Code:
Log: Log file open, 11/17/07 18:21:09
Init: Version: 3487
Init: Epic Internal: 0
Init: Compiled: Oct 21 2007 03:16:06
Init: Command line:
Init: Base directory: E:\Unreal Tournament 3\Binaries\
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCompat.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini
Log: Deleting old log file Launch-backup-2007.11.17-18.21.09.log
Init: CPU Page size=4096, Processors=2
Init: High frequency timer resolution =3198.500000 MHz
Init: Memory total: Phys=1047276K Pagef=4194303K Virt=2097024K
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: I am l33t (77.251.67.224:0)
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Init: Startup System Settings:
Init: System Settings:
Init: StaticDecals=true
Init: DynamicDecals=true
Init: DynamicLights=true
Init: DynamicShadows=true
Init: LightEnvironmentShadows=true
Init: CompositeDynamicLights=false
Init: DirectionalLightmaps=true
Init: MotionBlur=true
Init: DepthOfField=true
Init: Bloom=true
Init: QualityBloom=true
Init: Distortion=true
Init: DropParticleDistortion=false
Init: SpeedTreeLeaves=true
Init: SpeedTreeFronds=true
Init: OnlyStreamInTextures=true
Init: LensFlares=true
Init: FogVolumes=true
Init: FloatingPointRenderTargets=true
Init: Trilinear=true
Init: OneFrameThreadLag=false
Init: UseVsync=false
Init: UpscaleScreenPercentage=true
Init: Fullscreen=true
Init: AllowD3D10=true
Init: EnableHighPolyChars=true
Init: SkeletalMeshLODBias=0
Init: ParticleLODBias=0
Init: DetailMode=2
Init: ShadowFilterQualityBias=1
Init: MaxAnisotropy=16
Init: MaxMultisamples=1
Init: MinShadowResolution=32
Init: MaxShadowResolution=512
Init: ResX=1024
Init: ResY=768
Init: ScreenPercentage=100.000
Init: SceneCaptureStreamingMultiplier=1.000
Init: FoliageDrawRadiusMultiplier=1.000
Init: ShadowTexelsPerPixel=2.000
Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
Log: TEXTUREGROUP_Character: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_Weapon: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0)
Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=1)
Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=1)
Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=0)
Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0)
Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init: TextureDetail=Level5
Init: WorldDetail=Level5
Init: bUseVSync=0
Init: bUseMSAA=0
Init: ScreenPercentage=100
Init: UpscaleScreenPercentage=1
Init: ResX=1024
Init: ResY= 768
Init: Fullscreen=1
Init: OS stats:
Init: Windows XP Service Pack 2
Init: RemoteDesktop=0
Init: Memory stats:
Init: Physical: 1022MB
Init: Virtual: 2047MB
Init: PageFile: 4095MB
Init: CPU stats:
Init: MeasuredPerformanceTime: 942.394 (stored result)
Init: Hyperthreaded: 1
Init: NumProcessorsPerCPU: 2
Init: NumLogicalProcessors: 2
Init: NumPhysicalProcessors: 1
Init: MaxSpeed: 3198
Init: CurrentSpeed: 3198
Init: CoresPerProcessor: 1
Init: IsOnBattery: 0
Init: BatteryLevel: -1
Init: Manufacturer: Intel
Init: CPUName: INTEL Pentium-Extreme Edition
Init: L1CacheSize: 16
Init: L2CacheSize: 1024
Init: Architecture: x86
Init: GPU stats:
Init: VendorID: 00001002
Init: DeviceID: 000071C6
Init: DriverVersion: 6.14.10.6641
Init: DeviceName: Radeon X1650 Series
Init: DriverName: ati2dvag.dll
Init: PixelShaderVersion: 3
Init: VertexShaderVersion: 3
Init: VRAMQuantity: 576
Init: DedicatedVRAM: 512
Init: AdapterCount: 1
Init: SupportsHardwareTnL: 1
Init: GPU DeviceID found in ini: (3) Radeon X1600 Series
Init: Machine detected compatibility level: Composite: 1. CPU: 1. GPU: 3.
Init: Previous detected compatibility level: Composite: 1. CPU: 1. GPU: 3.
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version 1.710000
Log: licensee Unreal Engine 3 Licensee
Log: project Unreal Engine 3 Project
Log: Preloading (default) startup map UTFrontEnd
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int
Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 24748 shaders(0 legacy, 0 redundant), 2548 materials
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGame.int
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeapon.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCustomChar.ini
Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTMap.ini
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\OnlineSubsystemGameSpy.int
Log: 87984 objects as part of root set at end of initial load.
Log: 0 out of 0 bytes used by permanent object pool.
Log: Initializing Engine...
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTEditor.int
Init: UEngine initialized
Log: Looking for DLC...
Log: Object size..............: 60
Log: Actor size...............: 436
Log: ActorComponent size......: 88
Log: PrimitiveComponent size..: 448
Init: ALAudio device requested : Generic Software
Init: ALAudio device opened : Generic Software
Init: AL_VENDOR : Creative Labs Inc.
Init: AL_RENDERER : Software
Init: AL_VERSION : 1.1
Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
Init: Device supports: ALC_EXT_EFX
Init: Found EFX extension with 1 effect slots and 1 potential sends
Init: ...'reverb' supported
Init: ...'low pass filter' supported
Init: ALAudioDevice initialized.
Init: Client initialized
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Launch.int
PlayerManagement: Creating new player with ControllerId 0
PlayerManagement: Successfully created new player with ControllerId 0: LocalPlayer_0
Log: Browse: UTFrontEnd?Name=Xyx?team=255
Log: LoadMap: UTFrontEnd?Name=Xyx?team=255
Log: Virtual memory allocation size: 211.00 MByte (221249536 Bytes)
Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameContent.int
Log: Game class is 'UTEntryGame'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Novodex Terrain Creation (Terrain_1): 0.765987 ms
Log: Novodex Terrain Creation (Terrain_0): 0.678644 ms
Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_0.SkeletalMeshComponent_0 with skeletalmesh CH_TwinSouls_Cine.Mesh.SK_CH_TwinSouls_Cine_FemaleA
Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_1.SkeletalMeshComponent_11 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_2.SkeletalMeshComponent_22 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_3.SkeletalMeshComponent_33 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_4.SkeletalMeshComponent_44 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
PerfWarning: InstanceGeom: 8.069377 ms - 427 Convex, Terrain 1.427602 ms, PerTriSM 0.000000 ms, InitArticulated 12.800921 ms, BodyInst Alloc 7.987581 ms, InitBody 70.176370 ms
PerfWarning: NxActor Creation: 65.276325 ms
Log: Bringing World UTFrontEnd.TheWorld up for play (0) at 2007.11.17-18.22.02
Log: Bringing up level for play took: 0.924641
ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0
Log: UTEntryPlayerController_0 got player LocalPlayer_0
ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0
Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user
Log: ########### Finished loading level: 14.146779 seconds
Init: Game engine initialized
Log: Initializing Engine Completed
Log: Starting memory preloaded movie...Copyright_PC ()
Log: Waiting for memory preloaded movie to finish loading ...
Log: Playing movie [Copyright_PC]
Log: Got memory preloaded movie event!!!
Log: Unmute bink movie
Log: Next movie? 1 / 7
Log: Playing movie [EpicLogo]
Log: Next movie? 2 / 7
Log: Playing movie [MidwayLogo]
Log: Next movie? 3 / 7
Log: Playing movie [UE3_logo]
Log: Next movie? 4 / 7
Log: Playing movie [Nvidia_PC]
Log: Next movie? 5 / 7
Log: Playing movie [Intel_Duo_Logo]
Log: Next movie? 6 / 7
Log: >>>>>>>>>>>>>> Initial startup: 60.40s <<<<<<<<<<<<<<<
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameUI.int
Log: Ambient1 | Ambient1
ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
Log: Changing subtitle setting, new value: 1
ScriptLog: UTPlayerController - Setting netspeed to 10000
ScriptLog: UTUIFrontEnd_TitleScreen::SetMainControllerId - Setting main controller ID to 0
ScriptLog: UTUIFrontEnd_LoginScreen::OnLogin() - Attempting to login with name 'Xyx' bLocalOnly: False
ScriptLog: Login change...requerying profile data
ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0
ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
Log: Changing subtitle setting, new value: 1
ScriptLog: UTPlayerController - Setting netspeed to 10000
ScriptLog: [Network] Network Is Available
ScriptLog: UTUIScene::SaveProfile() - Saving player profile for player index 0
ScriptLog: Starting a Campaign ---
ScriptLog: bUseArbitration: False
ScriptLog: bAllowJoinInProgress: True
ScriptLog: bAllowInvites: True
ScriptLog: bIsLanMatch: False
ScriptLog: bShouldAdvertise: False
ScriptLog: NumPrivateConnections 4
ScriptLog: NumPublicConnections 0
Log: Browse: UTM-MissionSelection?Name=Xyx?team=255?Difficulty=2?MaxPlayers=4?Listen
Log: LoadMap: UTM-MissionSelection?Name=Xyx?team=255?Difficulty=2?MaxPlayers=4?Listen
ScriptLog: Desc:
Log: Starting memory preloaded movie...UT_loadmovie4 (Intel_Duo_Logo)
Log: Waiting for memory preloaded movie to finish loading ...
Log: Playing movie [UT_loadmovie4]
Log: Got memory preloaded movie event!!!
Log: ClearAllAnimSetLinkupCaches - Took 189.19ms
ScriptLog: Clearing online delegates for UTEntryPlayerController_0 (Player:LocalPlayer_0)
Log: Virtual memory allocation size: 166.72 MByte (174817280 Bytes)
Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
Log: Game class is 'UTMissionSelectionGame'
Init: WinSock: Socket queue 131072 / 131072
Log: NetMode is now 2
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
PerfWarning: InstanceGeom: 13.692621 ms - 71 Convex, Terrain 0.000000 ms, PerTriSM 0.000000 ms, InitArticulated 0.000000 ms, BodyInst Alloc 1.896299 ms, InitBody 43.695379 ms
PerfWarning: NxActor Creation: 32.099698 ms
Log: *** WARNING - PATHS MAY NOT BE VALID ***
Log: Bringing World UTM-MissionSelection.TheWorld up for play (0) at 2007.11.17-18.23.17
Log: Bringing up level for play took: 0.440206
ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0
Log: UTMissionPlayerController_0 got player LocalPlayer_0
ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0
Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user
Log: ########### Finished loading level: 17.582918 seconds
Log: USkeletalMeshComponent::GetBoneLocation : Could not find bone: None
ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
ScriptLog: UTPlayerController::LoadCharacterFromProfile() - Loaded character data from profile.
Log: AUTPlayerController::GetPlayerCustomCharData() - Loaded custom character data from profile (ControllerId: 0).
Log: Changing subtitle setting, new value: 1
ScriptLog: UTPlayerController - Setting netspeed to 10000
ScriptLog: CustomChar - Load Arms: TWIM
Log: Begin Async loading packages for Family 'TWIM':
Log: - CH_TwinSouls_Arms
Log: Family Asset Package Loaded: CH_TwinSouls_Arms_SF
Log: CONSTRUCTIONING: LoadFamilyAsset (TWIM) Took: 0.98 secs
ScriptLog: Finished creating custom characters in 7.9153 seconds
ScriptLog: ProcessServerTravel: WAR-Downtown?NumPlay=4?GoalScore=1?SPI=132?PlayersMustBeReady=1?Difficulty=2.0000?MaxPlayers=4?NecrisLocked=1
Log: SeamlessTravel to: WAR-Downtown
ScriptLog: CustomChar - Load Arms: TWIM
Log: Begin Async loading packages for Family 'TWIM':
Log: - CH_TwinSouls_Arms
Log: ClearAllAnimSetLinkupCaches - Took 8.38ms
Log: Flushing async loaders.
Log: Family Asset Package Loaded: CH_TwinSouls_Arms_SF
Log: CONSTRUCTIONING: LoadFamilyAsset (TWIM) Took: 0.03 secs
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Bringing World EnvyEntry.TheWorld up for play (0) at 2007.11.17-18.23.43
Log: Bringing up level for play took: 0.001554
(...)
ScriptLog: Finished creating custom characters in 13.7176 seconds
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\WAR-Downtown.int
Log: ClearAllAnimSetLinkupCaches - Took 14.31ms
Log: Game class is 'UTOnslaughtGame_Content'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Novodex Terrain Creation (Terrain_0): 42.280994 ms
PerfWarning: InstanceGeom: 32.021321 ms - 1471 Convex, Terrain 42.246167 ms, PerTriSM 0.000000 ms, InitArticulated 101.962429 ms, BodyInst Alloc 21.106478 ms, InitBody 177.927230 ms
PerfWarning: NxActor Creation: 128.152162 ms
Log: Bringing World WAR-Downtown.TheWorld up for play (0) at 2007.11.17-18.24.24
Error: Requested localized string setting BotSkill was not found
ScriptLog: PlayerMustBeReady: True
ScriptLog: -- MAPVOTE has been disabled due to lack of maps!
ScriptLog: Activating link setup Default
Log: Bringing up level for play took: 3.422692
SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_16
SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_16
SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_15
SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_15
SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTBot_14
SeamlessTravel: << GameInfo::HandleSeamlessTravelPlayer: UTBot_14
SeamlessTravel: >> GameInfo::HandleSeamlessTravelPlayer: UTMissionPlayerController_2
ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0
ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Updated online game settings.
ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Set
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