Using custom textures/sounds
How do you go about using custom textures and sounds in UT3 for mutators? In UT99 and UT2k4 I used the #exec compiler directive but it doesn't seam to exist in UT3.
I've also created a .upk file in UnrealEd but when I do something like SoundCue'UPKNAME.SOUNDNAME' I get a "Unresolved reference to SoundCue" warning when I try to compile. I've tried placing the .upk file in several different folders.
Placing the .upk in Main UTGame > CookedPC works for me... But,
This is my situation:
I have made a gun with custom sounds and textures 'materials' rather. When I load the weapon in game, the Gun texture is missing and there is no sound.
0 Errors and 0 Warnings.. and all textures materials sounds and cues referenced.
Last edited by pingfreak; 12-02-2007 at 07:57 AM.