I'm trying to place a static mesh in my map as an InterpActor to make an elevator with, and even when the map is lit the mesh shows up as solid black in the editor and game. It also does this when I place it as a UTTeamStaticMesh or Mover as well, but it displays properly as a regular static mesh. I've opened other maps to see if the same thing happens in them, and it does it on some of them as well, including ShangriLa and probably other retail maps, but not on certain others, like Deck. I'm baffled as to what could be causing this and would appreciate the help, thanks.



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