Excellent program. I only have one problem with it - the textures it exports are only 1/4 the resolution of the originals. When I re-import them, they look blurry because of my graphics settings. Otherwise, it works perfectly.
I think I figured out why the textures only export at 25% resolution - my graphics settings are turned down. My computer can't handle UT3 on its highest settings, so I tuned down the textrue detail quite a bit. I'll see what happens when I turn it up.
Hi, I can't seem to duplicate the VH_Hellbender package. Well, I can but it kills UT3 when I try to load it. Anyone else have this problem?
DOH! got it working finally by duplicating to my package. Thanks
so is there like any way to do this for meshes? i need to put collisions on some of them (used per poly) but can't save it.
My maps and my tutorials
CTF-Mako / DM-Amyrade / DM-Mégane / DM-Amissa + DM-Amissa NE + DM-Itarion / Greed-Amissa NE + DOM-Itarion / CTF-Citius / CTF-Fatima / DM-Aly SE / DM-Aly NE + DM-Aly NE FPS / DM + Greed-Nano / DM-Station 12
All BR / KBR / VKBR / CDOM / DOM / VDOM / JB & UT2D custom maps
All CTF / Greed custom maps
All ONS2 / VCTF / WAR custom maps
All UT99 / UT200x remakes
Hello all. Great tut, but I can't get anything to allow me to export. I have 3D Ripper, but I can't get it to load UED3. It goes and loads UT3 instead. Believe, me I tried 3D Ripper first. Can anyone please help me out with the textures for the IronGuard male and Marcus Fenix (textures for ones that you can download from the UDN). Normally, I wouldn't even ask, but I'm about ready to pull my hair out from trying.
Oh! Sweet. Thanks m3fs. I'll give that a try.
-Edit: Well, got most of the textures. But the .3dr file that gets exported refuses to show up when I import it into 3ds max (version 7). Any suggestions?
Last edited by potemkis; 01-09-2009 at 11:52 PM. Reason: Update
I doesn't capture anything when i hit F12? (shows Ready To Capture tho)
Since I updated to patch 2.0, I can't duplicate packages anymore, anyone got this problem too?
No ive been duplicating them just fine, though that was before I changed the globalshadercache over so we could cook the titanpack stuff with the maps, I'll check on it tonight and post back.
Check out my YOUTUBE CHANNEL. Posting games of me playing and demos I have collected that are recorded.
And Now I apparently am an Hacker, must be so since this guy here has told me so.
VCTF-UnrealPlayground (Honorbale Mention MSCU Phase 2)
this has always been the case.But, I cannot extract textures
Crap... I'm on windows 7 RTM and I can't duplicate anymore, the command line doesn't do anything
such is the fate of the early adopter...:P
Well it's funny because it worked fine in Win 7 beta... but I guess it got broken somehow, I don't know. I tried this with Gears PC as well, no go.
You're failing it's working 100% here. I can duplicate and i have the file located too. So apparently you're doing it wrong.
Cr4zy.jW - Admin for Multiplay|Epic EU--
-- Homepage -- HOLP -- COMP -- binaryDMG -- Youtube -- Tutorials -- Textures --
-- WAR-Valley -- vCTF-Defection_SE -- WAR-Downtown_Necris 2.0 -- DM-Restrict -- DM-Faze -- DM-Z --
-- WAR-Flux -- DM-Defiance_Night -- WAR-W00t -- DM-Saturation -- DM-Cipe -- DM-Edge --
-- Nyan Cat Redeemer
i have checked it’s really great
I've been trying to extract the basic vehicle models that come with UT3 for a project of my friends and I, but I've had no luck.. I hoped this would provide a solution, but it doesn't seem to. I just need to be able to edit them in 3ds max and import them back into the unreal editor.
There is a .upk extractor tool called Umodel, http://www.gildor.org/en/projects/umodel It's great cuz it also solves anyone having issues trying to export existing UT3 static meshs like basic vehicle models.
Basically, use the "obj savepackage..." command line method to Duplicate everything except textures. For the textures, use Umodel to extract the textures and then hand-import them back into your package.
This method solved an editor crash that was occurring every time I tried to Duplicate some textures of one of the UT3 Weapon packages. Solved by bypassing the Content Browser's "Duplicate" action entirely, heh.
Last edited by unrealun; 05-13-2010 at 12:02 AM.
If the problem persists, reinstall.
There is one failproof way to export textures. In the generic browser, just double click a texture, and screen-grab it for petes sake. I used this method when I wanted an alternate barrel material. I saw it in the udk, but nothing I did would make it export. So I just screen grabbed the dang thing. Worked fine, too! The map pack that this mat was used in is just about to be uploaded. Check it out in the 'idnewton's map packs' thread along with my other packs (only one so far)