Hopefully someone can answer this. I am sifting through some skeletal mesh packages in the GoW editor and the poly count registers as 11,200 for one of the main guys, but it appears to be much much higher than that, I think I saw on the unreal technology page that the models are in the 2,000,000 poly count range? If that's true then I don't see anything in the new unreal editor for this enormous poly count. Could someone explain to me how I would make a model in maya, and have it be low poly count in the editor but giving it the fake high res overlay in the game?



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