OMG TY!!!! WOOT DOT FTW!!
where was the option to change crosshair color located in the ini's? now i need it to b green
OMG TY!!!! WOOT DOT FTW!!
where was the option to change crosshair color located in the ini's? now i need it to b green
Anyone knows how to get this crosshair? (Click for full size)
It was one of the basic crosshairs included in the original Unreal Tournament, as well as in UT2003 and UT2004. Unfortunately not in UT3.
By the way, do you people use those custom crosshairs in official games also? I would like to know how clanbase.com and other leagues look at this external program that makes you choose your own crosshair.
alba, how can someone get the 7th crosshair on the first row of your image?
If I run texmod, (with your file), choose my UT3.exe location and then my game starts up. What do I need to do to get that 7th cursor on the first row? Because I added those custom coordinates to my utweapon.ini and instead of that 7th crosshair I actually got 3 crosshairs (vertically) on my screen).
ohh weird, i don't know since i don't use any custom coordinates, just the default game no beta patch
here's the dot crosshairs for the dot people
download
for you rozy (don't forget to use the simple crosshairs, as it uses just the sniper rifle i edited it, should work)
download
as usual, don't forget to edit the path before building the package![]()
Last edited by alba; 12-03-2007 at 07:58 AM.
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alba just a tip, you coudl also build them for them , the echksums are the same on every client, so there is no need to build a package from cratch on every new client
also saves a lot of questions![]()
alright :P
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yes plzits a lot easier i found with the .tpf
btw great work i can combo like a dream now![]()
Last edited by oxy; 12-05-2007 at 04:53 PM. Reason: typo
Well ok then, here you go all the .tpf files![]()
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so if i wanna make the dot crosshairs i just need to download alba's file ?
and put it where ?
do u have to start the game from the texmod always ?
When I used that program Texmod to test it, I get no crosshair at all in game.
I placed those tpl files somewhere on my harddrive, choose Package Mode --> browsed to the 'xhairs_simple' and then choose 'Run' , I don't see any crosshair at all when I'm in game. (with 'Simple' crosshair selected in the menu). I managed to use those other packages and got a white dot or a white + , but not the green + with dashed lines.
What did I do wrong?
Last edited by rozy; 12-08-2007 at 08:52 AM.
Hmm, is there any way to permanently implent this into the game?
this method can never be permanent, other wasy are needed to permenently implent it into the game
but then problems arise, because you could be playing with edited packages, anticheat mods may block you because of that
A new version of UTcomp for Ut3 is on it's way this includes the ability to create custom crosshairs from shapes included in UTcomp
would be nice to have like a 256x256 texture for each weapon and you could just edit it with any image program... at least i'll use texmod until something better comes out or when epic fix it up![]()
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anyone know a way of possibly put this into "UT Custom" as i liked these xhairs .. n now utcustom forces em to something else
Why cant you import crosshairs from ut2k4 into ut3? Like the kauspack and stuff
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alba can you create for me a .bmp with a simple yellow cross for all weapons?
When I alter the crosshairs, I always get a black outline where I would try to fill in the black areas so it matched the black backround. Can someone tell me how to "draw" the appropriate crosshair without the black lines in the final in game crosshair?
export the alpha channel into paint, and copy the appropiate black color with the color selection tool, then when you are finished copy the image (Ctrl +C) and replace the alpha channel which you have in photoshop with the one you just copied
(highlight the alpha channel, Ctrl + A, and press delte, then ctrl +V to paste in the copied image.)
I used this method and never had any problems with black outlines, make sure you only edit the alpha channel, if you paint on top of the RGB channels then these problems may arise.
Well the thing is, I'm trying to make it light blue, if I only have the alpha channel, when I copy and paste it, it's only black and white. Is this normal, will the color still be there?
That light blue cross hair is all I want... but I can't get it. It shows up as a dot in game. If you could make that for me, I would sincerely appreciate it.
I'll see what i can do, i don't have photoshop on my PC anymore, i'll reinstall it and try to create that crosshair for you
In the meanwhile, i'll explain how'd you can do this yourself
The alpha channel represents which parts will be translucent, black is 100% transculent, white 0%, and anything in between will be partially transculent, what the RGB channel do is assign a color to visisble part of the crosshair
Everything that is not partially white will not draw any color
What you can do now is create the crosshair inside the alpha channel, and in the RGB channel create a solid block of the color you want it to be.
You don't have to set the color within the texture, if you leave the RGB channels white you can work with the settings you have in the Utgame.ini file, i that file there is a setting called CrosshairColor= (R=255 B=255 G=255) changing the numbers will change the color of the crosshair.
I have the texture ready for you, you will need to create a tpl package on your own
Open this texture in photoshop and see what i did, this texture contains the color you wanted
if you want to use the .ini method, just remove the color again.
you can download it here:
http://rapidshare.com/files/11125441...D041C.bmp.html
See if this one works.
This is what I have loaded with the file you gave me. In photoshop, it looks perfect. Perfect circle, perfect dot in the middle, really good. But what I get in game is...not the same![]()
That is odd, the alpha channel is setup correctly, you can see some of the circle as the two corners above the dot.
I'll make the circle smaller, maybe that helps, if not it may have something to do with the crosshaircoordinates in the utgame.ini, i'll come back on that later
Okay, thank you so much. I just wish the crosshair system was such as it was in UTK4...what a horrible decision to no include it, really brought down the game for me.
try this, if this does not work i don't know any other solution.
http://rapidshare.com/files/11243613...D041C.bmp.html
How do I extract all the textures from the vehicles? I saw a weapon texture pack from this forum site, but no vehicles. Do you know how?
I want to extract and change the vehicle textures and also want spider mine texture too.
Any help would be appreciated.
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