The static mesh editor has a show UV overlay option. If an object has multiple UV channels is there a way to cycle through them? It shows channel 0 when you turn it on, but I want to see channel 1.
The static mesh editor has a show UV overlay option. If an object has multiple UV channels is there a way to cycle through them? It shows channel 0 when you turn it on, but I want to see channel 1.
... Figures after I post a question I find the answer:
- Change the "LightMapCoordinateIndex" to 1 (or 2, 3, etc depending on what map channel you want to see).
lol ^^ good to see you got what you wanted though ^^
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