I am wondering how large of an undertaking this would be for a fairly novice programmer. I'm actually a third year design student at UAT using this as a level design package; however, a few other students any myself are currently considering a Paintball mod. The first thing we want to do, so we can start testing the levels in a fairly "real" setting, is to create a new gametype.
X minute matches (total match time)
Y minute rounds (time for individual rounds)
No respawns in between rounds similar to Counter-Strike; once you die, you wait for the round to complete.
On paper it sounds like "thats it?," in reality - two of us have enough programming knowledge to work with the engine by example easily enough, just wondering if this type of modification would be a serious undertaking - or if it is something that an expert Unrealscript programmer could probably knock out in a day or so.
EDIT: A second thing that we would like to add would be a single-flag CTF mode. Meaning, instead of Red team bring Blue flag back to their base - there would be a red team, a blue team, and a white flag - both teams fight for the white flag and attempt to bring it back to their base.