Page 2 of 2 FirstFirst 12
Results 41 to 70 of 70
  1. #41
    MSgt. Shooter Person
    Join Date
    Jan 2007
    Posts
    94

    Default

    OMG TY!!!! WOOT DOT FTW!!
    where was the option to change crosshair color located in the ini's? now i need it to b green

  2. #42
    MSgt. Shooter Person
    Join Date
    Oct 2007
    Posts
    41

    Default

    Anyone knows how to get this crosshair? (Click for full size)



    It was one of the basic crosshairs included in the original Unreal Tournament, as well as in UT2003 and UT2004. Unfortunately not in UT3.

    By the way, do you people use those custom crosshairs in official games also? I would like to know how clanbase.com and other leagues look at this external program that makes you choose your own crosshair.

  3. #43

    Default

    alba, how can someone get the 7th crosshair on the first row of your image?
    If I run texmod, (with your file), choose my UT3.exe location and then my game starts up. What do I need to do to get that 7th cursor on the first row? Because I added those custom coordinates to my utweapon.ini and instead of that 7th crosshair I actually got 3 crosshairs (vertically) on my screen).

  4. #44
    Skaarj
    Join Date
    May 2006
    Location
    Belgium
    Posts
    20

    Default

    ohh weird, i don't know since i don't use any custom coordinates, just the default game no beta patch


    here's the dot crosshairs for the dot people

    download

    for you rozy (don't forget to use the simple crosshairs, as it uses just the sniper rifle i edited it, should work)

    download

    as usual, don't forget to edit the path before building the package
    Last edited by alba; 12-03-2007 at 07:58 AM.
    fnatic, are you?
    Visit the website

    Intel Core2Quad Q6600 @ 3.2ghz (Zalman CNPS9500)
    Abit IP35Pro
    4gb Corsair Twin2X DDR2 800
    GeForce 8800GT 512mb PCI-E

  5. #45
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Location
    Netherlands
    Posts
    164

    Default

    alba just a tip, you coudl also build them for them , the echksums are the same on every client, so there is no need to build a package from cratch on every new client
    also saves a lot of questions

  6. #46
    Skaarj
    Join Date
    May 2006
    Location
    Belgium
    Posts
    20

    Default

    alright :P
    fnatic, are you?
    Visit the website

    Intel Core2Quad Q6600 @ 3.2ghz (Zalman CNPS9500)
    Abit IP35Pro
    4gb Corsair Twin2X DDR2 800
    GeForce 8800GT 512mb PCI-E

  7. #47
    Skaarj
    Join Date
    Oct 2007
    Location
    London, UK
    Posts
    3

    Default

    yes plz its a lot easier i found with the .tpf

    btw great work i can combo like a dream now
    Last edited by oxy; 12-05-2007 at 04:53 PM. Reason: typo

  8. #48
    Skaarj
    Join Date
    May 2006
    Location
    Belgium
    Posts
    20

    Default

    Well ok then, here you go all the .tpf files
    fnatic, are you?
    Visit the website

    Intel Core2Quad Q6600 @ 3.2ghz (Zalman CNPS9500)
    Abit IP35Pro
    4gb Corsair Twin2X DDR2 800
    GeForce 8800GT 512mb PCI-E

  9. #49

    Default

    so if i wanna make the dot crosshairs i just need to download alba's file ?

    and put it where ?

  10. #50

    Default

    do u have to start the game from the texmod always ?

  11. #51
    MSgt. Shooter Person
    Join Date
    Oct 2007
    Posts
    41

    Default

    When I used that program Texmod to test it, I get no crosshair at all in game.

    I placed those tpl files somewhere on my harddrive, choose Package Mode --> browsed to the 'xhairs_simple' and then choose 'Run' , I don't see any crosshair at all when I'm in game. (with 'Simple' crosshair selected in the menu). I managed to use those other packages and got a white dot or a white + , but not the green + with dashed lines.

    What did I do wrong?
    Last edited by rozy; 12-08-2007 at 08:52 AM.

  12. #52
    Skaarj
    Join Date
    Dec 2007
    Location
    Norway
    Posts
    18
    Gamer IDs

    Gamertag: |Ser3nitY|

    Default

    Hmm, is there any way to permanently implent this into the game?

  13. #53
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Location
    Netherlands
    Posts
    164

    Default

    this method can never be permanent, other wasy are needed to permenently implent it into the game
    but then problems arise, because you could be playing with edited packages, anticheat mods may block you because of that

    A new version of UTcomp for Ut3 is on it's way this includes the ability to create custom crosshairs from shapes included in UTcomp

  14. #54
    Skaarj
    Join Date
    May 2006
    Location
    Belgium
    Posts
    20

    Default

    would be nice to have like a 256x256 texture for each weapon and you could just edit it with any image program... at least i'll use texmod until something better comes out or when epic fix it up
    fnatic, are you?
    Visit the website

    Intel Core2Quad Q6600 @ 3.2ghz (Zalman CNPS9500)
    Abit IP35Pro
    4gb Corsair Twin2X DDR2 800
    GeForce 8800GT 512mb PCI-E

  15. #55
    Skaarj
    Join Date
    Oct 2007
    Location
    London, UK
    Posts
    3

    Default

    anyone know a way of possibly put this into "UT Custom" as i liked these xhairs .. n now utcustom forces em to something else

  16. #56
    Green_Day_584
    Guest

    Default

    Quote Originally Posted by Denny View Post
    OMG H4X TH4TZ ZO CH34TZ LOLZ!!!!!11111

    Just had to jump in and say that before someone else does.
    danm. he beat me to it

    nah, this is SICK. THANKYOU SO MUCH. i am now complete

  17. #57
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Posts
    145
    Gamer IDs

    Gamertag: Enforcer-5

    Default

    Why cant you import crosshairs from ut2k4 into ut3? Like the kauspack and stuff
    Intel Pentium D @ 3.OOGhz / XFX Nvidia 680i LT SLi MoBo / 2 XFX 8500GT 512MB(Each)
    160GB Hard Drive / Ultra Aluminus ATX Full-Tower Case / 2x1GB Corsair RAM / ULTRA 550W PSU

  18. #58

    Default

    alba can you create for me a .bmp with a simple yellow cross for all weapons?

  19. #59

    Default

    When I alter the crosshairs, I always get a black outline where I would try to fill in the black areas so it matched the black backround. Can someone tell me how to "draw" the appropriate crosshair without the black lines in the final in game crosshair?

  20. #60
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Location
    Netherlands
    Posts
    164

    Default

    export the alpha channel into paint, and copy the appropiate black color with the color selection tool, then when you are finished copy the image (Ctrl +C) and replace the alpha channel which you have in photoshop with the one you just copied
    (highlight the alpha channel, Ctrl + A, and press delte, then ctrl +V to paste in the copied image.)

    I used this method and never had any problems with black outlines, make sure you only edit the alpha channel, if you paint on top of the RGB channels then these problems may arise.

  21. #61

    Default

    Well the thing is, I'm trying to make it light blue, if I only have the alpha channel, when I copy and paste it, it's only black and white. Is this normal, will the color still be there?

  22. #62

    Default




    That light blue cross hair is all I want... but I can't get it. It shows up as a dot in game. If you could make that for me, I would sincerely appreciate it.

  23. #63
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Location
    Netherlands
    Posts
    164

    Default

    I'll see what i can do, i don't have photoshop on my PC anymore, i'll reinstall it and try to create that crosshair for you

  24. #64
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Location
    Netherlands
    Posts
    164

    Default

    In the meanwhile, i'll explain how'd you can do this yourself
    The alpha channel represents which parts will be translucent, black is 100% transculent, white 0%, and anything in between will be partially transculent, what the RGB channel do is assign a color to visisble part of the crosshair
    Everything that is not partially white will not draw any color

    What you can do now is create the crosshair inside the alpha channel, and in the RGB channel create a solid block of the color you want it to be.
    You don't have to set the color within the texture, if you leave the RGB channels white you can work with the settings you have in the Utgame.ini file, i that file there is a setting called CrosshairColor= (R=255 B=255 G=255) changing the numbers will change the color of the crosshair.

  25. #65
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Location
    Netherlands
    Posts
    164

    Default

    I have the texture ready for you, you will need to create a tpl package on your own

    Open this texture in photoshop and see what i did, this texture contains the color you wanted
    if you want to use the .ini method, just remove the color again.
    you can download it here:
    http://rapidshare.com/files/11125441...D041C.bmp.html
    See if this one works.

  26. #66

    Default



    This is what I have loaded with the file you gave me. In photoshop, it looks perfect. Perfect circle, perfect dot in the middle, really good. But what I get in game is...not the same

  27. #67
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Location
    Netherlands
    Posts
    164

    Default

    That is odd, the alpha channel is setup correctly, you can see some of the circle as the two corners above the dot.
    I'll make the circle smaller, maybe that helps, if not it may have something to do with the crosshaircoordinates in the utgame.ini, i'll come back on that later

  28. #68

    Default

    Okay, thank you so much. I just wish the crosshair system was such as it was in UTK4...what a horrible decision to no include it, really brought down the game for me.

  29. #69
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Location
    Netherlands
    Posts
    164

    Default

    try this, if this does not work i don't know any other solution.
    http://rapidshare.com/files/11243613...D041C.bmp.html

  30. #70
    Iron Guard
    Join Date
    Apr 2009
    Location
    you would like to know wouldn't you?
    Posts
    604

    Default

    How do I extract all the textures from the vehicles? I saw a weapon texture pack from this forum site, but no vehicles. Do you know how?

    I want to extract and change the vehicle textures and also want spider mine texture too.

    Any help would be appreciated.
    "The right to play god...is now mine"
    ~Albert Wesker


    PureUT3Mods: Volume 1 - Mutator Pack:
    http://utforums.epicgames.com/showthread.php?t=723693


 
Page 2 of 2 FirstFirst 12

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.