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  1. #1
    MSgt. Shooter Person
    Join Date
    Mar 2007
    Posts
    59

    Default Mutator Idea- Random Enforcer Spawn

    Here's an idea i had for a mutator, could be used in all gametypes. A randomly spawned enforcer that spawns in proximity of playerstarts or maybe even pathnodes(if theyre still used in uengine3).

    Dual Enforcers rock, and this would make double fisting more likely, and it would be randomized. Randomizing the location is key, that way it doesnt give any team or player an advantage by always having dual enforcers readily available.

    The mutator could specify how many pickups are allowed to spawn, and how often, and these could/should be customizable in the mutator options. That way it would make it useful in any gametype. We obviously wouldnt want ten enforcers spawning every 60 seconds in DM, that may make it overkill. But in some of the larger VCTF/WAR maps, 10 spawning every 60 seconds may be appropriate.

  2. #2

    Default

    Interesting mutator, but 60 seconds is too long. Also if nobody takes enforcer it should relocate every X seconds.
    Cover my back — I'm cooking PELMENI!

  3. #3
    MSgt. Shooter Person
    Join Date
    Mar 2007
    Posts
    59

    Default

    timeframe would be customizable via the mutator options, and i concur that if not picked up, the pickup should be destroyed and respawned. I think I'm going to attempt to do this mutator, I just need to familiarize myself with how to code it.

  4. #4
    Redeemer
    Join Date
    May 2007
    Location
    New Zealand
    Posts
    1,082

    Default

    Awesome Idea!, would need to spawn with special effects not just look like a weapon drop
    Keep up the good work Epic!! You guys are the Best!
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