k, I am hesitant to post cause I know I should be able to figure this out, but it is driving me nuts. I've worked on it for 2 days now and I still get the same thing. Here is my error:
Code:
--------------------UTGame - Release--------------------
--------------------UTEditor - Release--------------------
--------------------UTGameContent - Release--------------------
--------------------HelloWorld - Release--------------------
Analyzing...
C:\Program Files\Unreal Tournament 3\Development\Src\HelloWorld\Classes\HW_Mutator.uc(1) : Error, Bad class definition ''/''/378/1
Compile aborted due to errors.
Warning/Error Summary
---------------------
C:\Program Files\Unreal Tournament 3\Development\Src\HelloWorld\Classes\HW_Mutator.uc(1) : Error, Bad class definition ''/''/378/1
Failure - 1 error(s), 0 warning(s)
Execution of commandlet took: 8.98 seconds
I've checked my file names (I've tried this on several cut and paste mutators) and it doesn't even work on a Weapon mod I copied from the source. Please help.
Here is my actual code:
Code:
class HW_Mutator extends UTMutator;
function InitMutator(string Options, out string ErrorMessage)
{
loginternal( "Hello World" );
Super.InitMutator(Options, ErrorMessage);
}
I've saved the file in Unicode and i can't think of anything else.
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