Spamtastic ****ing awshyum.
The only things I've seen to be wrong with this map are the rails in the middle of the stairs, the roadblocks in the middle of the map, and some lack in detailing (more on this later). I can see the rails in the middle of the stairs being a horrible nusiance to a ton of people, and stopping players from rolling away from shotguns or grenades, as well as slowing them down. Either make them larger or pronounced so players will feel less cheated, or remove them entirely.
The roadblocks in the middle of the map take away from the feel of the map (innocence). Try using more natural cover, like low walls and other pieces of architecture. You want your cover to always feel natural to the map, and to not be too crowded; you also want there to be obvious defensive positions, areas that have advantages over those positions (higher ground, line of sight) but disadvantages from other areas (less cover up high, for example). So far it looks like you've mostly got that.
Also, in the Fourth Screenshot, the carved bust jutting out from the brick wall just doesn't seem to fit. Blend it in with the wall some more, maybe replace the wall with something that complements the bust, but if you can you could easily get away with just blending it in more by adding some more detail around it. So far everything else is good, but this statue just caught my eye; it looks really out of place, like a Picasso painting surrounded by Da Vinci's.
Other than that... Spamtastic ****ing awshyum. LOVE the monk-like statues. They're PERFECT and ASHYUM.

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