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  1. #1
    MSgt. Shooter Person
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    Default Way too unstable.

    Yup, I mean, there's no way to work with this editor, at least on my computer. It keeps crashing when I load many levels or packages, even if I unload the ones I've used before opening others. The last time it crashed I was closing my map to open another one, and after crashing, the editor saved the map I was opening OVER the map I was closing, so I lost my work. It's just too unstable to work with.

    I've got a P4 HT @ 3200MHz, 3 gigs of RAM and a 256 meg Geforce 7600GT. The game runs very well, but is this not enough for editing?

  2. #2

    Default

    I have to agree, this editor is extremely unstable. This sort of poor quality is not going to stand up when the UT modding community gets a hold of it. Epic stands to lose a large portion of their modding community if they don't fix these stability issues. If this is what the tools were like when they made Gears, I feel really really bad for the level designers at Epic.

    I'm running it on a Core2 duo e6750, 2 gig DDR2 800, and a 7800gt. The game runs well, but the editor runs like garbage. It uses 50% of my CPU just idling out of focus, with nothing in the map.
    Last edited by Cyanide300; 11-12-2007 at 04:25 AM.

  3. #3
    MSgt. Shooter Person
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    Default

    I can't say it seems like the most efficient editor ever...sometimes it will crash inexplicably while building, or after importing an otherwise functional package. Plus, the editor actually takes longer to load than the game Oo
    "If you get lost in the woods, **** it, build a house! I used to be lost, but now I live here! I have severely improved my predicament!" -- Mitch Hedberg R.I.P.

  4. #4
    Redeemer
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    Default

    On top of that it's a memory and MHz hog, I can't even select any materials without locking my computer up for 30 secods. When I click something, the screen just flashes briefly and then almost locks up. Screen updates very slowly, doesn't matter if it's GoW editor, IRC-client, desktop or Opera that is the active window.

  5. #5
    MSgt. Shooter Person
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    Default

    I love this editor it runs fine on my end!
    The only error i get is when i close the editor 10sec. later

  6. #6
    MSgt. Shooter Person
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    Default

    I think the issue is more about the wide range of PCs out there with a variety of drivers and hardware. If you're updated its usually very stable. Sorry you're having those issues.

    Note that it takes a heavy hitting machine to run the levels that you can play on a lesser machine. When it's in the editor and the lighting is unbuilt, it's being drawn in 4 viewports, all your streaming chunks are visible, way more assets are loaded than in final play, etc... it's doing a good deal more than just playing the game.
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    Lee Perry
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  7. #7
    Boomshot
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    Default

    I have a 2.0 GHz dual-core processor, less than a gig of RAM, and an 8600 GT and the editor runs great for me. I usually run some tutorial sites in the background while listening to music as well, and it has yet to crash on me. The only thing that I could complain about (if I had to complain about something) would be the monstrous startup time.

  8. #8
    Banned
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    Default

    Unstable lol, I havent seen a program that doesnt crash, both Maya and Max crash once in awhile, this just happens to do it more. This is not to say it crashes enough to call it unstable though, because it certainly doesnt.

    I encounter maybe 1 to 2 crashes every other day, which to me isnt that bad.

    Roboblitz Editor, which I believe is a tid bit earlier version then this one, doesnt seem to crash nearly as often. Perhaps when patches and new drivers start hitting we'll run into less crashes.

  9. #9
    Boomshot
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    Default

    It's actually pretty stable for me. I've posted my rig a couple times.. Not in the mood to type it out again lol. Just remember this, when I first loaded the game, I got a pop-up saying that my system doesn't even meet the required system specs lol.
    ||Antec 900||GIGABYTE Z68XP-UD3P||i5-2500K 4.1GHZ(OC'd)||G.Skill 12800 (16GB)||MSI 460 GTX Cyclone||Onboard Sound||Win 7 Ult. 64 bit||
    Yes, I still love PC gaming!

  10. #10

    Default

    Quote Originally Posted by Lee Perry View Post
    I think the issue is more about the wide range of PCs out there with a variety of drivers and hardware. If you're updated its usually very stable. Sorry you're having those issues.

    Note that it takes a heavy hitting machine to run the levels that you can play on a lesser machine. When it's in the editor and the lighting is unbuilt, it's being drawn in 4 viewports, all your streaming chunks are visible, way more assets are loaded than in final play, etc... it's doing a good deal more than just playing the game.

    It's crashed on me a couple of times too
    But that hasn't stopped me

    Anyways, I was wondering what kind of computers were used at Epic Games and if you guys had these problems too while using the editor?

  11. #11
    MSgt. Shooter Person
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    Default

    We use mostly Dell XPS systems pretty meated-out, and generally have few crashes unless the code is in transition and something bad is checked in. Once we're far enough along with the editor that we're shipping a game with it, it should definitely be stable enough to work with regularly. Again though, the sea of PC configurations out there is vast.
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  12. #12
    MSgt. Shooter Person
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    Default

    Well, I guess it's something on my end, then. Too bad it's something I can't really figure out. Guess I'm back to Source engine until there are some updates

  13. #13
    Iron Guard
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    Quote Originally Posted by R_Diaz View Post
    Well, I guess it's something on my end, then. Too bad it's something I can't really figure out. Guess I'm back to Source engine until there are some updates
    I'd rather have the editor crash 1x every 30 minutes then run through all the hoops to import a single mesh or material into the Source engine.

    Hammer no more!

  14. #14
    Skaarj
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    Default

    There's a few things I can do in the editor no problem. It's when I get into more intricate stuff like developing materials that I get crashes. Maybe I just haven't really figured out the right way around doing stuff yet.

  15. #15

    Post

    Quote Originally Posted by Spoudazo View Post
    I'd rather have the editor crash 1x every 30 minutes then run through all the hoops to import a single mesh or material into the Source engine.

    Hammer no more!
    Actually it's pretty easy to get a model into source and ragdoll it, and then put it into something like Garry's Mod. You just have to know how to use milkshape and how to compile. And for just a material, it's really quick with the right photoshop plugins. But I agree, materials are quicker with GoW.

  16. #16
    MSgt. Shooter Person
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    Well, looks like I've fixed my problems. If I fully load one package to pick a material, model or whatever, put it on the map, and then unload the package, the editor won't crash. I was just fully loading several packages and then unloading some of them, but looks like I need to load-unload one by one and never have more than ONE fully loaded. That way I've been able to map for the whole afternoon without a single crash.

    Gotta finish a mod for HL2 first, but it's nice to come back to UnrealEd (I used to work with it in the Unreal I days)

  17. #17

    Default

    Im curious if anyone knows what kinda pc the epic guys used/use to make the game...

    Im running 32bit vista business w/ 2g ram, a 2ghz dual core, and nvidia geforce Go7700 (the 512 mb video card for the 7 series)

    The game and editor run smoothly at max settings (accept post processing, dont like the blur crap)

    Yet the editor for me crashes when (as stated b4) loading to many packages and sometimes when deleting actors...


    I havent tried it yet but next time im going to run it under xp compatibility mode...

    Oh and for some reason everytime I use the editor it resets my graphics settings for in game... basically just sets postprocessing to max

    Any solutions?


    EDIT:

    I just had it crash again and windows gave me a popup out of the tray saying DEP (data execution prevention)

    No time to test now.. have to get to class but... Could DEP be a big part of the problem> should I turn it off for the GOW?

    Just a thought...

    EDIT 2:
    Professor was late, got a chance afterall, Turns out that windows for some reason wont allow me to turn DEP off for gow? not sure why... just says DEP must run for this program...
    Sigh*

    will try a few other tricks

    EDIT 3:
    I tried xp compatibility, and when starting the program it asks for the disk (even tho its in the drive.)

    So now what? lol its crashing for all sorts of things, saving does it now too.

    yeh its defiantly gotten stupid now, crashes every time i do something, load unload whatever, just crashes.
    i was on a role too, was replicating my campus... but with it crashing every minute or every time a click save.... oh and taking 2 minutes to load in the first place...


    i dunno...guess Ill wait 4 a solution just a waist of time atm...


    One other question though!

    I cant seem to find new drivers for my geForce Go7700, I looked through all the updates on the nvidia site... Where should I go? Could that help?

    ty
    Last edited by agent048; 11-14-2007 at 11:48 AM.

  18. #18
    MSgt. Shooter Person
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    Default

    The editor is completely stable for me, never crashed yet, my PC is couple of month old with Vista. So I'm happy

  19. #19
    MSgt. Shooter Person
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    Default

    The editor is unstable for me too. sometimes i can work for 2 hours with it, but sometimes only 5 minutes .

  20. #20

    Default

    Impossible to work with Crashes constantly.

  21. #21

    Default

    Spent long time off it now, thinking im going to try again (sighs) wondering if only using 2 view boxes at a time would help, cant imagine thats the problem though... game runs fine on max settings, figured the editor would too....

    Not totaly sure but, which is harder to render, a wireframe of a terrain or a textured terrain (harder for the computer i mean to proccess...)

    Figured it was textured but ive noticed when putting the 3d view into wireframe mode and then rotating, its fps is chunky for a bit....

  22. #22
    MSgt. Shooter Person
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    Default

    i almost never had a crash problem with the editor, but, if i make a terrain, then the editor allways crashes when i try to test it by the editor.

  23. #23
    MSgt. Shooter Person
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    Big Grin Solution.

    Solution.

    Save often, and unload textures not being used.


    Come on! im a newbe and i know that!?

    I noticed saving often lessens the crashes. + the fact i have 4 gigs of ram = more fully loadable textures.

    Yesterday i worked on my map from 12 to 8 and only crashed twice.
    signature removed by admin- over allowed size

  24. #24

    Default

    Yeh well half if not more of the time, when I click save, the frickin thing crashes THEN.... and thus my work is lost anyway..

    I dont think packages are my problem really, At one point I had like 20 or more packages fully loaded, editor was fine...


    still wish there was a patch or something...

    OH! this is off topic but the back of the GoW box says "Also includes: All playable donloadable content from xbox live marketplace"

    does that mean more mp maps or something?

  25. #25

    Default

    Quote Originally Posted by Sir**** View Post
    Solution.

    Save often, and unload textures not being used.


    Come on! im a newbe and i know that!?

    I noticed saving often lessens the crashes. + the fact i have 4 gigs of ram = more fully loadable textures.

    Yesterday i worked on my map from 12 to 8 and only crashed twice.
    I'm sure we all know how the save function works. I wouldn't have much of a problem with the constant crashes if only the editor didn't take 5 minutes to open...

  26. #26

    Default

    Quote Originally Posted by Xendance View Post
    On top of that it's a memory and MHz hog, I can't even select any materials without locking my computer up for 30 secods. When I click something, the screen just flashes briefly and then almost locks up. Screen updates very slowly, doesn't matter if it's GoW editor, IRC-client, desktop or Opera that is the active window.

    Thats because you're using that crappy pc you've won with that Red Orchestra mapping contest :P

  27. #27

    Default

    Mine keeps crashing all the time, have 2 gigs ram amd 6000+ AthlonX2, 8800gts graphic, and if i look at the processes running it takes up 60% of workpower and 1,6 gig of ram, if i just have msn running it crashes after i try to do something, i´m guessing it has something to do with the ram overloading or something, then after that i have to restart my computer, cause all i can see is my desktop image, but the game works like it should and thats good, guess i´ll have to upgrade to 4 gig ram or something, maybe it runs better then.

  28. #28

    Wink

    The unreal editor has always had a bad rep when it comes to stability, although the GoW editor is one most unstable I've seen. I hope that updates in the future will fix this. UnrealEd 3.0 used to be very unstable also, and later on it wasn't all that bad...after 20 updates or so


 

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