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  1. #41
    Iron Guard
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    Quote Originally Posted by Mythgarr View Post
    I discovered another (much easier) way to copy particle systems and materials - if you follow the original steps (load all, obj savepackage yadda yadda), it also enables the 'Duplicate' option. This can be used to send a copy of the material or particle system to your package directly. This very well may also work with Textures, Static Meshes, and other types that have been difficult to maneuver any other way since it recreates the name and other directory information.

    EDIT: This doesn't seem to work with textures - it causes the editor to crash.
    could you explain this, a bit more. i dont understand what do you mean

  2. #42

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    For anyone still trying to duplicate textures,

    http://www.deep-shadows.com/hax/3DRipperDX.htm

  3. #43
    MSgt. Shooter Person
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    Excellent program. I only have one problem with it - the textures it exports are only 1/4 the resolution of the originals. When I re-import them, they look blurry because of my graphics settings. Otherwise, it works perfectly.

  4. #44
    Banned
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    Quote Originally Posted by CaptainSnarf View Post
    For anyone still trying to duplicate textures,

    http://www.deep-shadows.com/hax/3DRipperDX.htm
    I don't get how to use this?

  5. #45
    MSgt. Shooter Person
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    I think I figured out why the textures only export at 25% resolution - my graphics settings are turned down. My computer can't handle UT3 on its highest settings, so I tuned down the textrue detail quite a bit. I'll see what happens when I turn it up.

  6. #46
    Iron Guard
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    Hi, I can't seem to duplicate the VH_Hellbender package. Well, I can but it kills UT3 when I try to load it. Anyone else have this problem?

  7. #47
    Iron Guard
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    DOH! got it working finally by duplicating to my package. Thanks

  8. #48
    MSgt. Shooter Person
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    so is there like any way to do this for meshes? i need to put collisions on some of them (used per poly) but can't save it.

  9. #49
    Marrow Fiend
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    Quote Originally Posted by Beastenator View Post
    so is there like any way to do this for meshes? i need to put collisions on some of them (used per poly) but can't save it.
    Yup, check my tutorial to do that :

    http://forums.epicgames.com/showthread.php?t=645290

  10. #50

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    Hello all. Great tut, but I can't get anything to allow me to export. I have 3D Ripper, but I can't get it to load UED3. It goes and loads UT3 instead. Believe, me I tried 3D Ripper first. Can anyone please help me out with the textures for the IronGuard male and Marcus Fenix (textures for ones that you can download from the UDN). Normally, I wouldn't even ask, but I'm about ready to pull my hair out from trying.

  11. #51
    Iron Guard
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    Quote Originally Posted by potemkis View Post
    Hello all. Great tut, but I can't get anything to allow me to export. I have 3D Ripper, but I can't get it to load UED3. It goes and loads UT3 instead. Believe, me I tried 3D Ripper first. Can anyone please help me out with the textures for the IronGuard male and Marcus Fenix (textures for ones that you can download from the UDN). Normally, I wouldn't even ask, but I'm about ready to pull my hair out from trying.
    A birdie told me you have to type 'editor' in the command line box in ripperX. Good luck

  12. #52

    Default

    Oh! Sweet. Thanks m3fs. I'll give that a try.




    -Edit: Well, got most of the textures. But the .3dr file that gets exported refuses to show up when I import it into 3ds max (version 7). Any suggestions?
    Last edited by potemkis; 01-09-2009 at 11:52 PM. Reason: Update

  13. #53
    MSgt. Shooter Person
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    I doesn't capture anything when i hit F12? (shows Ready To Capture tho)

  14. #54
    Redeemer
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    Since I updated to patch 2.0, I can't duplicate packages anymore, anyone got this problem too?

  15. #55
    Iron Guard
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    No ive been duplicating them just fine, though that was before I changed the globalshadercache over so we could cook the titanpack stuff with the maps, I'll check on it tonight and post back.
    [BGE|UTF|]Oldy

    Check out my YOUTUBE CHANNEL. Posting games of me playing and demos I have collected that are recorded.

    And Now I apparently am an Hacker, must be so since this guy here has told me so.

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  16. #56
    MSgt. Shooter Person
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    Ya, I'm having the same problem. Now that i've got the latest patch I can use the log to duplicate packages But, I cannot extract textures.

  17. #57
    Iron Guard
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    But, I cannot extract textures
    this has always been the case.

  18. #58
    Redeemer
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    Crap... I'm on windows 7 RTM and I can't duplicate anymore, the command line doesn't do anything

  19. #59
    Iron Guard
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    such is the fate of the early adopter...:P

  20. #60
    Redeemer
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    Quote Originally Posted by »TheHitMan« View Post
    Crap... I'm on windows 7 RTM and I can't duplicate anymore, the command line doesn't do anything
    Thanks, you just saved me one winblows 7 installing! Had serious troubles with classpnp.sys freezing at boot time, but this new perk was last nail to coffin. I may install it as dual boot out of curiosity.

  21. #61
    Redeemer
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    Well it's funny because it worked fine in Win 7 beta... but I guess it got broken somehow, I don't know. I tried this with Gears PC as well, no go.

  22. #62
    Boomshot
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    You're failing it's working 100% here. I can duplicate and i have the file located too. So apparently you're doing it wrong.

  23. #63

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    i have checked it’s really great

  24. #64

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    I've been trying to extract the basic vehicle models that come with UT3 for a project of my friends and I, but I've had no luck.. I hoped this would provide a solution, but it doesn't seem to. I just need to be able to edit them in 3ds max and import them back into the unreal editor.

  25. #65
    MSgt. Shooter Person
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    There is a .upk extractor tool called Umodel, http://www.gildor.org/en/projects/umodel It's great cuz it also solves anyone having issues trying to export existing UT3 static meshs like basic vehicle models.

    Basically, use the "obj savepackage..." command line method to Duplicate everything except textures. For the textures, use Umodel to extract the textures and then hand-import them back into your package.

    This method solved an editor crash that was occurring every time I tried to Duplicate some textures of one of the UT3 Weapon packages. Solved by bypassing the Content Browser's "Duplicate" action entirely, heh.
    Last edited by unrealun; 05-13-2010 at 12:02 AM.

  26. #66
    MSgt. Shooter Person
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    After I copied Epic content, now whenever I try to go to UED3, it crashed and says that 'UED3 has stopped working'.
    Unreal Tournament 3:
    Unreal Army Vehicles
    Atom Ripper
    Geiger Cannon V2NEW!!!
    UT2004:
    Special Skaarj Pack:
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  27. #67
    MSgt. Shooter Person
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    Quote Originally Posted by Ace08 View Post
    After I copied Epic content, now whenever I try to go to UED3, it crashed and says that 'UED3 has stopped working'.

    If the problem persists, reinstall.

    There is one failproof way to export textures. In the generic browser, just double click a texture, and screen-grab it for petes sake. I used this method when I wanted an alternate barrel material. I saw it in the udk, but nothing I did would make it export. So I just screen grabbed the dang thing. Worked fine, too! The map pack that this mat was used in is just about to be uploaded. Check it out in the 'idnewton's map packs' thread along with my other packs (only one so far)


 
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