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  1. #1
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Posts
    100

    Default Problem with detail levels with static meshes?

    Ok. me and my friend made a mod map and all was going well untill we tried playing it in the actual game:

    All of the static meshes in the level have extremely poor detail untill you get like 2 feet away from them and then it pops into full detail level. We tried adding a post processing volume to see if that would help but it didnt...so does anybody know how to fix this?


    Note:*This only occurs when the texture/world geometry detail isnt set at 5

  2. #2
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Posts
    100

    Default

    nvm...i found out by a really old thread how to fix this

    you have to change the bforcemipstreaming on all the static meshes so that it is turned on...

  3. #3

    Default

    Thank you for this, just had the same thing happened and was wondering this too.
    The [XFG] Clan
    www.xfgclan.net

  4. #4
    MSgt. Shooter Person
    Join Date
    Feb 2007
    Posts
    455

    Default

    all the custom maps ive played has this problem.

    Take note guys....
    mmmpeaches9: nice, i've done that before but they were all like 5 year olds, they were all crowded up and took em all out with my shotty.
    Thats terrible

  5. #5
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Posts
    100

    Default

    I just really question why it isnt on by default...

  6. #6
    MSgt. Shooter Person
    Join Date
    Feb 2007
    Posts
    455

    Default

    need this info stickied somewhere
    mmmpeaches9: nice, i've done that before but they were all like 5 year olds, they were all crowded up and took em all out with my shotty.
    Thats terrible

  7. #7

    Default

    I was trying to make a UED FAQ and get it stickyed but i think it got burried under all the new posts.

    http://forums.epicgames.com/showthread.php?t=587894
    The [XFG] Clan
    www.xfgclan.net


 

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