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  1. #1
    Iron Guard
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    MUTATOR BattleMOD mutator (speed up many things)

    This mutator allows you to tune some aspects of UT3 like hoverboard speed, weapon switching speed, fire rate of weapons, walking speed, extra starting health, extra high jumping and max ammo. Everything is fully configurable so you can pick and choose which settings you want to use.

    Code:
    The following settings are available:
      CfgGameSpeedMultiplier          Total gamespeed (same as Speed Freak mutator).
      CfgWeaponSpeedMultiplier        Fire rate of weapons.
      CfgHoverVehicleSpeedMultiplier  Hoverboard speed.
      CfgWalkingSpeedMultiplier       Walking speed.
      CfgHealthMultiplier             Extra starting health.
      CfgJumpMultiplier               Extra high jumping.
      CfgbMaxAmmo                     Weapons get max ammo.
    
    Default values of all settings (except CfgGameSpeedMultiplier) are 1.5.
    Download: http://www.onsrpg.com/ut3mods.php (full sourcecode included, GPL v3)

  2. #2
    Redeemer
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    Default

    cool mutator
    You can discover more about a person in an hour of play than in a year of conversation.

  3. #3
    Redeemer
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    fast weapon switch ?
    The Ultimate Unreal resource...Unreal Central!!
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  4. #4
    Palace Guard
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    Yeah, weapon switch speed would need to be a must!
    "Yes, BattleFront 2 looks cool. However, the ability to capture a command post is insignificant next to the power to capture an entire planet."

    Avid supporter of RuneStorms "Ballistic Weapons" mod.

    Project Leader of UT3Dom (Domination).

  5. #5
    Iron Guard
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    Quote Originally Posted by woooo View Post
    fast weapon switch ?
    I made a new version V2 now which also has a CfgWeaponSwitchSpeedMultiplier setting. Thank you for your suggestion. Available at: http://www.onsrpg.com/ut3mods.php

  6. #6
    Redeemer
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    How about adding a faster zoom for the sniper

    Also, can you make this configurable?
    Last edited by Emmet Otter; 11-18-2007 at 05:37 PM.
    MOBO: ASUS P5E WS Professional CPU: Intel Q6600 @3.7 ~ on air 42c avg VIDEO: EVGA 8800GTS 512MB @670/1940 RAM: Corsair Dominator DDR2 1066 2gig ~ 5-5-5-15 2.5vOS: Win XP Sp2 DX9.0C
    Home: Frogtown Hollow NJ Occupation: mending fences Interests: playing washtub bass, digital photography, mountain biking, hiking and watching NJ Devils hockey.

  7. #7
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    Quote Originally Posted by BattleMode View Post
    I made a new version V2 now which also has a CfgWeaponSwitchSpeedMultiplier setting. Thank you for your suggestion. Available at: http://www.onsrpg.com/ut3mods.php
    You rock

  8. #8
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    Default

    i highly doubt this will go mainstream...i hope it doesn't. theres a reason for the slow switch time on some weps.

  9. #9

    Question

    The mutator doesn't seem to show up in the German release.

    I have MutZoomInstaGib.u and that works, so I don't know what this one doesn't work. It's right next to it.

    I got BattleMod.u in \Program Files\Unreal Tournament 3 (LG)\UTGame\CookedPC

    and UTBattleMOD.ini in \My Documents\My Games\Unreal Tournament 3\UTGame\Config

  10. #10
    Iron Guard
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    Quote Originally Posted by Mike888 View Post
    i highly doubt this will go mainstream...i hope it doesn't. theres a reason for the slow switch time on some weps.
    Please note the Speed Freak mutator that is included with the game also changes Weapon Changing speed. My mutator is highly configurable though, you can pick and choose any combination of settings, so if you like a faster hoverboard but think weapon switching speed should stay untouched, you can do that with it. It just means more control for the server owners, which is why Epic invented mutators in the first place.

  11. #11
    Iron Guard
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    Quote Originally Posted by Code6226 View Post
    The mutator doesn't seem to show up in the German release.

    I have MutZoomInstaGib.u and that works, so I don't know what this one doesn't work. It's right next to it.

    I got BattleMod.u in \Program Files\Unreal Tournament 3 (LG)\UTGame\CookedPC

    and UTBattleMOD.ini in \My Documents\My Games\Unreal Tournament 3\UTGame\Config
    Hm, this is weird, since I tested with the German release (using that myself to develop it). Perhaps I am missing something here, I will investigate this.

  12. #12
    MSgt. Shooter Person
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    Quote Originally Posted by Mike888 View Post
    i highly doubt this will go mainstream...i hope it doesn't. theres a reason for the slow switch time on some weps.
    We need less of these kinda posts, ppl stop complaining these are muts for the ppl who enjoy playing with all sorts of custom content/ muts/ mods. Give your thanks or just leave the thread, there is enough complaining on this forum allready.

    There will be enough ppl playing UT3 out of the box and some custom maps, so don't worry.

  13. #13
    Iron Guard
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    Quote Originally Posted by BattleMode View Post
    Quote Originally Posted by Code6226 View Post
    The mutator doesn't seem to show up in the German release.

    I have MutZoomInstaGib.u and that works, so I don't know what this one doesn't work. It's right next to it.

    I got BattleMod.u in \Program Files\Unreal Tournament 3 (LG)\UTGame\CookedPC

    and UTBattleMOD.ini in \My Documents\My Games\Unreal Tournament 3\UTGame\Config
    Hm, this is weird, since I tested with the German release (using that myself to develop it). Perhaps I am missing something here, I will investigate this.
    As promised I have done some investigation and it seems to work fine with the German version. I did notice that putting the .u in CookedPC (Program Files) is not enough, it really needs a proper INI file in My Documents... as well. You could perhaps try making sure everything is in the right directory and overwrite the INI with the one in the zip to make sure.

  14. #14
    Iron Guard
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    Quote Originally Posted by Emmet Otter View Post
    How about adding a faster zoom for the sniper Also, can you make this configurable?
    I just looked at it and the zoom is already very fast. Seems to be not much room there to make it any faster.

  15. #15
    Redeemer
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    Quote Originally Posted by BattleMode View Post
    I made a new version V2 now which also has a CfgWeaponSwitchSpeedMultiplier setting. Thank you for your suggestion. Available at: http://www.onsrpg.com/ut3mods.php

    Thanks man, Ill try this out on friday, thanks again for putting the work in =] keep up the good work.
    The Ultimate Unreal resource...Unreal Central!!
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    ZOMG COOK FOR PS3?

  16. #16

    Thumbs up

    Quote Originally Posted by BattleMode View Post
    As promised I have done some investigation and it seems to work fine with the German version. I did notice that putting the .u in CookedPC (Program Files) is not enough, it really needs a proper INI file in My Documents... as well. You could perhaps try making sure everything is in the right directory and overwrite the INI with the one in the zip to make sure.
    Ah, it was my fault. I put your ini file in the current user's My Documents folder, but I'm running UT3 as the Admin users, so in effect, the game didn't find the ini.
    It works now, thanks!

  17. #17
    Iron Guard
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    Quote Originally Posted by Code6226 View Post
    Ah, it was my fault. I put your ini file in the current user's My Documents folder, but I'm running UT3 as the Admin users, so in effect, the game didn't find the ini. It works now, thanks!
    You're welcome. I made a new version now (V3) which fixes a minor bug and has more specific installation instructions for people with multiple users under Windows.

  18. #18

    Default

    i do not see where you configure the ut w/ battlemod...

    i added it as a mutator on an offline game, and when i try to configure it at the same screen it says error there is no configurable blah blah for this mutator...

    help?

    maybe it's to do w/ the .uc file put in the classes folder in the download cuz that doesnt go anywhere

  19. #19
    Redeemer
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    Quote Originally Posted by lawlipawp View Post
    i do not see where you configure the ut w/ battlemod...

    i added it as a mutator on an offline game, and when i try to configure it at the same screen it says error there is no configurable blah blah for this mutator...

    help?

    maybe it's to do w/ the .uc file put in the classes folder in the download cuz that doesnt go anywhere
    I'm getting the same problem.
    MOBO: ASUS P5E WS Professional CPU: Intel Q6600 @3.7 ~ on air 42c avg VIDEO: EVGA 8800GTS 512MB @670/1940 RAM: Corsair Dominator DDR2 1066 2gig ~ 5-5-5-15 2.5vOS: Win XP Sp2 DX9.0C
    Home: Frogtown Hollow NJ Occupation: mending fences Interests: playing washtub bass, digital photography, mountain biking, hiking and watching NJ Devils hockey.

  20. #20
    Iron Guard
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    Quote Originally Posted by lawlipawp View Post
    i do not see where you configure the ut w/ battlemod...

    i added it as a mutator on an offline game, and when i try to configure it at the same screen it says error there is no configurable blah blah for this mutator...

    help?

    maybe it's to do w/ the .uc file put in the classes folder in the download cuz that doesnt go anywhere
    You configure it by changing the INI file that is included in the ZIP and has to be placed in the Config directory. The ReadMe.txt explains which settings are available and what they do. The .uc contains the sourcecode, you do not need it to run the mutator.

    Code:
    The following settings are available:
      CfgGameSpeedMultiplier          Total gamespeed (same as Speed Freak mutator).
      CfgWeaponSpeedMultiplier        Fire rate of weapons.
      CfgWeaponSwitchSpeedMultiplier  Weapon swiching speed.
      CfgHoverVehicleSpeedMultiplier  Hoverboard speed.
      CfgWalkingSpeedMultiplier       Walking speed.
      CfgHealthMultiplier             Extra starting health.
      CfgJumpMultiplier               Extra high jumping.
      CfgbMaxAmmo                     Weapons get max ammo.

  21. #21
    MSgt. Shooter Person
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    Quote Originally Posted by BattleMode View Post
    You configure it by changing the INI file that is included in the ZIP and has to be placed in the Config directory. The ReadMe.txt explains which settings are available and what they do.
    How do you get this to be configurable through the GUI?

  22. #22

  23. #23
    MSgt. Shooter Person
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    Quote Originally Posted by BattleMode View Post
    That is not (yet) possible.
    Never mind. I figured it out how to get (not yours) mutator configs in the UI.
    Last edited by MrCobra; 11-21-2007 at 07:21 AM.

  24. #24
    Iron Guard
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    Default

    I have Vista.
    I installed correctly per your instructions.
    I put the "U" file in the "CookedPC" subdirectory of the Unreal Tournament 3 directory.
    I put the "INI" file in the "Config" subdirectory of my user directory.
    That left a directory in your zip file called "Classes" with a "UC" file in there. Where does this go?
    I run UT3 and the mutator shows up but it tells me that it cannot be configured.
    What am I doing wrong?

  25. #25
    MSgt. Shooter Person
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    I'm pretty sure the .uc file is just his source code and you shouldn't have to do anything with it. He doesn't have the mutator coded yet to where you can modify the settings for the mutator in the game. You have to actually open the .ini file and change the settings in there to your liking.

  26. #26
    Iron Guard
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    Quote Originally Posted by MasterB View Post
    I have Vista.
    I installed correctly per your instructions.
    I put the "U" file in the "CookedPC" subdirectory of the Unreal Tournament 3 directory.
    I put the "INI" file in the "Config" subdirectory of my user directory.
    That left a directory in your zip file called "Classes" with a "UC" file in there. Where does this go?
    I run UT3 and the mutator shows up but it tells me that it cannot be configured.
    What am I doing wrong?
    The only way to change the configuration of the BattleMOD mutator is to change the INI file. The included ReadMe.txt explains what settings are available and what they do. The UC file contains the sourcecode, you can ignore it.

  27. #27
    Iron Guard
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    Quote Originally Posted by {SAP}THEEDGE View Post
    He doesn't have the mutator coded yet to where you can modify the settings for the mutator in the game.
    That is correct.

  28. #28
    Iron Guard
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    Quote Originally Posted by BattleMode View Post
    The only way to change the configuration of the BattleMOD mutator is to change the INI file. The included ReadMe.txt explains what settings are available and what they do. The UC file contains the sourcecode, you can ignore it.
    Well that explains my confusion.
    Thanks.

  29. #29

    Default

    Anyway you can add dodge length/height? that might fix the low gravity being ridiculously exagerated

  30. #30

    Default

    Oh how about a DefaultGravityZ multiplier, that'd fix it too

  31. #31

    Default

    This mutator works great for offline play, however I'm trying to figure out what I need to add to the CMD startup string in order for my server to run this. Is this right?

    ?Mutator=UTGame.BattleMOD.BattleMOD? or is it ?Mutator=BattleMOD.BattleMOD?
    Last edited by Vixen!; 11-24-2007 at 09:38 PM.

  32. #32

    Default

    ?Mutator=BattleMOD.BattleMOD? worked for me

  33. #33
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    Default

    Quote Originally Posted by BattleMode View Post
    Please note the Speed Freak mutator that is included with the game also changes Weapon Changing speed. My mutator is highly configurable though, you can pick and choose any combination of settings, so if you like a faster hoverboard but think weapon switching speed should stay untouched, you can do that with it. It just means more control for the server owners, which is why Epic invented mutators in the first place.
    agreed, i read only fast weapon switching.

    hey at least u did something better then epic right? U GAVE US OPTIONS

  34. #34

    Default

    what if server and player dont have the same battlemod version? whats happening then?

  35. #35

    Default

    Yeah, Exactly What I Want!!!

  36. #36
    Iron Guard
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    Quote Originally Posted by encor View Post
    what if server and player dont have the same battlemod version? whats happening then?
    Then the client automatically downloads the proper version from the server.

  37. #37

    Default

    This will be absolutely PERFECT for Kb/m players on PS3 once mod support is available. That way we can play UT in all of its speedy glory.


 

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