maps when the redirect is fixed in the next beta2 patch.

    Nice job on the conversion util!

  17. #17
    MSgt. Shooter Person
    Join Date
    Feb 2007
    Posts
    455

    Default

    If anyone wants to post ingame pics of UT04 converted maps, go ahead.
    Im really curious about what face would look like with proper lighting and depth of field enabled. UT3 visuals seem to be 60-70% about lighting/visual effects. So I have a feeling the converted maps wont look too out of place with a few of the new visual tweaks.

    Without depth of field, bloom, etc, I can hardly tell the difference between UT04 and UT3.
    mmmpeaches9: nice, i've done that before but they were all like 5 year olds, they were all crowded up and took em all out with my shotty.
    Thats terrible

  18. #18
    Redeemer
    Join Date
    Mar 2003
    Posts
    1,651

    Default

    BADASS! Nice work!
    G for Grenade!
    http://gforgrenade.com

  19. #19
    Boomshot
    Join Date
    Aug 2001
    Location
    Earth
    Posts
    2,273
    Gamer IDs

    Gamertag: XI Apathy IX

    Default

    You've created a monster!
    ||Antec 900||GIGABYTE Z68XP-UD3P||i5-2500K 4.1GHZ(OC'd)||G.Skill 12800 (16GB)||MSI 460 GTX Cyclone||Onboard Sound||Win 7 Ult. 64 bit||
    Yes, I still love PC gaming!

  20. #20
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Posts
    92

    Default

    xtremexp, you are god!

    http://xtremexp.youaremighty.com

    This program deserves to be stickied when the final release comes out.

  21. #21
    Banned
    Join Date
    Nov 2007
    Posts
    2,188

    Default

    Ha, I wish this tool was out before I manually ported over my BSP...

  22. #22
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Posts
    92

    Default

    xtremexp I get this error when I try and launch:

    An error occurred while launching/running the application.

    Category: Launch File Error

    The following required field is missing from the launch file: <jnlp>
    I tried rebooting and reinstalling java, think you can help me out?

  23. #23
    MSgt. Shooter Person
    Join Date
    Dec 2006
    Posts
    482

    Default

    Quote Originally Posted by Xzodus View Post
    xtremexp I get this error when I try and launch:



    I tried rebooting and reinstalling java, think you can help me out?
    Check that you have the latest version of Java installed: 1.6 version.
    Also check you have kept the folder structure.
    There is 2 files
    /UTConverter.jar
    /lib/swing-layout-1.0.jar

    If you don't have swing-layout-1.0.jar in the lib folder, the program won't start.
    Which computer do u have ? Windows/Linux?
    Last edited by xtremexp; 11-30-2007 at 01:26 AM.
    UT3 PlayerName: Solarsys

  24. #24
    MSgt. Shooter Person
    Join Date
    Oct 2007
    Location
    Amsterdam, The Netherlands
    Posts
    366

    Default

    This Rox!!!!

  25. #25
    Prisoner 849
    Join Date
    Feb 2007
    Location
    0ld Sk00L,CA
    Posts
    893

    Default

    Freaking awesome!! Thanks so much!!!!!!!!

  26. #26
    Banned
    Join Date
    Aug 2006
    Location
    Aachen
    Posts
    328

    Default

    awesome +1

  27. #27
    MSgt. Shooter Person
    Join Date
    Aug 2006
    Posts
    82
    Gamer IDs

    Gamertag: -LiD-BioHaZarD

    Default

    Cannot find main class, Program will exit?


    Any idea why that?

    Im on vista btw :F

  28. #28
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Posts
    71

    Default

    wow man, this is great tool! i should check it and try to make some maps
    I am russian UT player
    UT99>all

  29. #29
    Banned
    Join Date
    Nov 2007
    Location
    New York
    Posts
    88
    Gamer IDs

    Gamertag: threeonefive

    Default

    Is there a way to port UT99 maps with this utility also?

  30. #30
    MSgt. Shooter Person
    Join Date
    Dec 2006
    Posts
    482

    Default

    Quote Originally Posted by threeonefive View Post
    Is there a way to port UT99 maps with this utility also?
    haven't tried yet, dunno if it will work, just give a try (use version<0.0015 since 0.0015 works with UT2004 only(use .ut2 files))
    UT3 PlayerName: Solarsys

  31. #31
    MSgt. Shooter Person
    Join Date
    Aug 2006
    Posts
    37

    Default

    Quote Originally Posted by BioHaZarD View Post
    Cannot find main class, Program will exit?


    Any idea why that?

    Im on vista btw :F
    +1

    Java 1.6.0_03 is installed. Java/Sun site says it is the newest. Just tried the your newest release, same thing...

    [edit]

    I just fixed it. Have to make a small batch file to make it work under Vista. I called mine RUN.BAT -- place it in the same folder as UT3Conveter.jar...

    Code:
    java -jar UT3Converter.jar
    [/edit]

  32. #32

    Default

    any chance you could fidn a way to convert static mesh packages? ctf face classic is made 50% fo them , and they wont export from 2k4 UED :/ only as .usx which ut3 wont accept

  33. #33
    MSgt. Shooter Person
    Join Date
    Aug 2006
    Posts
    82
    Gamer IDs

    Gamertag: -LiD-BioHaZarD

    Default

    THX that fixed it :>
    Last edited by BioHaZarD; 11-30-2007 at 10:22 PM.

  34. #34

    Default

    ur my hero

  35. #35
    MSgt. Shooter Person
    Join Date
    Dec 2006
    Posts
    482

    Default

    Quote Originally Posted by papabear View Post
    +1
    I just fixed it. Have to make a small batch file to make it work under Vista. I called mine RUN.BAT -- place it in the same folder as UT3Conveter.jar...

    Code:
    java -jar UT3Converter.jar
    That's weird, i'm running on Vista too and i didn't have to make a batchfile.I just had to double-click and that's all!

    Quote Originally Posted by Widz View Post
    any chance you could fidn a way to convert static mesh packages? ctf face classic is made 50% fo them , and they wont export from 2k4 UED :/ only as .usx which ut3 wont accept
    i'm currently working on it. The script would extract all staticmeshes and textures needed for the map on a separate folder but can't find a way for the moment to automatically creates the .upk packages with the staticmeshes and the textures in it with the ut3.exe program so user would have to furthermore import manually all staticmeshes and textures. Moreover i don't think i can create automatically Materials from textures but i'll give it a try.
    Last edited by xtremexp; 12-01-2007 at 04:05 AM.
    UT3 PlayerName: Solarsys

  36. #36
    MSgt. Shooter Person
    Join Date
    Jul 2006
    Location
    Edmonton, AB
    Posts
    104
    Gamer IDs

    Gamertag: Sjosz

    Default

    Guess I'll be the (only) person to say that I find it a shame this tool is here. Porting maps'll never get you the result you'd want when you're looking to retain gameplay and such. Remakes are not ports, and ports generally suck when movement etc changes. But that's just my opinion.

    EDIT: Even for approximate blueprinting a level, it's a shame. People get lazy and don't appreciate all the effort gone into making levels. (/rant)
    Last edited by Sjosz; 12-01-2007 at 10:01 AM.

  37. #37

    Default

    But if you spent months and months of your time working on a 2k4 map and had the game play and brushes exactly where you want them, having a tool to move that part of the work over into UT3 is a great thing.

    Remake or port it matters not. If someone likes their map they should be able to reuse their framework from 2k4, 2k3 or 99 without spending another 30 hours of their life doing it all over again from scratch.

    Although I do think it is important to redo textures, lighting and meshes. My only comment is move what is needed, but do it right and make it look good.

    Nice work on this tool. It is appreciated.
    What we do in life echoes in eternity.

    DM-Agony3-SE

  38. #38
    MSgt. Shooter Person
    Join Date
    Mar 2007
    Posts
    59

    Default

    PWN! Dling! A great tool, ty for this.

    LordStrider is right on though. Gives mappers a good start on remaking a map, but it still needs to be optimized/ brought up to ut3 visual quality.
    Last edited by porcup!ne; 12-01-2007 at 12:51 PM. Reason: added thought.

  39. #39
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Posts
    92

    Default

    Quote Originally Posted by xtremexp View Post
    Check that you have the latest version of Java installed: 1.6 version.
    Also check you have kept the folder structure.
    There is 2 files
    /UTConverter.jar
    /lib/swing-layout-1.0.jar

    If you don't have swing-layout-1.0.jar in the lib folder, the program won't start.
    Which computer do u have ? Windows/Linux?
    sorry for the delay, I am using Microsoft Windows Vista 64-Bit; do I extract it into the Java folder? Or make its own folder? I did both using the structure you mentioned and it doesn't work, I am also using Java 6.0.3.

  40. #40
    MSgt. Shooter Person
    Join Date
    Dec 2006
    Posts
    482

    Default

    Quote Originally Posted by Xzodus View Post
    sorry for the delay, I am using Microsoft Windows Vista 64-Bit; do I extract it into the Java folder? Or make its own folder? I did both using the structure you mentioned and it doesn't work, I am also using Java 6.0.3.
    Just decompress the files where u want:
    so you should have these files:
    /MyFolder/UTConverter.jar
    /MyFolder/lib/javaxwing.jar

    then double click on UTConverter.jar
    if u it doesn't launch make a run.bat file (with notepad):
    then add this:
    java -jar UTConverter.jar
    save this file in "MyFolder"->/MyFolder/run.bat
    then execute run.bat
    shoud work.
    hmm and about vista 64 bits well dunno how it works with 64bits OS.
    UT3 PlayerName: Solarsys


 
Page 1 of 17 12311 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.