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  1. #1
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    Default Painting vehicles

    I was wondering is there a way to make a custom color hud for vehicles so you can use like a color pallette to select colors and apply them to a vehicle like they do in some car games(maybe i should say like painting them). I noticed there is a color pallete type thing in ut3 yet the textures for vehicles still use a uv map. is there some way to do this, maybe i am over complicating it, not sure. I am nub by way and tried this in ut2004, but couldn't figure out a way to do it without making lots of uv maps and textures and then they were only placeable. Mainly i want a way to customize vehicles through coloring them the way you want in a mod, not regular ut3.
    Last edited by slinky3761; 11-27-2007 at 07:06 PM.

  2. #2
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    Default

    nope, you probably would have to subclass your vehicle and apply the texture in default properties, then make a mutator to place it in map inplace of another vehicle
    Played Since UT99 Demo
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  3. #3
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    Default Hello

    Yeah had same problem in ut2004. Seems like there be a way to do it in here since there are so many ways to work with textures, the main problem is the uv maps i guess. I thought of using projectors to do it but not sure how, as i said i am nub though. Seems like that would work somehow.
    Last edited by slinky3761; 11-27-2007 at 07:48 PM.

  4. #4
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    Default

    Bit of an old thread bump, but you should be able to use a mutator and apply custom materials to the vehicle, without the need to subclass it.

    A colour pallet was mentioned - this is something I have not seen, anyone forward me to what's being mentioned?

  5. #5
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    Default Hello

    I was talking about like the material an light modifier. it is a colour pallet in ut they had it in ut2004 and have a kismet type version in ut3. Not sure how to use it though for what i am looking to do.

    If you know a way to make a mutator please let me know i have been wanting to do this since ut2004. thanks
    Last edited by slinky3761; 12-15-2007 at 07:37 PM.

  6. #6
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    Default

    I'll be writing a tutorial (hopefully soonish, I've been horribly busy lately) on changing materials in game that should get you started.

    I'm still not sure what you're talking about with a colour pallet?

    Edit: I think I know what you mean now; the colour picker that's found in certain parts of UnrealEd. That colour picker isn't accessible without access to the native source, I'm afraid; I don't think it could be used.
    Last edited by ambershee; 12-17-2007 at 04:28 AM.

  7. #7
    MSgt. Shooter Person
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    Default Hello

    Edit: I think I know what you mean now; the colour picker that's found in certain parts of UnrealEd. That colour picker isn't accessible without access to the native source, I'm afraid; I don't think it could be used.
    Yeah, that is a shame really. (That is one i ment.)

  8. #8
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    No worries. I recently stumbled upon the mathematics for converting 'hue' values to RGB, meaning you could do it with a slider. Alas, I'm still struggling with my own UI issues before I can get an example up and running

  9. #9
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    Default Hello

    That be great and much appreciated. Where about is that math maybe i can look at it also.
    Another idea could you use a TexturePaletteLoop ut2004 had this and i thought that maybe you could use it somehow . Maybe i am far fetched on this, but seems like it can change light values in a texture. I wish i wasn't so nubbish.lol
    Last edited by slinky3761; 12-20-2007 at 03:55 AM.

  10. #10
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    http://en.wikipedia.org/wiki/Hue has some of the basic math in it. Of course the trick is writing a quick algorithm to implement it

  11. #11
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    Default Hello

    Funny thing is i looked at that exact wiki page after you suggested the hue and rgb thing. I like the way you think. lol Thanks alot, you drove me i think in the right direction. I really appreciate your help. Thanks

    This is that TexturePaletteLoop thing i was talking about. http://udn.epicgames.com/Two/Special...gFeatures.html
    Last edited by slinky3761; 12-20-2007 at 10:48 AM.

  12. #12
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    Looking up UE2 graphical features isn't particularly helpful for UT3; a lot has changed since then.

  13. #13
    MSgt. Shooter Person
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    Default Hello

    Yeah i know i was just seeing how it could have been done in ut2004 also, as an example to your input. Just wanted you to know what i was talking about i guess, in otherwords. I was confusing i see. oops. I just was trying to figure out it in there and to show it could be done there also.

    And the game type is still very popular in ut2004 still, till we get the ut3 version going.
    Last edited by slinky3761; 12-20-2007 at 11:18 AM.


 

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