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Thread: Map settings

  1. #1
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Posts
    163

    Default Map settings

    So i'm nearly finished with a small Multilayer map. Now how do I set span points for each team and make it a multilayer map?

  2. #2
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Posts
    163

    Default

    /bumpadoozaboozle

  3. #3

    Default

    This is what i found in the UDN website
    http://www.udn.epicgames.com/Three/G....html#Packages


    Player Starts

    On the Actor Classes tab of the Generic Browser, the PlayerStart actor is a subclass of NavigationPoint. Under PlayerStart is WarTeamPlayerStart. This allows for players to join either the COG or the Locust team. Select WarTeamPlayerStart, right-click on the top floor surface and select Add WarTeamPlayerStart from the Add Actor menu item on the context menu. By default, the team will be zero. To set the team, simply edit the WarTeamPlayerStart properties by right clicking it and selecting WarTeamPlayerStart Properties from the context menu. The Team property is in the WarTeamPlayerStart section.

    It's best to place a couple Player Starts per team, usually with either team at one end of the level.


    Versus
    For versus missions, a special type of PlayerStart is needed called WarTeamPlayerStart. Careful placement of these Actors is essential; and be sure to set the TeamIndex to a value of 0 or 1 for proper team arrangement. For additional weapon loadouts, you can place WarWeaponPickupFactory Actors and set the WeaponPickupClass to the class of the weapon you'd like to have spawned.

    It is also a good idea to consider the gametype that your level is focused on. Here are the available gametypes:

    • Warzone - competitive, team-based match to the death (team deathmatch)
    • Assassination - assasinate the leader of the enemy team to win the match
    • Execution - execute your enemies to gain points.
    • Annex - capture and hold vital locations to gain points
    • King of the Hill - gain control over a fixed capture point



    how to add a gametype to the map i still have no clue... i added these spawnpoints and when i run the map in the editor its like a SP mode maybe thats what its supose to do since we cant play solo in a MP map.
    I say you need to compile your map and try to launch it in game and see if that works out. But im still pretty sure it still wont work or show in maps list if we don't setup the gametype

  4. #4
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Posts
    43

    Default

    When you start a map, it is by default set up for all the multiplayer gametypes. You need to make sure bIsMultiplayerMap is checked in the World Properties, World Info tab from the View menu. Also the map needs to be published, and make sure it is located in the Documents/My Games/Gears of War for Windows/WarGame/Published/Maps/CustomMaps folder. There will also be an ini file created with the same name as your level. That's all you should need to get it to show up in the MP game setup.


 

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