Here is my command line:
Code:
UT3.exe Server VCTF-Suspense?GameMode=3?bShouldAdvertise=True?bIsDedicated=True?maxplayers=24?minnetplayers=1?numplay=8?botskill=4?AdminPassword=xxxxxx?ServerDescription=087000101000105000114000100000066000101000097000114000100000039000115000032000086000067000084000070000032000083000101000114000118000101000114000032000091000050000052000032000080000108000097000121000101000114000115000093000 -Login=wbserver -Password=xxxxxx -log=wbserver.log -multihome=123.123.123.123 -nohomedir -unattended
Here is the log output:
Code:
Log: Log file open, 11/21/07 21:06:28
Init: Version: 3487
Init: Epic Internal: 0
Init: Compiled: Nov 12 2007 16:13:38
Init: Command line: Server VCTF-Suspense?GameMode=3?bShouldAdvertise=True?bIsDedicated=True?maxplayers=24?minnetplayers=1?numplay=8?botskill=4?AdminPassword=xxxxxx?ServerDescription=087000101000105000114000100000066000101000097000114000100000039000115000032000086000067000084000070000032000083000101000114000118000101000114000032000091000050000052000032000080000108000097000121000101000114000115000093000 -Login=wbserver -Password=xxxxxx -log=wbserver.log -multihome=209.6.223.5 -nohomedir -unattended
Init: Base directory: G:\UT3Dedicated\Binaries\
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCompat.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini
Log: Deleting old log file wbserver-backup-2007.11.21-21.06.28.log
Init: Computer: PLUTO
Init: User: Adamj
Init: CPU Page size=4096, Processors=1
Init: High frequency timer resolution =3.579545 MHz
Init: Memory total: Phys=3145200K Pagef=4194303K Virt=2097024K
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Init: Startup System Settings:
Init: System Settings:
Init: StaticDecals=false
Init: DynamicDecals=false
Init: DynamicLights=false
Init: DynamicShadows=false
Init: LightEnvironmentShadows=false
Init: CompositeDynamicLights=true
Init: DirectionalLightmaps=false
Init: MotionBlur=false
Init: DepthOfField=false
Init: Bloom=false
Init: QualityBloom=false
Init: Distortion=false
Init: DropParticleDistortion=true
Init: SpeedTreeLeaves=false
Init: SpeedTreeFronds=false
Init: OnlyStreamInTextures=false
Init: LensFlares=false
Init: FogVolumes=true
Init: FloatingPointRenderTargets=true
Init: Trilinear=true
Init: OneFrameThreadLag=true
Init: UseVsync=false
Init: UpscaleScreenPercentage=true
Init: Fullscreen=true
Init: AllowD3D10=true
Init: EnableHighPolyChars=false
Init: SkeletalMeshLODBias=1
Init: ParticleLODBias=2147483647
Init: DetailMode=0
Init: ShadowFilterQualityBias=-1
Init: MaxAnisotropy=0
Init: MaxMultisamples=1
Init: MinShadowResolution=32
Init: MaxShadowResolution=512
Init: ResX=640
Init: ResY=480
Init: ScreenPercentage=50.000
Init: SceneCaptureStreamingMultiplier=1.000
Init: FoliageDrawRadiusMultiplier=0.000
Init: ShadowTexelsPerPixel=2.000
Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=3)
Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=3)
Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_Vehicle: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
Log: TEXTUREGROUP_UI: (MinLODSize=2048,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init: TextureDetail=Level2
Init: WorldDetail=Level1
Init: bUseVSync=0
Init: bUseMSAA=0
Init: ScreenPercentage= 50
Init: UpscaleScreenPercentage=1
Init: ResX= 640
Init: ResY= 480
Init: Fullscreen=1
Init: OS stats:
Init: Windows XP Service Pack 2
Init: RemoteDesktop=0
Init: Memory stats:
Init: Physical: 3071MB
Init: Virtual: 2047MB
Init: PageFile: 4095MB
Init: CPU stats:
Init: MeasuredPerformanceTime: 858.157 (stored result)
Init: Hyperthreaded: 0
Init: NumProcessorsPerCPU: 1
Init: NumLogicalProcessors: 1
Init: NumPhysicalProcessors: 1
Init: MaxSpeed: 2104
Init: CurrentSpeed: 2104
Init: CoresPerProcessor: 1
Init: IsOnBattery: 0
Init: BatteryLevel: -1
Init: Manufacturer: AMD
Init: CPUName: AMD Athlon
Init: L1CacheSize: 64
Init: L2CacheSize: 512
Init: Architecture: x86
Init: GPU stats:
Init: VendorID: 000010DE
Init: DeviceID: 000000F2
Init: DriverVersion: 6.14.10.7645
Init: DeviceName: NVIDIA GeForce 6600
Init: DriverName: nv4_disp.dll
Init: PixelShaderVersion: 3
Init: VertexShaderVersion: 3
Init: VRAMQuantity: 256
Init: DedicatedVRAM: 244
Init: AdapterCount: 1
Init: SupportsHardwareTnL: 1
Init: GPU DeviceID found in ini: (2) GeForce 6600
Init: Machine detected compatibility level: Composite: 1. CPU: 1. GPU: 2.
Init: Previous detected compatibility level: Composite: 1. CPU: 1. GPU: 2.
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version 1.710000
Log: licensee Unreal Engine 3 Licensee
Log: project Unreal Engine 3 Project
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int
Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 24748 shaders(0 legacy, 0 redundant), 2548 materials
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGame.int
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeapon.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCustomChar.ini
Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTMap.ini
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\OnlineSubsystemGameSpy.int
Init: Version: 3487
Init: Epic Internal: 0
Init: Compiled: Nov 12 2007 16:14:54
Init: Command line: VCTF-Suspense?GameMode=3?bShouldAdvertise=True?bIsDedicated=True?maxplayers=24?minnetplayers=1?numplay=8?botskill=4?AdminPassword=xxxxxx?ServerDescription=087000101000105000114000100000066000101000097000114000100000039000115000032000086000067000084000070000032000083000101000114000118000101000114000032000091000050000052000032000080000108000097000121000101000114000115000093000 -Login=wbserver -Password=xxxxxx -log=wbserver.log -multihome=209.6.223.5 -nohomedir -unattended
Init: Base directory: G:\UT3Dedicated\Binaries\
Init: Character set: Unicode
Log: Executing Class Engine.ServerCommandlet
Log: Initializing Game Engine...
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTEditor.int
Init: UEngine initialized
Log: Looking for DLC...
Log: Object size..............: 60
Log: Actor size...............: 436
Log: ActorComponent size......: 88
Log: PrimitiveComponent size..: 448
Log: GConfig::Find has loaded file: ..\UTGame\Config\UTGame.ini_orig
Log: Browse: VCTF-Suspense?Name=Player?team=255?GameMode=3?bShouldAdvertise=True?bIsDedicated=True?maxplayers=24?minnetplayers=1?numplay=8?botskill=4?AdminPassword=xxxxxx?ServerDescription=087000101000105000114000100000066000101000097000114000100000039000115000032000086000067000084000070000032000083000101000114000118000101000114000032000091000050000052000032000080000108000097000121000101000114000115000093000
Log: LoadMap: VCTF-Suspense?Name=Player?team=255?GameMode=3?bShouldAdvertise=True?bIsDedicated=True?maxplayers=24?minnetplayers=1?numplay=8?botskill=4?AdminPassword=xxxxxx?ServerDescription=087000101000105000114000100000066000101000097000114000100000039000115000032000086000067000084000070000032000083000101000114000118000101000114000032000091000050000052000032000080000108000097000121000101000114000115000093000
Log: Virtual memory allocation size: 128.02 MByte (134242304 Bytes)
Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameContent.int
Log: Game class is 'UTVehicleCTFGame_Content'
Init: WinSock: Socket queue 131072 / 131072
Log: Failed to listen: WinSock: binding to port 7777 failed (10049)
Error: Error initializing network layer.
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Novodex Terrain Creation (Terrain_1): 25.108218 ms
PerfWarning: InstanceGeom: 20.384617 ms - 1242 Convex, Terrain 25.061008 ms, PerTriSM 0.000000 ms, InitArticulated 0.000000 ms, BodyInst Alloc 11.525184 ms, InitBody 92.093572 ms
PerfWarning: NxActor Creation: 72.956443 ms
Log: Bringing World vCTF-Suspense.TheWorld up for play (0) at 2007.11.21-21.06.40
ScriptLog: MinNetPlayers: 1
Log: Bringing up level for play took: 1.107167
Log: ########### Finished loading level: 3.601752 seconds
Init: Game engine initialized
Log: Initializing Game Engine Completed
ScriptLog: CustomChar - Load Assets: IRNM
Log: Begin Async loading packages for Family 'IRNM':
Log: - CH_IronGuard_Male
Log: Flushing async loaders.
Log: Family Asset Package Loaded: CH_IronGuard_Male_SF
Log: CONSTRUCTIONING: LoadFamilyAsset (IRNM) Took: 1.65 secs
ScriptLog: CUSTOMCHAR Start: UTPlayerReplicationInfo_0 Blain VBlue
Log: StartCustomCharMerge: 0.129350 ms initializing, 0.645611 ms texture streaming
Log: === Critical error: ===
General protection fault!
History: Address = 0x970340 (filename not found)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: Shutting down FaceFX...
Log: FaceFX shutdown.
Exit: Exiting.
Exit: Name subsystem shutting down
Uninitialized: Log file closed, 11/21/07 21:06:48
Another curious thing is this line from the log above:
Code:
Log: GConfig::Find has loaded file:...\UTGame\Config\UTGame.ini_orig
I added some GameSpecificMapCycles lines to the UTGame.ini file. Before I did this, I made a backup of the file and called it UTGame.ini_orig. Somehow, the server command is glomming on to/remembering the backed-up file? ...Even though I have confirmed that the new cycles are in effect.
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