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  1. #1
    MSgt. Shooter Person
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    MAP-CTF CTF-Orbital-2007 [DOWNLOAD - DONE]

    Name: CTF-Orbital2007
    Version: Version 2 (updated on 2007.12.15)
    Compatibility: UT3
    Description: Its Orbital2 for UT3, yeay! ;D
    Screenshots:


    More screenshots here:
    DOWNLOAD http://www.hkant.de/omleved/ UPDATED VERSION 2 IN THE ZIP FILE
    Maps -> download "here"

    (The files go in your "documents" -> My Games\Unreal Tournament 3\UTGame\Published\CookedPC\Maps)
    Last edited by NEcRo-; 12-15-2007 at 10:52 AM.

  2. #2
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    not bad, i suppose it is very beta though
    Played Since UT99 Demo
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  3. #3
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    Quote Originally Posted by VerteX View Post
    not bad, i suppose it is very beta though
    Maybe thats why its in the beta beta forums

  4. #4
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    Not to be too critical, but if its going to look identical to the UT2004 version, what's the point? It'll look like a sore thumb. You should give it a UT3 style and adjust the layout for the new gameplay imo.
    ziadoz

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  5. #5
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    Of course its not done, only the layout is ;P

  6. #6

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    not bad, keep going dude

  7. #7
    Boomshot
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    Heh.. Orbital was garbage in UT2003/4.. If you're going to remake one, do the original UT version.
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  8. #8

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    Quote Originally Posted by Apathy View Post
    Heh.. Orbital was garbage in UT2003/4.. If you're going to remake one, do the original UT version.
    Going to have to agree here, I enjoyed the UT version a lot more.

    What you've got looks okay, though, good luck with it. Hope you can get it to play well without the mario jump.

  9. #9
    Redeemer
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    You need to go back to the original UT99 map and design a new version based on an identical LAYOUT. The 2k4 orbital was a significant step backwards from the original one in terms of layout and gameplay. Graphics only go so far.

    EDIT: Looks like there have been lots of people already saying this in this thread. Follow that advice and load up the original UT99 map....PLEASE. If you don't someone else will anyway and your map will be far less popular.
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  10. #10

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    Sorry, but this is remake of Orbital2 from UT200x
    Original Orbital Station had more interesting layout.
    Cover my back — I'm cooking PELMENI!

  11. #11
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    Indeed, so it says in the description ^^
    "Here is my very first preview of my conversion from UT2k4's Orbital to UT3!"

  12. #12
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    I liked the 2k4 Version so good luck :thumbs up:

  13. #13
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    We need the UT99 Orbital version.

  14. #14
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    ya i can reply to threads! PS don't remake the godawful version in 2k4 :|

  15. #15

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    Glad to hear that an Orbitalk-2k4-2 is in the works for UT3.

    However, I suspect that the UT99 pro community is going to hope for a UT99-Orbital-2.

  16. #16

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    Looking really nice. Any idea when you will have a functional beta to test?
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  17. #17
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    Maybe tomorrow

  18. #18
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    I've enjoyed Orbital2 in ut2k4, and it will be great to see (and play ofc) it again in UT3. Good luck Necro.

  19. #19
    Redeemer
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    I get the feeling a lot of people defending the 2k4 version have never played the original from 99...

    You may have "liked" or "enjoyed" the 2k4 version, but the UT99 version was freaking AWESOME. It was one of the best CTF maps ever made in my humble opinion.
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  20. #20

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    bizzity bump
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  21. #21
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    Im going to release the beta of this map today, atm Im adding only minor details like lifts, textures, weapons and deco.

  22. #22
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    Looks like its coming together quite nicely.
    "Yes, BattleFront 2 looks cool. However, the ability to capture a command post is insignificant next to the power to capture an entire planet."

    Avid supporter of RuneStorms "Ballistic Weapons" mod.

    Project Leader of UT3Dom (Domination).

  23. #23

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    Quote Originally Posted by NEcRo- View Post
    Im going to release the beta of this map today, atm Im adding only minor details like lifts, textures, weapons and deco.
    Yay, can't wait. Is that glass on the bottom middle area?
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  24. #24

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    look...color!

  25. #25
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    Download link added!
    (first page)

  26. #26
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    ran a few run thrus seems ok. Never played 2k* version of orbital but i have one quesion. Does this version only have shock rifle ammo but no shock rifle or am i mistaken?

  27. #27
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    I placed 2 shockrifles, no idea why they disappeared

  28. #28
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    Rename it Orbital3 and these "remake it like UT99 Orbital" people will go away. I played a lot of instagib on the UT2003/UT2004 Orbital2 map and I think the layout is great. Aside from the obviously missing things like lifts and the proper sounds when walking through different surfaces/substances I only disliked a couple things.

    I felt the area below the rocket gun platform was too "smashed". Walking under this area it seems too tight....ceiling too low type of thing. Also it felt like the "ceiling" needed to be raised a bit above the whole green fluid/goo area. Both of those spots just seemed a little cramped. Personally I think you're off to an awesome start, keep it up.

  29. #29

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    I like the addition above flak and it feels just about the right size. I look forward to a version with collision and lifts to give it a go. These would be my suggestions to make this map a success.

    Missing health in flagroom, link.

    Have you thought about placing boots somewhere in the middle? Ala OrbitalClassic. This may ruin the map, but its an interesting concept.

    Some corners feel a bit too dark. Mainly upper pulse side and some out in mid.

    Alignment issue wall to floor across from armor in lower flak area, both bases.

    Coming out of base low to right there is a goofy box that blocks the path, I assume thats not meant to be there cause its too impeding.

    The middle walkways on the sides often have issues where you cannot cross them by walking and have to jump over the cracks. I assume when you work on collision this would be fixed, but just wanted to give you the heads up.

    Coming in the base low from shock where the lift will be going to flag, if you stand on the high outside curbs and run you are pushed off by wall above you that comes down. This should allow you to walk purely across up against the facing wall so you can piston up to the main flag area. Just too cramped I suppose. I consider this to be a fairly large flaw compared to the original version and hurts the overall flow quie a bit. I am not sure if I feel like the entire area here is slightly off. The floor beneath the rockets also seems so close to the walkway above. A double jump causes you to get caught on it.

    Hopefully you take all these constructively cause it has a lot of potential. I will keep running around and search for more suggestions. If you want any more help testing or anything feel free to contact me in irc or via email.
    Last edited by zax; 12-01-2007 at 09:12 PM.
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  30. #30
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    Quote Originally Posted by dura1198 View Post
    Rename it Orbital3 and these "remake it like UT99 Orbital" people will go away. I played a lot of instagib on the UT2003/UT2004 Orbital2 map and I think the layout is great.
    No, he'd have to rename it Orbital2 not 3. Orbital2 was in 2k3/2k4.

    THIS is not CTF-Orbital. Orbital2 was a sad abortion of the original Orbital concept and it never took off at all....mainly because it sucked. It's pretty much rare to find anyone sticking around to play it online.
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  31. #31
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    Quote Originally Posted by Hickeroar View Post
    No, he'd have to rename it Orbital2 not 3. Orbital2 was in 2k3/2k4.

    THIS is not CTF-Orbital. Orbital2 was a sad abortion of the original Orbital concept and it never took off at all....mainly because it sucked. It's pretty much rare to find anyone sticking around to play it online.
    Look man he is not remaking the one from UT99 so please stop bringing that up on this thread please. We all know how you feel by now. Maybe if you want the UT99 version so badly you should learn to map yourself and remake it yourself instead of bothering someone who has already stated what they are doing. You don't have to play it or download it you know ... there were plenty of us who liked the UT04 version and we are glad he is remaking THAT version.

  32. #32
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    I guess elevators are going at either end near the flag?

  33. #33
    MSgt. Shooter Person
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    New screenshots, yeay!

  34. #34
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    ya!!!!!!!!!!!!

  35. #35
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    Quote Originally Posted by Hickeroar View Post
    No, he'd have to rename it Orbital2 not 3. Orbital2 was in 2k3/2k4.

    THIS is not CTF-Orbital. Orbital2 was a sad abortion of the original Orbital concept and it never took off at all....mainly because it sucked. It's pretty much rare to find anyone sticking around to play it online.

    Speak for yourself. Our clan played a ton of Orbital2 and yes i'm aware it was 2k3/4. Orbital3...UT3....with me yet? Probably not so go play Orbital on UT99.

  36. #36
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    Quote Originally Posted by Hickeroar View Post
    I get the feeling a lot of people defending the 2k4 version have never played the original from 99...

    You may have "liked" or "enjoyed" the 2k4 version, but the UT99 version was freaking AWESOME. It was one of the best CTF maps ever made in my humble opinion.
    I have the feeling that some people idealize every part of UT99 while mixing UT2004 with dust just because it's not the same. I've played UT version a lot and I DO enjoy Orbital 2 more. Believe it or not, but some people have a different opinion than yours.

  37. #37

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    very nice! keep up the good work ^^

  38. #38
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    Good times. Will give my harshest critiques when I've played it, cheers.

  39. #39
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    loved orb2 in 2k3 i'd like to see it again even tho i guess u'd have to adjust a few things considering the movement and gamespeed are different now.

  40. #40
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    http://hkant.de/UT3/Orbital2007.jpg

    Last update before the release, Im aiming a Friday or Saturday, depends on the bugs :P


 
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