Extended Toolbar 1.2 supports UT3's UnrealEd 4 now.
This small tool similar works how the known "user defined toolbox" of UnrealEd 2 & 3.
More info & download:
http://wiki.beyondunreal.com/wiki/ExtendedToolbar
or
http://ego-creations.de
Extended Toolbar 1.2 supports UT3's UnrealEd 4 now.
This small tool similar works how the known "user defined toolbox" of UnrealEd 2 & 3.
More info & download:
http://wiki.beyondunreal.com/wiki/ExtendedToolbar
or
http://ego-creations.de
Tool Developer & Software Engineer
http://www.ego-creations.de
Sweet Im gonna give this a try when I get home tonight
Today I added new features to build 1.2.1.38.
The tool gui can reduced by additional tweaks now.
Screenshot:
Download link see first post.
Tool Developer & Software Engineer
http://www.ego-creations.de
Current Build 1.2.1.47 is available for download.
Changelog:
• added: activates minimize box of Generic Browser (UEd4)
• added: experimental support for color schemes (see ExtToolbar.ini)
Download link see first post.
Tool Developer & Software Engineer
http://www.ego-creations.de
YOU LEGEND!![]()
So this is a C++ / C# / whatever application that outputs commands to the UT3 editor as strings?
i have a pain in the @ss error every time i try to close it. not sure if its been used on Vista yet, but if it helps fix this issue, im running Vista Ultimate.
otherwise, a perfect app.
Tool Developer & Software Engineer
http://www.ego-creations.de
so can som1 pm me wit wut makes this so good plz?
the error was in german or something... i think after i used google translate it said something about not being able to write to the ini or something every time i went to close it.
i'll try running it as administrator now that i think of it...
EDIT: ahhh! beautiful! turns out it needed admin. privaleges to write to its ini or something. works like a charm now.
You can copy the text of an error dialog by using CTRL+C.![]()
Tool Developer & Software Engineer
http://www.ego-creations.de
new build 1.2.3.42 of Extended Toolbar out now.
- supports Unreal Development Kit (UDK)
Tool Developer & Software Engineer
http://www.ego-creations.de
Can it switch viewport type in UDK (Top, Front, Perspective) not type of rendering? Would be great, because they forgot those buttons on toolbar. Also can you bind keys to buttons?
in udk you can change the viewport type!
is the first button to opens a popup menu on the left side of the viewport toolbar.
if you need new buttons download and try latest Toolbar Creator to create new button sets for Extended Toolbar.
Last edited by eGo; 11-11-2009 at 09:34 AM.
Tool Developer & Software Engineer
http://www.ego-creations.de
I know i can change viewport type, but its like 3 clicks, and i am working on single viewport, so going there every 30sec or so, it tiresome.
In UnrealEd 3 you can open a new window with an user defined button or a key binding with commands like:
camera update name=mywindow ren=5 x=0 y=0 xr=800 yr=600 - updates camera to Perspective view
camera update name=mywindow ren=13 x=0 y=0 xr=800 yr=600 - updates camera to Top view
camera update name=mywindow ren=14 x=0 y=0 xr=800 yr=600 - updates camera to Front view
camera update name=mywindow ren=15 x=0 y=0 xr=800 yr=600 - updates camera to Side view
The commands doesn't work in UEd4...I'll ask Warren later how it works in UEd4.
Last edited by eGo; 11-12-2009 at 02:36 PM.
Tool Developer & Software Engineer
http://www.ego-creations.de
Great news i can bind those to my G15 extra keys.
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