Just wondering if there has been any developments recently.
I have been using the beta drivers with xram disabled for sometime now without any problems, but would ideally like to have xram enabled.
Just wondering if there has been any developments recently.
I have been using the beta drivers with xram disabled for sometime now without any problems, but would ideally like to have xram enabled.
copy wrapoal.ddl and openal32.dll from windows\system32 to ut3 folder ;>
fixed issue for me atleast.
make sure you have installed latest openal installer first tough before doing so.
Since the v2.0 and the Titan Pack, I do not have anymore crash (I played more than 10 hours, and no crash), and I use the original UT3 dll, I'm using UT3 with Steam.
Am I the only one that the v2.0 seems to have corrected the X-Fi problem ?
My X-Fi audio card is the X-Fi Elite Pro.
fantasÿ dogma - Up to the end of the dream...
I was waiting to comment on this, I was a bit afraid that I would jinx a good thing.
After the update, my system hasn't had a crash due to audio either, but there are a couple of maps that typically crashed UT3 rather quickly that I haven't tried yet. Keepin' my fingers crossed tho!![]()
This is probably a bit premature, since I've only played UT3 v2.0 for about one hour. But during that hour I experienced no crashes. I have the X-Fi Titanium Fatality Pro card and the official drivers installed. My X-ram is enabled. Previously, I couldn't play for more than about 10 or 15 minutes without a game crash.
Another forum mentioned a new official Creative driver release today. Has anybody also installed that along with v2.0 of UT3?
Hello all,
can someone post their ini's for a working XFI Titanium ?
I just installed it yesterday.
works great in windows, I installed dolby & DTS along with the drivers and console launcher.
As soon as I start ut3, it freezes at the splash screen while tying up the CPU.
Using the bUseSound=false trick gets me back into ut3.
Disabling the Hardware OpenAL in game and re-enabling bUseSound=True in UTEngine gets me into game with sound for the opening videos...and then no sound ingame.
I notice in Launch Log that the engine doesnt even say Init: loading audio device when I have sound enabled.
Since it's an XFI Titanium, it has no XRam.
Launch.log
Code:Log: Log file open, 03/17/09 14:32:57 Init: Version: 3797 Init: Epic Internal: 0 Init: Compiled: Mar 3 2009 09:00:27 Init: Command line: Init: Base directory: C:\Program Files (x86)\Unreal Tournament 3\Binaries\ Init: Character set: Unicode Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCompat.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTMapLists.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTVote.ini Log: Deleting old log file Launch-backup-2009.03.17-14.32.57.log Init: Computer: SLASH2 Init: User: JunGLe Init: CPU Page size=4096, Processors=4 Init: High frequency timer resolution =14.318180 MHz Init: Memory total: Phys=4192440K Pagef=4194303K Virt=4194176K Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 Init: WinSock: I am Slash2 (192.168.0.199:0) Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. Init: Object subsystem initialized Init: Startup System Settings: Init: System Settings: Init: StaticDecals=true Init: DynamicDecals=true Init: DynamicLights=false Init: DynamicShadows=false Init: LightEnvironmentShadows=false Init: CompositeDynamicLights=false Init: DirectionalLightmaps=true Init: MotionBlur=false Init: DepthOfField=true Init: Bloom=true Init: QualityBloom=true Init: Distortion=false Init: DropParticleDistortion=true Init: SpeedTreeLeaves=true Init: SpeedTreeFronds=true Init: OnlyStreamInTextures=false Init: LensFlares=true Init: FogVolumes=true Init: FloatingPointRenderTargets=true Init: Trilinear=false Init: OneFrameThreadLag=false Init: UseVsync=false Init: UpscaleScreenPercentage=true Init: Fullscreen=true Init: AllowD3D10=true Init: EnableHighPolyChars=false Init: SkeletalMeshLODBias=1 Init: ParticleLODBias=1 Init: DetailMode=1 Init: ShadowFilterQualityBias=0 Init: MaxAnisotropy=4 Init: MaxMultisamples=1 Init: MinShadowResolution=32 Init: MaxShadowResolution=512 Init: ResX=1680 Init: ResY=1050 Init: ScreenPercentage=100.000 Init: SceneCaptureStreamingMultiplier=1.000 Init: FoliageDrawRadiusMultiplier=0.500 Init: ShadowTexelsPerPixel=2.000 Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Vehicle: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0) Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Init: Friendly System Settings: Init: TextureDetail=Level3 Init: WorldDetail=Custom Init: bUseVSync=0 Init: bUseMSAA=0 Init: ScreenPercentage=100 Init: UpscaleScreenPercentage=1 Init: ResX=1680 Init: ResY=1050 Init: Fullscreen=1 Init: AllowMotionBlur=0 Init: OS stats: Init: Windows Vista Service Pack 1 Init: RemoteDesktop=0 Init: Memory stats: Init: Physical: 4094MB Init: Virtual: 4095MB Init: PageFile: 4095MB Init: CPU stats: Init: MeasuredPerformanceTime: 311.845 (stored result) Init: Hyperthreaded: 1 Init: NumProcessorsPerCPU: 1 Init: NumLogicalProcessors: 4 Init: NumPhysicalProcessors: 4 Init: MaxSpeed: 3005 Init: CurrentSpeed: 3005 Init: CoresPerProcessor: 4 Init: IsOnBattery: 0 Init: BatteryLevel: -1 Init: Manufacturer: Intel Init: CPUName: INTEL Pentium-III Init: L1CacheSize: 32 Init: L2CacheSize: -1 Init: Architecture: x86 Init: GPU stats: Init: VendorID: 000010DE Init: DeviceID: 000005E1 Init: DriverVersion: 7.15.11.8206 Init: DeviceName: NVIDIA GeForce GTX 280 Init: DriverName: nvd3dum.dll Init: PixelShaderVersion: 3 Init: VertexShaderVersion: 3 Init: VRAMQuantity: 1024 Init: DedicatedVRAM: 1010 Init: AdapterCount: 1 Init: SupportsHardwareTnL: 1 Init: GPU DeviceID not found in ini. Init: Machine detected compatibility level: Composite: 4. CPU: 5. GPU: 4. Init: Previous detected compatibility level: Composite: 4. CPU: 5. GPU: 4. Log: Initializing FaceFX... Log: FaceFX initialized: Log: version 1.710000 Log: licensee Unreal Engine 3 Licensee Log: project Unreal Engine 3 Project Log: Preloading (default) startup map UTFrontEnd Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int Log: A mod has been loaded via file 'LocalShaderCache-PC-D3D-SM3', award progress has been disabled... Log: Loaded shader cache LocalShaderCache-PC-D3D-SM3.CacheObject: 6380 shaders(0 legacy, 0 redundant), 1250 materials Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 24748 shaders(0 legacy, 1338 redundant), 2548 materials Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGame.int Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeapon.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCustomChar.ini Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTMap.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeb.ini Log: GConfig::Find has loaded file: ..\Engine\Localization\int\OnlineSubsystemGameSpy.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameContent.int Log: 99894 objects as part of root set at end of initial load. Log: 0 out of 0 bytes used by permanent object pool. Log: Initializing Engine... Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTEditor.int Init: UEngine initialized Log: Looking for DLC...
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UTEngine.ini
Code:[WinDrv.WindowsClient] ;AudioDeviceClass=ALAudio.ALAudioDevice AudioDeviceClass=Engine.AudioDevice MinAllowableResolutionX=0 MinAllowableResolutionY=0 MaxAllowableResolutionX=0 MaxAllowableResolutionY=0 MinAllowableRefreshRate=0 MaxAllowableRefreshRate=0 ParanoidDeviceLostChecking=1 AllowJoystickInput=0 [ALAudio.ALAudioDevice] MaxChannels=32 UseEffectsProcessing=False TimeBetweenHWUpdates=15 MinOggVorbisDurationGame=20 MinOggVorbisDurationEditor=4 ;DeviceName=Hardware OpenAL DeviceName=Generic Software [Engine.AudioDevice] SoundGroups=(GroupName=Ambient,Properties=(Volume=0.24)) SoundGroups=(GroupName=Announcer,Properties=(Volume=1,bAlwaysPlay=1,bNoReverb=TRUE)) SoundGroups=(GroupName=Briefing,Properties=(Volume=1,bAlwaysPlay=1,bIsUISound=TRUE)) SoundGroups=(GroupName=Character,Properties=(Volume=1)) SoundGroups=(GroupName=Cinematic,Properties=(Volume=1,bNoReverb=TRUE)) SoundGroups=(GroupName=CinematicDialog,Properties=(Volume=1)) SoundGroups=(GroupName=Dialog,Properties=(Volume=1),ChildGroupNames=(StoryDialog,CinematicDialog,Taunts,Briefing)) SoundGroups=(GroupName=Item,Properties=(Volume=1)) SoundGroups=(GroupName=Master,Properties=(Volume=1),ChildGroupNames=(SFX,Cinematic,Music,Announcer,VoiceChat,Dialog,MovieEffects,MovieVoice,UI)) SoundGroups=(GroupName=MovieEffects,Properties=(Volume=1)) SoundGroups=(GroupName=MovieVoice,Properties=(Volume=1)) SoundGroups=(GroupName=Music,Properties=(Volume=1,bNoReverb=TRUE,bAlwaysPlay=1)) SoundGroups=(GroupName=SFX,Properties=(Volume=1,bNoReverb=TRUE),ChildGroupNames=(Character,Item,Stinger,Vehicle,Weapon)) SoundGroups=(GroupName=Stinger,Properties=(Volume=1,bNoReverb=TRUE)) SoundGroups=(GroupName=StoryDialog,Properties=(Volume=1)) SoundGroups=(GroupName=Taunts,Properties=(Volume=1)) SoundGroups=(GroupName=UI,Properties=(Volume=1,bNoReverb=TRUE,bIsUISound=TRUE)) SoundGroups=(GroupName=Vehicle,Properties=(Volume=1)) SoundGroups=(GroupName=VoiceChat,Properties=(Volume=1,bNoReverb=TRUE)) SoundGroups=(GroupName=Weapon,Properties=(Volume=1)) SoundGroupEffects=() SoundGroupEffects=(GroupEffect=((GroupName=Weapon,PitchAdjuster=0.4),(GroupName=Ambient,PitchAdjuster=0.4),(GroupName=Character,PitchAdjuster=0.4), (GroupName=Item,PitchAdjuster=0.4),(GroupName=Vehicle,PitchAdjuster=0.4)))
ASUS Maximus Formula | Intel Core2 Extreme QX9650 | nVidia GTX280 OCX4GB OCZ DDR2-1150 PC2-9200 Reapers | Thermochill/Swiftech/D-Tek W/C
I'm sorry to report that I have played UT3 online more extensively now (with the latest official Creative drivers) and the UT3.exe crash is still present. It seems like the very same X-ram/OpenAL crash that I was experiencing before. It may take a little longer to happen than previously, but it still is happening regularly whenever I play the game. Bugger! Will this never be fixed?
My SB-XFI on OpenAl w/o x-ram still crashes,so it's not just those running x-ram.Mine has done this since the beginning of UT3 on OpenAl.Even tried a fresh install when 2.0 was released.
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Uggghh..fixed the last X-FI Titanium issue, which had to do with Vista Speaker properties ( bit depth selection wasn't compatible with the device, lowered it and was able to get in to the game and play without crashes with Blacksite OAL dll's installed ), NOW....IT'S A CLEAN REFORMATTED INSTALL AND CRASHING THE GAME on Vista X64. I am using the latest X-Fi drivers with the Disble XRam registry dword.
A couple of funny thing I noticed in UT3 Launch.log :
Init: ALAudio device requested :
Init: ALAudio device opened : SB X-Fi Audio [0001]
Init: AL_VENDOR : Creative Labs Inc.
Init: AL_RENDERER : SB X-Fi Audio [0001]
Init: AL_VERSION : OpenAL version 1.1
Init: AL_EXTENSIONS : EAX
EAX1.0
EAX2.0
EAX3.0 <-------------------------X-Fi Titanium is EAX 5.0 !!!
Init: Device supports: ALC_EXT_EFX
Init: Found EFX extension with 0 effect slots and 1 potential sends <----ZERO ?
Init: ...'reverb' supported
Init: ...'low pass filter' supported
Init: ...failed to initialise EFX (reverb and low pass filter)
Init: XRAM : NO
Init: ALAudioDevice initialized.
Hmmmmm... If I recall, when I used the Blacksite OpenAL & Wrapoal dll's in ut3 binaries folder, it requested "Generic Software" but it found 2 effect slots. They didn't crash UT3 for the short while I tried them ( previous reformat 3 days ago, with different x-fi symptoms ) nor did EFX fail to initialize.
Should I set "DisablXRAMOnASIO" to 1 in registry ? ( no xram here ) as these drivers have that registry dword even though I dont have XRam.
System Specs:
ASUS Maximus Formula X38/ICHR 9 | Intel Core2 Quad Extreme QX9650 | BFG GTX280 OCX
4GB OCZ DDR2-1150 PC2-9200 Reapers
Any help would be greatly appreciated, I already sufered through using the X-Fi Platinum (in the useless parts bin) crashing UT3.
Last edited by Jungle+=; 03-25-2009 at 10:34 PM.
ASUS Maximus Formula | Intel Core2 Extreme QX9650 | nVidia GTX280 OCX4GB OCZ DDR2-1150 PC2-9200 Reapers | Thermochill/Swiftech/D-Tek W/C
With lastest x-fi drivers (i got a fatal1ty champion edition with xram) and patch 2.0 of the game, in no crashing anymore :-)
Jungle+=, the registry hack for disabling X-ram apparently only works if you have installed the Creative beta drivers, not the official drivers. Read the fourth post on this page. I asked the question.
http://forums.creative.com/creativel...cending&page=4
Hmmmm.. So the March 11 XFTI_PCDRV_LB_2_17_0006.exe Drivers have the registry Dword, but doesnt have the right tweaks in the driver?
I found this in the registry:
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Contro l\Creative Tech\Driver\PCI&VEN_1102&DEV_000B DisableXRAMOnASIO
ASUS Maximus Formula | Intel Core2 Extreme QX9650 | nVidia GTX280 OCX4GB OCZ DDR2-1150 PC2-9200 Reapers | Thermochill/Swiftech/D-Tek W/C
I'm not absolutely sure about the latest official drivers, those that came out around 3/11/2009. I asked the question about the previous official drivers which were a bit older. At that time you needed to use the beta in order to disable X-ram.
Ok...here is a list of various test launch log results for audio. On my previous reformatted DEFAULT install, the engine recognized 2 EFX slots... ( too bad that the x-fi driver crashed every OTHER app in Vista at that point)
By the way, my PCI-E Titanium fully suppports Eax 5.0, and I'm using the latest ( Mar 11) drivers.
Does ANYONE have a clue as to why the engine has decided to not recognize the Titanium's Supported Extensions?Code:Launch-NO generic hardware software ini tweak-Default Init: ALAudio device requested : Init: ALAudio device opened : SB X-Fi Audio [0001] Init: AL_VENDOR : Creative Labs Inc. Init: AL_RENDERER : SB X-Fi Audio [0001] Init: AL_VERSION : OpenAL version 1.1 Init: AL_EXTENSIONS : EAX EAX1.0 EAX2.0 EAX3.0 Init: Device supports: ALC_EXT_EFX Init: Found EFX extension with 0 effect slots and 1 potential sends Init: ...'reverb' supported Init: ...'low pass filter' supported Init: ...failed to initialise EFX (reverb and low pass filter) Init: XRAM : NO Init: ALAudioDevice initialized. Launch-generic software tweak Init: ALAudio device requested : Generic Software Init: ALAudio device opened : Generic Software Init: AL_VENDOR : Creative Labs Inc. Init: AL_RENDERER : Software Init: AL_VERSION : 1.1 Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE Init: Device supports: ALC_EXT_EFX Init: Found EFX extension with 1 effect slots and 1 potential sends Init: ...'reverb' supported Init: ...'low pass filter' supported Init: XRAM : NO Init: ALAudioDevice initialized. Launch-generic hardware tweak Init: ALAudio device requested : Generic Hardware Init: ALAudio device opened : Generic Software Init: AL_VENDOR : Creative Labs Inc. Init: AL_RENDERER : Software Init: AL_VERSION : 1.1 Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE Init: Device supports: ALC_EXT_EFX Init: Found EFX extension with 1 effect slots and 1 potential sends Init: ...'reverb' supported Init: ...'low pass filter' supported Init: XRAM : NO Init: ALAudioDevice initialized. Blacksite OpenAL, Wrapoal dll's used, NO Genreric tweak in ini Init: ALAudio device requested : Init: ALAudio device opened : Generic Software Init: AL_VENDOR : Creative Labs Inc. Init: AL_RENDERER : Software Init: AL_VERSION : 1.1 Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE Init: Device supports: ALC_EXT_EFX Init: Found EFX extension with 1 effect slots and 1 potential sends Init: ...'reverb' supported Init: ...'low pass filter' supported Init: XRAM : NO Init: ALAudioDevice initialized. Hardware OpenAL set to "off" Blacksite dll's Init: ALAudio device requested : Generic Software Init: ALAudio device opened : Generic Software Init: AL_VENDOR : Creative Labs Inc. Init: AL_RENDERER : Software Init: AL_VERSION : 1.1 Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE Init: Device supports: ALC_EXT_EFX Init: Found EFX extension with 1 effect slots and 1 potential sends Init: ...'reverb' supported Init: ...'low pass filter' supported Init: XRAM : NO Init: ALAudioDevice initialized. Hardware OpenAL set to "off" Original OpenAL dll's Init: ALAudio device requested : Generic Software Init: ALAudio device opened : Generic Software Init: AL_VENDOR : Creative Labs Inc. Init: AL_RENDERER : Software Init: AL_VERSION : 1.1 Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE Init: Device supports: ALC_EXT_EFX Init: Found EFX extension with 1 effect slots and 1 potential sends Init: ...'reverb' supported Init: ...'low pass filter' supported Init: XRAM : NO Init: ALAudioDevice initialized.
Last edited by Jungle+=; 03-26-2009 at 04:56 PM.
ASUS Maximus Formula | Intel Core2 Extreme QX9650 | nVidia GTX280 OCX4GB OCZ DDR2-1150 PC2-9200 Reapers | Thermochill/Swiftech/D-Tek W/C
I have no clue as to why your getting those results. I know your using Vista and that may be the issue. I'm using XP SP3, and the latest non-beta Creative drivers with UT3 2.0 and my log shows;
I have been a bit reluctant to post this, (I was afraid that as soon as I posted anything I would start crashing again). When 2.0 came out, I did a complete fresh install of UT3, immediately updated to 2.0 and I haven't crashed yet! NOT EVEN ONCE!Code:Init: ALAudio device requested : Init: ALAudio device opened : SB X-Fi Audio [0001] Init: AL_VENDOR : Creative Labs Inc. Init: AL_RENDERER : SB X-Fi Audio [0001] Init: AL_VERSION : OpenAL version 1.1 Init: AL_EXTENSIONS : EAX EAX1.0 EAX2.0 EAX3.0 EAX4.0 EAX5.0 Init: Device supports: EAX4.0 Init: Device supports: EAX-RAM Init: Device supports: ALC_EXT_EFX Init: Found EFX extension with 4 effect slots and 4 potential sends Init: ...'reverb' supported Init: ...'equalizer' supported Init: ...'low pass filter' supported Init: XRAM : YES Init: ALAudioDevice initialized.
Epic, what ever you did with the 2.0 update, all I can say is;
THANK YOU!!!!!
Core 2 Duo E9650 - Noctua NH-C12P
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X-Fi Titanium Fatal1ty <- Not UT3 Friendly!
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As far as I know, patch 2.0 automatically replaces the OpenAL32.dll with the wrap_oal.dll.
Check this out:
Install dir:
X:\...\Unreal Tournament 3\Binaries
If the OpenAL32.dll is 408 KB, it's the original file.
If it's only 112 KB, then you have the simple OpenAL file.
The simple OpenAL file prevents the crashes but the sound will not be high quality.
Greets
UT3 bug list (Version 2.2 - 10-09-22) -> Separate Internet site (Much better version!)
You are correct on the 112KB file with the 2.0 update, but I am showing the original UT3 OpenAL.dll shows as only being 113KB. The 2.0 version of wrap_oal.dll is 409KB and the original UT3 is 412KB. Both files show the same file version.
I will need to pay closer attention to the sound quality the next time I play.
Core 2 Duo E9650 - Noctua NH-C12P
ASUS Striker ][ Extreme - (2) evga 9800GTX KO
PC Power and Cooling 1KW - 2GB Patriot Viper PC3-12800
VelociRaptor 150GB - (2) Raptor 160GB - 1TB Samsung Spinpoint F1
LG GGW-H20L Blu-Ray - Plextor PX-716A
X-Fi Titanium Fatal1ty <- Not UT3 Friendly!
Silverstone TJ07 (mostly) Aluminum Case
Windows XP SP3
but it's finally over, correct? We are finally at the end of the pixel war between fast fixes stereo sound and all that crap? yay. let the surround sound wars begin... yay.. Though with how PCs are at the moment a 32 player game in most maps wont bring us a whole world of joy with surround.. since chances are our little offices and bedrooms wont help with the gun shots bouncing all over the room.![]()
I just installed UT3 black from steam and the game wouldnt even start. I then tried americas army 3 released just 2 days ago,which uses the same unreal engine and the same exact problem.
After long hours of research I have found out that its openal. I have an x-fi elite pro and vista 64. I tried the trick posted earlier in this thread and replaced the dll from my windows folder with the one in the UT folder and now everything works with both games.
So somewhere the problem still rears its ugly head and theres a great deal of suffering still happening. god have mercy on their souls
Openal update here![]()
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I'm not sure what is needed, the OpenAl installer for Windows? Is this needed if you have already installed Alchemy and you're running Vista? Your post is a little too brief.![]()
I'm running the latest Win7 64 bit drivers on my X-fi fatality with UT patched to 2.1. Not sure which did it but I'm not having any OpenAl issues anymore.
>Xeon X3350 @3.33 GHz >Asus X38 P5E >8 GB DDR2 @1000MHz 5-5-5-12 >X-fi Forte
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Well works for me![]()
Cr4zy.jW - Admin for Multiplay|Epic EU--
-- Homepage -- HOLP -- COMP -- binaryDMG -- Youtube -- Tutorials -- Textures --
-- WAR-Valley -- vCTF-Defection_SE -- WAR-Downtown_Necris 2.0 -- DM-Restrict -- DM-Faze -- DM-Z --
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-- Nyan Cat Redeemer
Well I get a little bit of crackling here and there, not bad though
Hi Everyone
Recently I have bought Sound Blaster X-Fi Titanium PCI-E OEM. This card has NO XRAM and I still experience OpenAl crashes. On average after 15 minutes of gameplay. Is there any hope for me to get it work properly?
Some most important details:
OS: WinXP 32 bit
X-fi Driver Version: XFTI_PCDRV_LB_2_17_0007.exe
OpenAL32.dll version: 6.14.357.22
wrap_oal.dll version: 2.1.8.1
Launch log when OpenAL32.dll is used:
Launch log when I change the name of wrap_oal.dll to OpenAL32.dll:Code:Init: ALAudio device requested : Init: ALAudio device opened : SB X-Fi Audio [0001] Init: AL_VENDOR : Creative Labs Inc. Init: AL_RENDERER : SB X-Fi Audio [0001] Init: AL_VERSION : OpenAL version 1.1 Init: AL_EXTENSIONS : EAX EAX1.0 EAX2.0 EAX3.0 EAX4.0 EAX5.0 Init: Device supports: EAX4.0 Init: Device supports: ALC_EXT_EFX Init: Found EFX extension with 4 effect slots and 4 potential sends Init: ...'reverb' supported Init: ...'equalizer' supported Init: ...'low pass filter' supported Init: XRAM : NO Init: ALAudioDevice initialized. Init: Client initialized
The workaround works - no crashes.Code:Init: ALAudio device requested : Init: ALAudio device opened : Generic Hardware Init: AL_VENDOR : Creative Labs Inc. Init: AL_RENDERER : Software Init: AL_VERSION : 1.1 Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE Init: Device supports: EAX4.0 Init: Device supports: ALC_EXT_EFX Init: Found EFX extension with 4 effect slots and 4 potential sends Init: ...'reverb' supported Init: ...'equalizer' supported Init: ...'low pass filter' supported Init: XRAM : NO Init: ALAudioDevice initialized.
It is 2010 know, and the issue was started back in 2007. More than 2 years have passed and the issue isn't still fixes neither by Epic nor Creative. What can I say? This is ridiculous, because UT III is still sold with "Sounds best with Sound Blaster X-fi" note on the box. I'm a software developer, working for a famous Norwegian company (guess which, shouldn't be hard, I'm using one of our products to browse the forum and write this post actually) and it is really sad for me that people of my profession treat their customers like that - simply cheat them. I wonder why Epic still hasn't been sued for the "Sounds best with Sound Blaster X-fi", if the bug is still present and the distributors keep misinforming the customers. It is obvious deception and I'm sure there are paragraphs on that. There is nothing wrong when the bug is difficult or simply it won't be profitable to fix it, but at least inform the customers properly and add software openal selection in UT III menu in the game, so people don't need to mess with file renaming LOL.
The overall sound quality with the workaround (second log), isn't that bad as some others claimed in that topic. I can distinguish the sound direction with high precision, bass redirection to subwoofer channel works properly (I have my sound card connected to Yamaha amplituner with 7 speaker columns connected, I use front pair as a bass output, the other are smaller and can't handle the bass). Sound is strong and satisfactory, better then with realtek high definition audio that I have on the mainboard. But still, I have paid for the Sound Blaster Card in order to use the hardware OpenAl, which is even better. Using the software rendered is very ugly workaround.
Please fix this issue ASAP. Until then I won't buy anything that comes from both Creative or Epic banner and I'll keep discouraging all their products at any opportunity.
Last edited by Fnts[PL]; 01-25-2010 at 05:30 PM.
Ok Probem is fixed for me, here's what I did.
download "oalinst"
from here, then install.
http://connect.creativelabs.com/open.../AllItems.aspx
go to:
C:\Program Files\Unreal Tournament 3\Binaries
then delete both:
wrap_oal.dll & OpenAL32.dll from
game seams to run perfectly with everything working.
Good Luck
up! in case of some news appears (i've tried the blackice files and sound is zzZZzz)...
I tried ur method phatnads, and it's still crashing, some others tried what he mentionned?
Hardware OpenAL still crashes UT3 to this very day, this issue should be solved and fixed by now! Its year 2010!
Even with UT3 v2.1, X-Fi Titanium Drivers v2.17.0007, OpenAL32.dll v6.14.357.25, and wrap_oal.dll v2.2.0.7. UT3 will still crash or hang within minutes to even a few hours of gameplay due to Hardware OpenAL. And gamers often get these two faulting module errors: msvcr80.dll and ut3.exe. This does not make any sense, particularly the msvcr80.dll file, since its part of .net framework, and ut3.exe is the actual executable for the game which obviously works.
Its been 391 posts and noone has done ANYTHING to fix this issue. Any such 'progress' was probably given up.
Gamers have complained about:
- The misleading 'Sounds Best on X-Fi' advertisements and marketing
- The need to support 5.1 surround speakers and EAX
- The inconvenience on the gamers where they have to swap files and so forth just to achieve some expected 5.1 'direct sound' simulation, moreover, it wont even work on Vista
- Also another inconvenience on gamers having to disable x-ram functionality via Beta drivers and Windows registry editing
- Most gamers would give up by now and just play it on stereo two channel, default 'generic software' device mode, this is not on.
- For some gamers, the Hardware OpenAL 'works' after some workarounds or for those 'apparently' with non-x-ram sound cards
- Even so, there was a previous post #389 where the gamer had a PCI-E X-Fi Titanium OEM sound card, which does not have x-ram according to Creatives' site and also since its not Fatality series, and yet the gamer still experienced crashes due to Hardware OpenAL.
This Hardware OpenAL does 'function', the sound plays out well and EAX is on at full quality, but what is the reason for causing UT3 to crash and hang after minutes of gameplay??? Despite Creative has managed to 'duplicate' the problem on their own PCs, despite the Senior Producer of Epic Games stating in a very early post that there was some 'progress' to a solution occuring.Yet, the issue remains unfixed and 'forgotten' or 'ignored', and from my experience, any such 'fix' has not been implemented.
I don't know what happened but this Hardware OpenAL issue has occurred since the Beta Demo of this game. And interestingly, after 5 patchs and a 're-enhancement' of this game (UT3 is Version 2.1, the new version upgrade was the opportunity to fix that OpenAL crash!!!), the Hardware OpenAL functionality that leads to an application crash remains an 'unsolved mystery'.
This is probably the last prime function that needs fixing via a patch or hotfix. And if it ever is fixed, you have practically a 'AAA' standard game product, finally fully functional as originally intended by the developers.
So will the Hardware OpenAL crash ever be fixed, bare minimum, despite hundreds of others have asked the same question for 2 years straight???
I realize that this is an archaic issue but I feel I should contribute anyway as it is, nonetheless, still going. First off, system specifications:
The game is perfectly stable when OpenAL is disabled. When I enable OpenAL, I experience the following symptoms:Code:Video Card: XFX ATI Radeon HD4670 1GB GDDR2 Sound Card: Creative Sound Blaster Audigy 2 ZS Speakers: Creative 5.1 Speakers Motherboard: ASUS M2N-SLI Deluxe Processor: AMD Athlon 64 X2 Dual-Core 4200+ RAM: 2048MB (2x102MB) OCZ PC6400 800MHz RAM OS: Windows 7 Home Premium x64 Game: UT3 Retail activated on Steam. Applied Patch 2.1 and Titan Pack
• 5.1 sound! Cool!
• Everything is fine during game menu and map selection.
• After a map loads, everything continues to be fine for two to four minutes.
• Then, predicted only by elapsed time, all sound and music becomes a score of nearly unbearable, high-frequency tones.
• The tones change according to the proximity of ambient sounds and game sounds such as weapons firing or menu slections.
• Everything else: video, menu, game, all respond just as normal.
• Quitting the game makes the tones go away.
• After quitting, my system hard-locks once the process terminates.
I have tried overwriting the game's two DLL files with every substitute I could find and none have worked. I have gone to the OpenAL website and downloaded their latest version and installed it. I am now using a beta Sound Blaster driver from October/2009 instead of the latest complete driver from July/2009. Everything has resulted in the exact symptoms listed above, save for the BlackSite: Area 51 files which had instead had just reduced the sound output to Stereo, even with OpenAL enabled, and thus defeating their purpose.
With all of this done and no success, I am just going to play in Stereo mode and stop worrying about it.
I wish I had found this thread before I went out to buy myself an X-Fi last weekend... it's an X-Fi Titanium (PCIe), no XRAM. Game crashes randomly.![]()
That link is dead.. it's http://www.404forums.net/asylum/showthread.php?t=2984 now, but I'm afraid the files are no longer available.. Maybe I can have D666 restore them, if needed?
I had it mirrored here http://cr4zyb4st4rd.youtea.de/Stuff/UT3_Sound_Fix.zip
and here http://cr4zyb4st4rd.co.uk/Other/UT3_Sound_Fix.zip
Cr4zy.jW - Admin for Multiplay|Epic EU--
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Cr4zyB4st4rd where i install that stuff
UT3DOM 5.0 IS OUT http://ut3dom.xantaz.net/news.php
PATCH 2.0 [/url] malcolm is back in ut3
RANKIN is BACK in ut3
AT LAST UT3 PS3 NOW HAVE COSTUM SOUND SWEET
ps3 players all go too this site http://www.iamgaming.com/
its the best ps3 comunaty for ut3 at ps3
Oh well i just wanted to dig this to explain what fixed it for me:
Config: q6600+abit ip35 pro+ 460gtx+ windows xp sp3 + Creative Xfi titanium
System went ape**** after i "installed" last iteration of Super (c) (well all the ad-mal/ware that was brought in the install.exe x))) ) Causing my system to randomly crash (BSOD u name it...).
As i like things to be nice and clear, i decided to format, to start from scratch again. Thing i did and that went nicely.
Nicely? not so much as i ofc erased what i set to fix this creative SH1T working with ut3. I foolly installed lastest creative drivers thinking it would have been fixed by that time. BUAHAHAHAHAHAHAHA ....no.
Now after format c: , system was crashing (no lies there) 30 or more times a day (Ye bsod again, irony heh). I tried everything, new drivers/beta drivers/blackice thingy etc... Each time i was going in safe mode after having uninstalled drivers, running driver sweeper etcetc. Nothing. Spent hours on various forums about this etc... Still nothing. Ofc i could not remember how i fixed it, bah.
Was so bored, sooo bored that ut3 was crashing randomly i finally decided to buy an Asus Xonar dx (i think) card. By some very mysterious Magic (or maybe Asus can create some stable drivers, we will never know), no more crash at all, HOW Surprising.......... Played that way 7-10 days i think, but even if it torns my throat apart those creative unreliable N**bs made the xfi titanium so nice... I was so missing the crystal clear sound it was providing that i decided to, candidly, foolishly; give it another try... Bless by the gods of UT, i can't tell and will never be able to explain how but i fixed it.
Lets explain now after this little tale of Despairia =) :
Prior to this "fix" i tried many more with which it was adviced to install some microsoft c++ framework.net package. I installed a sh*tload of framework.net windows package but i think the more important one is the one from 2005 or sthg. START by this one microsoft c++ framework 2005 sp2 or something.
1)Uninstall everything Creative related. Everything! => Drivers, console launcher, midi player.
2) Restart in safe mode, run Driver sweeper that u previously downloaded, search for creative products, clean. switch off
3) Plug your xfi titanium, boot. CANCEL the automatic driver installation (who do that anyway for important devices :x )
4) Install this version of the driver and NO other else: XFTI_PCDRVBETA_US_2_17_0008C.exe (yes it's a beta, and yes i tried to install the non beta version of more recent drivers, guess what? still not working and random BSOD)
5) Once it's done, open regedit and set/create every Dword value for Xram to 1 (yes ONE and not zero
6) To put every chances on my side, i decided to install UT3_SOUNDFIX toolick on start menu->Run->Regedit
go to HKEY_LOCAL_MACHINE/SYSTEM/Currentcontrolset/Control/Creative Tech
Go to Driver folder.
Then look for the PCI&VEN_1102&DEV_XXXX folder that should be there. Then click on the folder.
Add a new STRING and name it DisableXRAM, and set it to a string value of 1.
If you have more than one PCI&VEN in there, do it for the other folder.
Once everything listed above is done, you are yourself normally done with the problem and should normally get rid of the bsod. U can know reactivate "hardware open AL" in settings and enjoy. It did the trick for me, i can't swear it would fix it for everyone but ppl with similar config, it should work i guess.
Hf i hope :<
Last edited by LLonewolf; 02-16-2013 at 06:52 AM.
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