Last updated: 11/11/07 by JohnnyInfamous
Freshly updated sections are in light blue, older updates are in darker blue.
Anything posted here is semi-final. Everything is subject to change but these are the things we'd REALLY like to be in the final game. If you see a suggestion you'd like to add, post it here.
Story:
An enemy country (specific country to be determined) fires a biological weapon (codenamed Project X) at a skyscraper in the middle of a major US city. Our hero is a US soldier who exudes patriotism. He was on duty there because the government suspected an attack on the city. After the attack takes place the government quarantines the area and sends in our hero. His job is to fight his way to the heavily guarded skyscraper (which has been mutated into a giant living beast from all the civilians that were inside) and kill it.
Along the way, the hero is likely to find his way into troublesome situations, including underground scenes where he might need to navigate his way through a hellish sewer system, complete with pitfalls, surprise zombies, and incredibly dark areas that require a flashlight (yes, scary). The hero may also spend some of his journey searching for uninfected survivors, and may even hold his own judgment as to whether or not these civilians are able to be saved from the virus or if he should just fire a bullet into the foreheads of the people he's unsure about. He can't risk being attacked from behind by a person he didn't expect to change.
Characters:
Main Character:
Name - To be determined (we'll call him "our hero" for now)
Physical Description - Imagine
Serious Sam with a badass beard and sunglasses. That's our main character.
He's bound to have a lot of memorable quotes, like Duke Nukem but will be fairly serious about his job, because that's what he's here to do... His job. He will also be receiving orders from higher-ups in the military, though we'll let the player decide what to do in some situations.
Soldier Allies:
Their very existence is still to be determined. We may just throw our hero into the fray by himself.
If allies of some sort do end up being incorporated, you can bet that there will be plenty of interesting radio transmissions for our hero to listen to. Nothing cheesy though, and nothing stupid. They're probably not going to have their communication system active as they're being killed. That's been done way too many times. Our hero should have to figure out that his ally is dead once communication stops or a simple & unpleasant noise is heard.
Enemies:
Zombies:
Lots. Zombies will be the fragaholics dream. They'll basically be evil, slightly mutated humans so they'll still be able to run at you full speed (although some might be missing a foot or something crazy like that). One bite will turn you into a Zombie so you'll have your work cut out for you! However, since they're just basically humans they'll only take a few bullets to take down.
These "Zombies" serve as a spreader for the virus and have little other purpose to their kind. Once bitten or otherwise infected, there are two possible outcomes. 1) The infected person becomes a Zombie and must therefore spread the sickness further or 2) The infected person mutates instantly requiring additional biological mass to feast on in order to grow at a grotesque rate and in grotesque ways.
Mutants:
Mutants are people and animals who were mutated by the biological weapon.
They are much more intelligent than the zombies, however they can still infect you, like zombies. But really, they prefer to just smash you to bits. There's no telling what type of mutations could occur. I've got my vote in for a 50 foot hell hound. Buuuuuut we'll see.
Skyscraper:
When the biological weapon hit the skyscraper, a lot of humans inside became mutants.
This place instantly became a point of interest for the Zombies and the more intelligent Mutants. The beasts worked together to bring large quantities of food (people and in some cases, random Zombies) in order for the mutants in the skyscraper to accrue mass. Eventually, they mutated together to form a giant living building that wants you dead. You want it dead too. It's also probably worth mentioning that random arms and large mouths and such would end up protruding sporadically throughout this living building, attempting to rip you apart.
Weapons:
All weapons are still to be determined, however, the game is set in the near future so you can expect to get your hands on some experimental government weaponry. Along with the usual shotguns, assault rifles, snipers, rocket launchers, think Duke Nukem 3D type weapons.
Everything else in Project X is still up in the air (give us a break, we've only been talking about it a few weeks now). But that's good news for you! That means that you can impact the way it turns out by creating concept art or even just giving us an idea for the story. Every concept art will be looked at and every idea will be considered so don't hold back!
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