Has anyone ever noticed when your shooting someone in this game it feels like the enemy is running into your bullets rather then you shooting at your enemy with precision.
Has anyone ever noticed when your shooting someone in this game it feels like the enemy is running into your bullets rather then you shooting at your enemy with precision.
What server are you playing on? I need to play there!![]()
De gustibus non disputandum
i totally get what your saying, even tho it doesnt make since reallly :P.. its sort of like when u shoot at someone the bullets coorinates are in relation to the mapping of the character, instead of the enviroment
I think on the multiplayer we got a lot of new people to Unreal series.
I even found snipers just standing still, oh soo many headshots i got off them lol! So i ain't complaining, yea just stand right ther, BOOOM Headshot, thank you very much.
Few mins later... Oh your back, BOOM Headshot, thanks againthey will learn eventually
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"Technology is suppose to empower the user not control them"
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When im shooting people with sniper or shock rifle i hardly aim at them because most of the time there moving so i shoot where there going to be when my bullet gets there. It feels fine. Same with all the guns tho like the flak cannon i always shoot infront of them so they walk into it kinda thing. Tbh i wouldnt of thought it would feel right if someone is running and you shoot at them and get them from a far distance, it would be to easy and unreal << lol
Actually when I get on a good server the game feels just as accurate as any other ut game. There really not to many good servers out there right now. I was playing Instant action and lans the first 2 days. Ive found couple good dm and tdm servers but there aren't many.
Tast!es::LOB::
when i play half life, halo, or rainbow six it feels like whenever i shoot at someone , it hits them directly, in unreal you get something like the plasma rifle, on secondary, there is just this huge blue ball and it seems if your lucky someone will run into it. It feels like i have to predict their next movement rather then hitting their first movement if that makes sense
Mix that's the point I guess. Plus the ball is suppose to be used with the laser to create the combo, reduces spam too having the ball move slower than normal weapons. o_O
PS Enforcers ftw they are t3h pwn.
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