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  1. #41
    MSgt. Shooter Person
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    In ur CoMpuTeR!!
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    Gamertag: z PsYcHo z v2

    Big Grin Re:boomer Spawning

    Quote Originally Posted by vVv Fang vVv View Post
    Is there a step by step video that shows where to find the map editor? I'm having a hard time finding it.
    well if want to do that the best tuorial for noobs (no offence lol) will be cannedmushrooms tutorials if you look on the first page of this thread it will give you a link

  2. #42
    Skaarj
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    Thanks ! But i figured self out how to create boomers and other enemy types ! ( thanks for http://www.veoh.com/series/HouseofUnreal ) Another question - how can i use UT3 stuff in GowEditor ?
    Last edited by Eric; 06-03-2008 at 05:30 AM.

  3. #43
    Boomshot
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    Endurance tutorial. (Non-Linear gameplay versus AI's.)

  4. #44
    Skaarj
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    Thanks a lot for these tutorials, I'm absolutely green in level designing stuff but it couldn't be as hard as it seems to be
    Noone excepts the spanish inquisition.

  5. #45
    Skaarj
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    can somebody do video tutorial about "cinematics"?(espessialy I mean 'Anim control track' in matine)

  6. #46
    Skaarj
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    Default

    ok I found tuts for this theme.

  7. #47

    Default

    How do I export textures? I have a few textures from the game I want to reskin, but I can't export them to TGA because it says 'The operation you requested cannot be performed on a cooked package.' Any way to export the textures or 'un-cook' the packages?

  8. #48
    Skaarj
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    Default

    thanks for all this info
    beers & gears!

  9. #49

    Default energy recruit

    hi its epics games blog where you find many and wonderful games

  10. #50
    MSgt. Shooter Person
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    Ok to find the skydomes you need to open the generic browser and go to...

    File, Open. From here browse to where you installed Gears of War. On my PC it is.

    C:\Program Files\Microsoft Games\Gears of War\WarGame\CookedPC\Environments\SkyDomes

    In the generic browser right click on skydomes in the packages window and select Fully load. Dont forget to unload the file when you have finished, you should do this everytime you have finished with a package to prevent the editor from crashing.
    " In complete darkness we are all the same, it is only are knowlege that separates us. Dont let your eyes decieve you. "

  11. #51

    Default

    hello everybody I have a couple of questions. my first question is I want to make a flat piece of land as my level. then I want to have 1 AI locust on this level. I want him to fight me really hard and if I can get him down I want him to be able to get back up after 5 seconds (like execution) then once I kill him I want to wait 5 seconds and have him spawn again and do the same thing over and over. is this possible in doing and if so can you please tell me how.

    also on another note how come the singleplayer maps have not been updated since 6/24/08

    thankyou.

  12. #52
    Redeemer
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    youll probably want to start off with a basic tutorial like how to build a additive level. then maybe delve into some kismet tutorials. If people just start throwing out info on how to do this you will get confused really quickley.
    this goes out for those who choose to use disrespectful views on the king of NY

  13. #53
    MSgt. Shooter Person
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    Hey Everyone, Its been awhile but I am going to make a new series of GoW tutorials.

    Everyone my Coverlink Tutorial is back up!

    Please set your screen resolution to
    1024x768 or higher

    http://blog.allenthinks.com/video/Go...WCoverLink.htm

    Enjoy!
    Last edited by KIWIDOGGIE; 10-02-2008 at 07:25 AM.

  14. #54
    MSgt. Shooter Person
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    Default

    please help....my friend made new maps....i want to access them and play them...i don't know how....i downloaded them...i use windows vista but i can't figure out what folder to save in and how to play on gears of war new maps on pc....thanks for anyone who can help me. bird.

  15. #55

    Default

    Are there any tutorials on getting custom models (mainly characters and weapons) into Gears of War 1 for PC? Or would I be better off using UT3?

  16. #56
    Veteran
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    thanks..........
    Ryan Garvey
    Gamertag- Embrace The One \\★//
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    Twitter: @GarveyRyan

  17. #57
    MSgt. Shooter Person
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    Quote Originally Posted by KIWIDOGGIE View Post
    Hey Everyone, Its been awhile but I am going to make a new series of GoW tutorials.

    Everyone my Coverlink Tutorial is back up!

    Please set your screen resolution to
    1024x768 or higher

    http://blog.allenthinks.com/video/Go...WCoverLink.htm

    Enjoy!
    that was great!

    altouh i still have no idea how to build cover you can walk along on
    (like a long sandbag)

  18. #58
    Iron Guard
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    Quote Originally Posted by Wagman View Post
    that was great!

    altouh i still have no idea how to build cover you can walk along on
    (like a long sandbag)
    1. Select the Coverlink node
    2. Select the attached red Cover Slot and move it to one end of the sandbag or whatever cover you are using
    3. While the red Cover Slot is selected, Alt+Drag to the other end of the sandbag

    You can also add coverslots near the middle of your surface to offer more locations to grab cover on the sandbag.
    Last edited by LiquidLeary; 02-22-2009 at 08:49 PM.

  19. #59
    MSgt. Shooter Person
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    LiquidLeary, Thanks for that I dont think I covered that in my tutorial. And I got about 3 more tutorials I have to finish and upload, but my PC crashed (Hopefully PSU failure only and not motherboard failure)

  20. #60
    MSgt. Shooter Person
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    Quote Originally Posted by LiquidLeary View Post
    1. Select the Coverlink node
    2. Select the attached red Cover Slot and move it to one end of the sandbag or whatever cover you are using
    3. While the red Cover Slot is selected, Alt+Drag to the other end of the sandbag

    You can also add coverslots near the middle of your surface to offer more locations to grab cover on the sandbag.
    youve saved me hours!
    i managed to get it working

    what do the blue stripe lines stand for? ive noticed their all connected to the primary coverslot (or the icon). my best guess, their just to show what covergroup they belong to


    when i click build paths. sometimes it decides to link random covers to eachother
    ive managed to fix that thou buy moving a few about/deleting them.
    i hope thats the right way to approach the problem

  21. #61
    MSgt. Shooter Person
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    Can anyone explain to me how to add a body of water? river/lake/ocean

    I have some experience but not much at all.

    Is it a texture/material of some sort? or is it it's own "static mesh" type thing?
    Executioners Number 177

    RAAM'er Number 24

  22. #62
    MSgt. Shooter Person
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    open up canals
    Hear the sound of the falling rain
    Coming down like an Armageddon flame
    The shame
    The ones who died without a name
    Gears 3 Vid.

  23. #63
    MSgt. Shooter Person
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    Actually, while we're on the topic of water.....what about immulsion?

    When I open up process the surrounding awesome green immulsion is gone....

    What must I do to achieve this perfection?
    Quote Originally Posted by ZxTWO View Post
    That was me who coined the phrase 'Bastart". Remember my name when "Bastart" rises to become one of the greatest phrases of all time.

  24. #64
    MSgt. Shooter Person
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    i have a problem when i create an additive world and create an almost flat sheet i click on it and then press CSG:add the sheet is supposed to go pitch black so i can add lighting but it doesnt go pitch black.
    although when i play the map the sheet is there
    weird?
    gears of war for windows live
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  25. #65
    Iron Guard
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    Just noticed something for anyone needing to reset actors at the start of the next Round in a Multiplayer map. In Kismet use the following event to trigger the reset:

    New Event > Level Startup

    Make sure to set MaxTriggerCount to Zero



    LL

  26. #66
    Skaarj
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    OT
    i cant find out were to put the downloaded files.
    because my map files say
    D:\Program Files\Microsoft Games\Gears of War\WarGame\CookedPC\Maps
    instead of, what all instructions say
    Path: D:\Documents and Settings\*USERNAME*\My documents\My Games\Gears of War for Windows\WarGame\Published\CookedPC\Maps\CustomMaps

    any thoughts?

  27. #67
    MSgt. Shooter Person
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    Default How to export models and textures from the gears of war

    Hello every one if anyone can help me out with this Im trying to find away to export models and texture from gears of war.
    Last edited by SSB; 08-25-2009 at 09:49 AM.
    Game Design is my life, so I try to progress www.sagebase-3d.com

  28. #68
    MSgt. Shooter Person
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    Bump to the present!!

  29. #69

    Default

    Am I just incredibly dense or is it impossible to use the first offsite tutorial site (gasduck)? All I get is a login screen.

  30. #70
    Skaarj
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    I am downloading it as we speak i have been looking for tutorials on youtube , most of them are helpful.
    thanx weephun ur post was very helpful i will try and look some of them up soon when its downloadeeded
    SAINTS

  31. #71
    Banned
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    Quote Originally Posted by Samus Fenix View Post
    I am downloading it as we speak i have been looking for tutorials on youtube , most of them are helpful.
    thanx weephun ur post was very helpful i will try and look some of them up soon when its downloadeeded
    Downloading what?

  32. #72
    Boomshot
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    thank you Weephun for the links much appreciated
    My Youtube

    EGFC Member #14

  33. #73
    Skaarj
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    I have been pulling my hair out today trying to figure out how to get animation blending to work. I just need to blend simple things like: Marcus walks then the goes idle or Wretch screams then starts running

    The only tutorial video I could find for blending was for UDK and either GOW is lacking the options needed or I'm just lost.

    I set up a matinee linked to my skeletal mesh and animation set, add a Anim control track drop in a animation and it runs fine with one animation. If I add another animation to the same amin control track, it fill play both but I cant blend them together.

    If I add anther animation control track it will only play the second animation control track.

    Thank you for any help
    Game Designer - Portfolio

  34. #74
    MSgt. Shooter Person
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    You have to use a Skeletal Mesh MAT actor to blend animations. Good luck finding any animtrees besides "Aimoffsets," which have some of the basic animations incorporated, but not all of them.

  35. #75
    Skaarj
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    Quote Originally Posted by Serenius View Post
    You have to use a Skeletal Mesh MAT actor to blend animations. Good luck finding any animtrees besides "Aimoffsets," which have some of the basic animations incorporated, but not all of them.
    When I tried using the Mat actors the actor would get in the position of the animation I selected but would freeze in that position and not play the animation...
    Game Designer - Portfolio

  36. #76
    MSgt. Shooter Person
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    Yeah, I'm blanking on how to work around that. Will post if I remember.


 
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