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  1. #1
    MSgt. Shooter Person
    Join Date
    Aug 2006
    Posts
    155

    Default Enabling Map Voting

    I followed this post:
    http://utforums.epicgames.com/showpo...92&postcount=9

    But mapvote is still not appearing, neither is the server switching to a different map after map-end.

    Getting a little boring, having to play the same map over and over.

    What am I missing here?

  2. #2

    Default

    MapVote doesn't just pop-up, you have to click on 'Vote' at the top-left hand of the screen and then you'll be able to pick a map. That is of course if you've done everything right.

    I followed the link you provided and I was able to get it working.

  3. #3
    Administrator
    Join Date
    May 2002
    Location
    Location Location
    Posts
    18,381
    Gamer IDs

    Gamertag: Fl4k

    Default

    Try this list:

    Code:
    GameSpecificMapCycles=(GameClassName="UTDeathmatch",Maps=("DM-Arsenal","DM-Sanctuary","DM-Deck","DM-Defiance","DM-Deimos","DM-Diesel","DM-Gateway","DM-HeatRay","DM-RisingSun","DM-Sentinel","DM-ShangriLa"))
    GameSpecificMapCycles=(GameClassName="UTTeamGame",Maps=("DM-Arsenal","DM-Sanctuary","DM-Deck","DM-Defiance","DM-Deimos","DM-Diesel","DM-Gateway","DM-HeatRay","DM-RisingSun","DM-Sentinel","DM-ShangriLa"))
    GameSpecificMapCycles=(GameClassName="UTCTFGame_Content",Maps=("CTF-Coret","CTF-Hydrosis","CTF-Reflection","CTF-Vertebrae","CTF-OmicronDawn","CTF-Strident"))
    GameSpecificMapCycles=(GameClassName="UTOnslaughtGame_Content",Maps=("WAR-Downtown","WAR-SinkHole","WAR-Dusk","WAR-Islander","WAR-Avalanche","WAR-MarketDistrict","WAR-OnyxCoast","WAR-Powersurge","WAR-Serenity","WAR-FloodGate","WAR-Torlan"))
    GameSpecificMapCycles=(GameClassName="UTVehicleCTFGame_Content",Maps=("VCTF-Corruption","VCTF-Containment","VCTF-Kargo","VCTF-Necropolis","VCTF-Sandstorm","VCTF-Suspense"))
    Community Coordinator
    Epic Games, Inc.

  4. #4
    MSgt. Shooter Person
    Join Date
    Oct 2007
    Posts
    58

    Default

    Anybody figure out how to be able to vote for different gametypes, having a ded server for each gametype sux. And i cant seem to figure it out, of course i am still trying to get peeps to be able to connect through the browser so i havent had much time to try.....

  5. #5

    Default

    I've included the above code, however, still can't get a map rotation option. Indeed I can't activate it offline either, is anyone else having this problem? I'd like to enable a map vote 'in game' without having to log out and select from the main menu.

  6. #6
    MSgt. Shooter Person
    Join Date
    May 2007
    Location
    Still above ground thanks!
    Posts
    165

    Default

    Since we have had this information in many locations going to try and summarize this here since it evaded me for a few days. The following setup is allowing me to run Deathmatch with 4 players minimum, map vote enabled AND proper switching of maps after vote. This last part was actually the toughest for me to figure out. Thanks to another individual in another thread for pointing out the actual setting that made that work.

    Command line:

    server DM-Sanctuary?game=UTGame.UTDeathmatch?GameMode=0?maxp layers=16?numplay=4?GoalScore=25?ServerDescription =0930000850000820000910000320000770000970001200001 05000039000115000032000080000097000100000100000101 00010000003200007200010100009700010000009800011100 0097000114000100000 -multihome=8.9.5.175 -port 7777 -unattended -login=xxxx -password=xxxx -log=GameServers.log -nohomedir

    The "ServerDescription" is what shows up as the second part of your name in the server browser list. The first part is your actual login account name. The two form the entire named displayed. You can read more info and how to convert your name to what is needed for the description above at:

    http://gearsforums.epicgames.com/sho...er+description

    UTGame.ini

    [Engine.GameInfo]
    bChangeLevels=true (Default was false. This kept the map from actually switching when voted)

    [UTGame.UTGame]
    BotRatio=+1.0
    GoalScore=25
    bTournament=false
    bPlayersMustBeReady=false
    NetWait=15
    ClientProcessingTimeout=30
    RestartWait=30
    MinNetPlayers=1
    bWaitForNetPlayers=false
    LateEntryLives=1
    TimeLimit=20
    GameDifficulty=+5
    EndTimeDelay=4.0
    bAllowMapVoting=true
    VoteDuration=30
    GameSpecificMapCycles=(GameClassName="UTDeathmatch ",Maps=("DM-Arsenal","DM-Sanctuary","DM-Deck","DM-Defiance","DM-Deimos","DM-Diesel","DM-Gateway","DM-HeatRay","DM-RisingSun","DM-Sentinel","DM-ShangriLa"))
    GameSpecificMapCycles=(GameClassName="UTTeamGame", Maps=("DM-Arsenal","DM-Sanctuary","DM-Deck","DM-Defiance","DM-Deimos","DM-Diesel","DM-Gateway","DM-HeatRay","DM-RisingSun","DM-Sentinel","DM-ShangriLa"))
    GameSpecificMapCycles=(GameClassName="UTCTFGame_Co ntent",Maps=("CTF-Coret","CTF-Hydrosis","CTF-Reflection","CTF-Vertebrae","CTF-OmicronDawn","CTF-Strident"))
    GameSpecificMapCycles=(GameClassName="UTVehicleCTF Game_Content",Maps=("VCTF-Containment","VCTF-Corruption","VCTF-Kargo","VCTF-Necropolis","VCTF-Sandstorm","VCTF-Suspense"))
    GameSpecificMapCycles=(GameClassName="UTOnslaughtG ame_Content",Maps=("WAR-Downtown","WAR-SinkHole","WAR-Dusk","WAR-Islander","WAR-Avalanche","WAR-MarketDistrict","WAR-OnyxCoast","WAR-Powersurge","WAR-Serenity","WAR-FloodGate","WAR-Torlan"))
    MaxCustomChars=12

    The UTGame.ini entries above that appear to be the most important to getting things running properly are the "bChangeLevels=true", "bAllowMapVoting=true" and the "GameSpecificMapCycles"... If you set bAllowMapVoting to false it will just cycle through the list of maps that are in your MapCycles list. Some of the entries appear to need the "_Content" while others do not. I have taken the most commonly found set for each gametype that I have seen displayed in other forums and here.

    I hope this helps some....
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