Ok. me and my friend made a mod map and all was going well untill we tried playing it in the actual game:
All of the static meshes in the level have extremely poor detail untill you get like 2 feet away from them and then it pops into full detail level. We tried adding a post processing volume to see if that would help but it didnt...so does anybody know how to fix this?
Note:*This only occurs when the texture/world geometry detail isnt set at 5



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