I'm making the official announcement of my next multiplayer level, Innocence. I haven't released a custom level in my free time for a very long time. This will be part of my 2007 portfolio update.
I will be releasing a series of levels for Gears of War and Unreal Tournament 3. My first release in my portfolio is what I consider a "quick map". It gives me the ability to show a completed level in a very short time frame. I use many shortcuts on one of these levels. On release I will explain my shortcuts and .reveal what I did to get quick results. *edited Nov272007
Right now my progress with the level is mid-asset placement. The blue room was completed but i erased a huge portion of it because i didn't like the way it was feeling. Right now i'm fleshing out general asset placement and lighting.
These are some Work In Progress screen shots of where I currently am.
Sorry about the image size. I took these last night and didn't want to resize them (yeah I'm lazy, i know )
I'll try to keep this thread posted of my progress. I'm looking for any potential playtesters coming up here soon. If anyone is interested please message me.