I've run into a pathing problem in my map that, despite trying various solutions offered by the slew of tutorials out there, I cannot fix. Basically, the bots that spawn in this room do not move at all from the player starts unless they are shot at. Strangely enough, they do move around the room in a team deathmatch game, but still feel off somehow even then.
A couple of notes about the room itself:
1. The entire room is inside of / under a terrain layer (it is a cave inside of a mountain that was made using a sheet of terrain.)
2. The entire room is effected by a gravity volume (GravityZ = -130).
3. On 4 out of the 5 floating rocks in the center is a portal that takes players back up to the arena that is built on top of the terrain layer.
Here's a shot of a debug run as well as shots of the room it self:
Any help at all in fixing this will result in offers of first born children, etc.
Thanks in advance.










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