Log requested from:
My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Logs
http://www.plunder.com/UT3-Beta-Demo...load-88904.htm
Log requested from:
My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Logs
http://www.plunder.com/UT3-Beta-Demo...load-88904.htm
OS: Win XP Pro SP2 - 5.1.2600 | Direct X 9.0c (4.09.0000.0904)
Mobo: Asus P5B Deluxe WiFi | CPU: Intel Pentium D CPU 2.66GHz
Video: Radeon HD3850, 8.2 cats | Sound: Creative X-Fi Gamer, 5.12.0001.1187
Memory: 2048MB, 1024 x2 Corsair XMS2 6400 DDR2 | HDD: WD Raptor X 150GB 10krpm
dFbGaming.com UT99 & UT3 Servers
On a Quad Core 6600, 2GB ram and 8600GT 512mb. It didn't perform good at all. Lowering the resolution didn't change the perfomance. I had to literally do worst graphics settings all on lowest in order to get a descent framerate.
I'm just confused since my system should play it at least medium/high.
Oh and I have Vista 32bit home premium... is it my OS that is slowing me down maybe?
Okay I have more than enough logs on the Kernel32.dll crash, thanks guys. We're looking into it. Can you try this potential workaround:
If you are an administrator, Open: Program Files\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini
Otherwise open: My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config\UTEngine.ini
Change the line
bInitializeShadersOnDemand=False
to
bInitializeShadersOnDemand=True
Edit:*RESTART BEFORE TRYING TO RUN THE DEMO AGAIN*
Does it still crash?
Last edited by DanielW; 10-12-2007 at 06:30 PM.
Paincakes, do you have the Vista performance and stability packs installed?
I get this in the launch.ini
Code:Log: === Critical error: === Device does not support 1x32 FP render target format. RaiseException() Address = 0x7c81eb33 (filename not found) CxxThrowException() Address = 0x78158e69 (filename not found) Address = 0xb22732 (filename not found) Address = 0xe8781b4c (filename not found) Exit: Executing UObject::StaticShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: UALAudioDevice::ShutdownAfterError Log: Shutting down FaceFX... Log: FaceFX shutdown. Exit: Exiting. Exit: Name subsystem shutting down
Ramrod can you send me your entire log? That will contain your hardware information so I can figure out why it is failing. Thanks!
crashed for me too
[Engine.ISVHacks]
DisableATITextureFilterOptimizationChecks=True
UseMinimalNVIDIADriverShaderOptimization=False
bInitializeShadersOnDemand=True
OS: Win XP Pro SP2 - 5.1.2600 | Direct X 9.0c (4.09.0000.0904)
Mobo: Asus P5B Deluxe WiFi | CPU: Intel Pentium D CPU 2.66GHz
Video: Radeon HD3850, 8.2 cats | Sound: Creative X-Fi Gamer, 5.12.0001.1187
Memory: 2048MB, 1024 x2 Corsair XMS2 6400 DDR2 | HDD: WD Raptor X 150GB 10krpm
dFbGaming.com UT99 & UT3 Servers
I more or less have the kernel problem aswell, I get to the menu, some times I can stay for 30sec other times I crash after 2secs.
Here is my log (should be enough right? Scream if you need the specs of my box and I'll give you a dxdiag aswell).
Edit: Oh forgot to mention, I did try: bInitializeShadersOnDemand=True with no good results.
Edit 2: Removed url to log, problem solved for me.
Last edited by benoyd; 10-12-2007 at 11:17 PM.
Thanks to all working on figuring out the issues.
This is the Launch.log
I hope this is the one you wanted.
Thanks.
Code:Log: Log file open, 10/12/07 12:24:23 Init: Version: 3464 Init: Epic Internal: 0 Init: Compiled: Oct 11 2007 19:21:48 Init: Command line: Init: Base directory: C:\UT3 Demo\Binaries\ Init: Character set: Unicode Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTDemoCompat.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini Log: Deleting old log file Launch-backup-2007.10.12-12.24.23.log Init: Computer: LAPTOP Init: User: rAMrOD Init: CPU Page size=4096, Processors=2 Init: High frequency timer resolution =3.579545 MHz Init: Memory total: Phys=2086956K Pagef=4025036K Virt=2097024K Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 Init: WinSock: I am laptop (127.0.0.1:0) Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. Init: Object subsystem initialized Log: DEMOVERSION is defined. Init: Startup System Settings: Init: System Settings: Init: StaticDecals=false Init: DynamicDecals=false Init: DynamicLights=false Init: DynamicShadows=false Init: LightEnvironmentShadows=false Init: CompositeDynamicLights=true Init: DirectionalLightmaps=false Init: MotionBlur=false Init: DepthOfField=false Init: Bloom=false Init: QualityBloom=false Init: Distortion=false Init: DropParticleDistortion=true Init: SpeedTreeLeaves=false Init: SpeedTreeFronds=false Init: OnlyStreamInTextures=false Init: LensFlares=false Init: FogVolumes=true Init: FloatingPointRenderTargets=true Init: Trilinear=false Init: OneFrameThreadLag=true Init: UseVsync=false Init: UpscaleScreenPercentage=true Init: Fullscreen=true Init: AllowD3D10=true Init: EnableHighPolyChars=false Init: SkeletalMeshLODBias=1 Init: ParticleLODBias=2147483647 Init: DetailMode=0 Init: ShadowFilterQualityBias=-1 Init: MaxAnisotropy=0 Init: MaxMultisamples=1 Init: MinShadowResolution=32 Init: MaxShadowResolution=512 Init: ResX=640 Init: ResY=480 Init: ScreenPercentage=50.000 Init: SceneCaptureStreamingMultiplier=1.000 Init: FoliageDrawRadiusMultiplier=0.000 Init: ShadowTexelsPerPixel=2.000 Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize= 256,LODBias=0) Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0) Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0) Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize= 256,LODBias=0) Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0) Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0) Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize= 256,LODBias=0) Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0) Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0) Log: TEXTUREGROUP_Vehicle: (MinLODSize= 256,MaxLODSize= 256,LODBias=0) Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0) Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0) Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize= 256,LODBias=0) Log: TEXTUREGROUP_Skybox: (MinLODSize= 256,MaxLODSize= 512,LODBias=2) Log: TEXTUREGROUP_UI: (MinLODSize= 256,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 256,MaxLODSize= 512,LODBias=1) Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Init: Friendly System Settings: Init: TextureDetail=Level1 Init: WorldDetail=Level1 Init: bUseVSync=0 Init: bUseMSAA=0 Init: ScreenPercentage= 50 Init: UpscaleScreenPercentage=1 Init: ResX= 640 Init: ResY= 480 Init: Fullscreen=1 Init: OS stats: Init: Windows XP Service Pack 2 Init: RemoteDesktop=0 Init: Memory stats: Init: Physical: 2038MB Init: Virtual: 2047MB Init: PageFile: 3930MB Init: CPU stats: Init: MeasuredPerformanceTime: 732.914 (stored result) Init: Hyperthreaded: 1 Init: NumProcessorsPerCPU: 1 Init: NumLogicalProcessors: 2 Init: NumPhysicalProcessors: 2 Init: MaxSpeed: 1828 Init: CurrentSpeed: 987 Init: CoresPerProcessor: 2 Init: IsOnBattery: 0 Init: BatteryLevel: 100 Init: Manufacturer: Intel Init: CPUName: Unknown INTEL CPU Init: L1CacheSize: 32 Init: L2CacheSize: -1 Init: Architecture: x86 Init: GPU stats: Init: VendorID: 00008086 Init: DeviceID: 000027A2 Init: DriverVersion: 6.14.10.4670 Init: DeviceName: Mobile Intel(R) 945GM Express Chipset Family Init: DriverName: igxprd32.dll Init: PixelShaderVersion: 2 Init: VertexShaderVersion: 2 Init: VRAMQuantity: 128 Init: DedicatedVRAM: 117 Init: AdapterCount: 1 Init: SupportsHardwareTnL: 0 Init: Machine detected compatibility level: Composite: 1. CPU: 3. GPU: 1. Init: Previous detected compatibility level: Composite: 1. CPU: 3. GPU: 1. Log: Initializing FaceFX... Log: FaceFX initialized: Log: version 1.710000 Log: licensee Unreal Engine 3 Licensee Log: project Unreal Engine 3 Project Log: Preloading (default) startup map UTFrontEnd Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int Log: Loaded shader cache RefShaderCache-PC-D3D-SM2.CacheObject: 14715 shaders(0 legacy, 0 redundant), 2023 materials Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGame.int Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeapon.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCustomChar.ini Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTMap.ini Log: GConfig::Find has loaded file: ..\Engine\Localization\int\OnlineSubsystemGameSpy.int Log: 87906 objects as part of root set at end of initial load. Log: 0 out of 0 bytes used by permanent object pool. Log: Initializing Engine... Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTEditor.int Init: UEngine initialized Log: Looking for PC DLC... Log: Object size..............: 60 Log: Actor size...............: 436 Log: ActorComponent size......: 88 Log: PrimitiveComponent size..: 448 Init: ALAudio device requested : Generic Software Init: ALAudio device opened : Generic Software Init: AL_VENDOR : Creative Labs Inc. Init: AL_RENDERER : Software Init: AL_VERSION : 1.1 Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE Init: Device supports: ALC_EXT_EFX Init: Found EFX extension with 1 effect slots and 1 potential sends Init: ...'reverb' supported Init: ...'low pass filter' supported Init: ALAudioDevice initialized. Init: Client initialized Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Launch.int Critical: appError called: Critical: Device does not support 1x32 FP render target format. Critical: Windows GetLastError: The operation completed successfully. (0) Log: === Critical error: === Device does not support 1x32 FP render target format. RaiseException() Address = 0x7c81eb33 (filename not found) CxxThrowException() Address = 0x78158e69 (filename not found) Address = 0xb22732 (filename not found) Address = 0xe8781b4c (filename not found) Exit: Executing UObject::StaticShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: UALAudioDevice::ShutdownAfterError Log: Shutting down FaceFX... Log: FaceFX shutdown. Exit: Exiting. Exit: Name subsystem shutting down Uninitialized: Log file closed, 10/12/07 12:24:58
Last edited by rAMrOD; 10-12-2007 at 04:39 PM.
I tried this workaround, still crashed on me. Here is my launch.log file, as well as my dxdiag.txt file, hope this helps.
http://www.captainphatty.com/UT3/Launch.log
http://www.captainphatty.com/UT3/DxDiag.txt
The game was crashing, everytime, within 10 minutes of playing...
It stopped crashing when I disabled "Use Hardware OpenAL"...
I have a Sound Blaster X-FI Fatal1ty... Definitely fix this issue please, or have Creative release some drivers (god forbid).
I'm having the same "Crash after the movies" bug. It crashes either as soon as the movies finish playing, or very soon afterwards when I'm in the menu.
Crashes with, or without the "bInitializeShadersOnDemand=True" fix.
Here is my log:
^^^ This was when I was in the menu for a little while.Code:Log: Log file open, 10/12/07 16:23:14 Init: Version: 3464 Init: Epic Internal: 0 Init: Compiled: Oct 11 2007 19:21:48 Init: Command line: Init: Base directory: C:\Program Files\Unreal Tournament 3 Demo\Binaries\ Init: Character set: Unicode Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTDemoCompat.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini Log: Deleting old log file Launch-backup-2007.10.12-16.23.14.log Init: Computer: COBRAX Init: User: DavidLeggett Init: CPU Page size=4096, Processors=4 Init: High frequency timer resolution =3.579545 MHz Init: Memory total: Phys=2094000K Pagef=4194303K Virt=2097024K Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. Init: Object subsystem initialized Log: DEMOVERSION is defined. Init: WinSock: I am CobraX (192.168.1.107:0) Init: Startup System Settings: Init: System Settings: Init: StaticDecals=true Init: DynamicDecals=true Init: DynamicLights=true Init: DynamicShadows=false Init: LightEnvironmentShadows=true Init: CompositeDynamicLights=true Init: DirectionalLightmaps=true Init: MotionBlur=false Init: DepthOfField=true Init: Bloom=true Init: QualityBloom=false Init: Distortion=true Init: DropParticleDistortion=true Init: SpeedTreeLeaves=true Init: SpeedTreeFronds=true Init: OnlyStreamInTextures=false Init: LensFlares=true Init: FogVolumes=true Init: FloatingPointRenderTargets=true Init: Trilinear=false Init: OneFrameThreadLag=true Init: UseVsync=false Init: UpscaleScreenPercentage=true Init: Fullscreen=true Init: AllowD3D10=true Init: EnableHighPolyChars=false Init: SkeletalMeshLODBias=0 Init: ParticleLODBias=1 Init: DetailMode=1 Init: ShadowFilterQualityBias=0 Init: MaxAnisotropy=4 Init: MaxMultisamples=1 Init: MinShadowResolution=32 Init: MaxShadowResolution=512 Init: ResX=800 Init: ResY=600 Init: ScreenPercentage=100.000 Init: SceneCaptureStreamingMultiplier=1.000 Init: FoliageDrawRadiusMultiplier=0.500 Init: ShadowTexelsPerPixel=2.000 Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Vehicle: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0) Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Init: Friendly System Settings: Init: TextureDetail=Level3 Init: WorldDetail=Level3 Init: bUseVSync=0 Init: bUseMSAA=0 Init: ScreenPercentage=100 Init: UpscaleScreenPercentage=1 Init: ResX= 800 Init: ResY= 600 Init: Fullscreen=1 Init: OS stats: Init: Windows Vista Init: RemoteDesktop=0 Init: Memory stats: Init: Physical: 2044MB Init: Virtual: 2047MB Init: PageFile: 4095MB Init: CPU stats: Init: MeasuredPerformanceTime: 682.464 (stored result) Init: Hyperthreaded: 1 Init: NumProcessorsPerCPU: 4 Init: NumLogicalProcessors: 4 Init: NumPhysicalProcessors: 2 Init: MaxSpeed: 3192 Init: CurrentSpeed: 3192 Init: CoresPerProcessor: 2 Init: IsOnBattery: 0 Init: BatteryLevel: -1 Init: Manufacturer: Intel Init: CPUName: INTEL Pentium-D Init: L1CacheSize: 16 Init: L2CacheSize: 1024 Init: Architecture: x86 Init: GPU stats: Init: VendorID: 000010DE Init: DeviceID: 00000091 Init: DriverVersion: 7.15.11.6369 Init: DeviceName: NVIDIA GeForce 7800 GTX Init: DriverName: nvd3dum.dll Init: PixelShaderVersion: 3 Init: VertexShaderVersion: 3 Init: VRAMQuantity: 256 Init: DedicatedVRAM: 248 Init: AdapterCount: 1 Init: SupportsHardwareTnL: 1 Init: GPU DeviceID found in ini: (4) GeForce 7800 GTX Init: Machine detected compatibility level: Composite: 3. CPU: 4. GPU: 3. Init: Previous detected compatibility level: Composite: 3. CPU: 4. GPU: 3. Log: Initializing FaceFX... Log: FaceFX initialized: Log: version 1.710000 Log: licensee Unreal Engine 3 Licensee Log: project Unreal Engine 3 Project Log: Preloading (default) startup map UTFrontEnd Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 22469 shaders(0 legacy, 0 redundant), 2208 materials Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGame.int Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeapon.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCustomChar.ini Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTMap.ini Log: GConfig::Find has loaded file: ..\Engine\Localization\int\OnlineSubsystemGameSpy.int Log: 87906 objects as part of root set at end of initial load. Log: 0 out of 0 bytes used by permanent object pool. Log: Initializing Engine... Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTEditor.int Init: UEngine initialized Log: Looking for PC DLC... Log: Object size..............: 60 Log: Actor size...............: 436 Log: ActorComponent size......: 88 Log: PrimitiveComponent size..: 448 Init: ALAudio device requested : Generic Software Init: ALAudio device opened : Generic Software Init: AL_VENDOR : Creative Labs Inc. Init: AL_RENDERER : Software Init: AL_VERSION : 1.1 Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE Init: Device supports: ALC_EXT_EFX Init: Found EFX extension with 1 effect slots and 1 potential sends Init: ...'reverb' supported Init: ...'low pass filter' supported Init: ALAudioDevice initialized. Init: Client initialized Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Launch.int PlayerManagement: Creating new player with ControllerId 0 PlayerManagement: Successfully created new player with ControllerId 0: LocalPlayer_0 Log: Browse: UTFrontEnd?Name=Player?team=255 Log: LoadMap: UTFrontEnd?Name=Player?team=255 Log: Virtual memory allocation size: 178.27 MByte (186933248 Bytes) Log: Physical memory allocation size: 0.00 MByte (0 Bytes) Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameContent.int Log: Game class is 'UTEntryGame' Log: Primary PhysX scene will be in software. Log: Creating Primary PhysX Scene. Log: Novodex Terrain Creation (Terrain_1): 0.673551 ms Log: Novodex Terrain Creation (Terrain_0): 0.889219 ms Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_0.SkeletalMeshComponent_0 with skeletalmesh CH_TwinSouls_Cine.Mesh.SK_CH_TwinSouls_Cine_FemaleA Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_1.SkeletalMeshComponent_11 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_2.SkeletalMeshComponent_22 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_3.SkeletalMeshComponent_33 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_4.SkeletalMeshComponent_44 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA PerfWarning: InstanceGeom: 11.381853 ms - 427 Convex, Terrain 1.545168 ms, PerTriSM 0.000000 ms, InitArticulated 0.303946 ms, BodyInst Alloc 10.917313 ms, InitBody 128.077496 ms PerfWarning: NxActor Creation: 86.513251 ms Log: Bringing World UTFrontEnd.TheWorld up for play (0) at 2007.10.12-16.23.30 Log: Bringing up level for play took: 0.213828 ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0 Log: UTEntryPlayerController_0 got player LocalPlayer_0 ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0 Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user Log: ########### Finished loading level: 4.745143 seconds Init: Game engine initialized Log: Initializing Engine Completed Log: Starting memory preloaded movie...Copyright_PC () Log: Waiting for memory preloaded movie to finish loading ... Log: Playing movie [Copyright_PC] Log: Got memory preloaded movie event!!! Log: Unmute bink movie Log: Next movie? 1 / 7 Log: Playing movie [EpicLogo] Log: Next movie? 2 / 7 Log: Playing movie [MidwayLogo] Log: Next movie? 3 / 7 Log: Playing movie [UE3_logo] Log: Next movie? 4 / 7 Log: Playing movie [Nvidia_PC] Log: Next movie? 5 / 7 Log: Playing movie [Intel_Duo_Logo] Log: Next movie? 6 / 7 Log: >>>>>>>>>>>>>> Initial startup: 27.95s <<<<<<<<<<<<<<< Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameUI.int Log: Ambient1 | Ambient1 ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0 Log: Setting gamma to 2.200000 Log: Changing subtitle setting, new value: 1 ScriptLog: UTPlayerController - Setting netspeed to 10000 ScriptLog: UTUIFrontEnd_TitleScreen::SetMainControllerId - Setting main controller ID to 0 ScriptLog: UTUIFrontEnd_LoginScreen::OnLogin() - Attempting to login with name 'TheLeggett' bLocalOnly: False ScriptLog: Login change...requerying profile data ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0 ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0 Log: Setting gamma to 2.200000 Log: Changing subtitle setting, new value: 1 ScriptLog: UTPlayerController - Setting netspeed to 10000 ScriptLog: Settings_0::OnSettingValueChanged InObject:ScreenResolution Publisher:ScreenResolution OptionName:'ScreenResolution' bDirty:'False' ScriptLog: Settings_0::OnSettingValueChanged InObject:FullScreen Publisher:FullScreen OptionName:'FullScreen' bDirty:'True' ScriptLog: Settings_0::OnSettingValueChanged InObject:PostProcessPreset Publisher:PostProcessPreset OptionName:'PostProcess' bDirty:'True' ScriptLog: Settings_0::OnSettingValueChanged InObject:AnnounceSetting Publisher:AnnounceSetting OptionName:'AnnounceSetting' bDirty:'True' ScriptLog: Settings_0::OnSettingValueChanged InObject:AnnounceSetting Publisher:AnnounceSetting OptionName:'AnnounceSetting' bDirty:'True' ScriptLog: Settings_0::OnSettingValueChanged InObject:TextToSpeechMode Publisher:TextToSpeechMode OptionName:'TextToSpeechMode' bDirty:'True' ScriptLog: Settings_0::OnSettingValueChanged InObject:TextToSpeechMode Publisher:TextToSpeechMode OptionName:'TextToSpeechMode' bDirty:'True' ScriptLog: Settings_0::OnSettingValueChanged InObject:NetworkConnection Publisher:NetworkConnection OptionName:'NetworkConnection' bDirty:'True' ScriptLog: Settings_0::OnSettingValueChanged InObject:CrosshairType Publisher:CrosshairType OptionName:'CrosshairType' bDirty:'True' ScriptLog: Settings_0::OnSettingValueChanged InObject:WeaponHand Publisher:WeaponHand OptionName:'WeaponHand' bDirty:'True' ScriptLog: Settings_0::OnSettingValueChanged InObject:ScreenResolution Publisher:ScreenResolution OptionName:'ScreenResolution' bDirty:'True' ScriptLog: Settings_0::OnSettingValueChanged InObject:Gamma Publisher:Gamma OptionName:'Brightness' bDirty:'True' Log: Setting gamma to 2.400000 ScriptLog: Settings_0::OnSettingValueChanged InObject:Gamma Publisher:Gamma OptionName:'Brightness' bDirty:'True' Log: Setting gamma to 2.600000 ScriptLog: Settings_0::OnSettingValueChanged InObject:Gamma Publisher:Gamma OptionName:'Brightness' bDirty:'True' Log: Setting gamma to 2.800000 ScriptLog: Settings_0::OnSettingValueChanged InObject:Gamma Publisher:Gamma OptionName:'Brightness' bDirty:'True' Log: Setting gamma to 3.000000 ScriptLog: Settings_0::OnSettingValueChanged InObject:Gamma Publisher:Gamma OptionName:'Brightness' bDirty:'True' Log: Setting gamma to 2.800000 ScriptLog: Settings_0::OnSettingValueChanged InObject:Gamma Publisher:Gamma OptionName:'Brightness' bDirty:'True' Log: Setting gamma to 2.600000 ScriptLog: Settings_0::OnSettingValueChanged InObject:Gamma Publisher:Gamma OptionName:'Brightness' bDirty:'True' Log: Setting gamma to 2.400000 ScriptLog: Settings_0::OnSettingValueChanged InObject:Gamma Publisher:Gamma OptionName:'Brightness' bDirty:'True' Log: Setting gamma to 2.200000 ScriptLog: Settings_0::OnSettingValueChanged InObject:Gamma Publisher:Gamma OptionName:'Brightness' bDirty:'True' Log: Setting gamma to 2.000000 ScriptLog: Settings_0::OnSettingValueChanged InObject:Gamma Publisher:Gamma OptionName:'Brightness' bDirty:'True' Log: Setting gamma to 1.800000 ScriptLog: Settings_0::OnSettingValueChanged InObject:Gamma Publisher:Gamma OptionName:'Brightness' bDirty:'True' Log: Setting gamma to 1.600000 ScriptLog: Settings_0::OnSettingValueChanged InObject:Gamma Publisher:Gamma OptionName:'Brightness' bDirty:'True' Log: Setting gamma to 1.400000 ScriptLog: Settings_0::OnSettingValueChanged InObject:Gamma Publisher:Gamma OptionName:'Brightness' bDirty:'True' Log: Setting gamma to 1.200000 ScriptLog: Settings_0::OnSettingValueChanged InObject:Gamma Publisher:Gamma OptionName:'Brightness' bDirty:'True' Log: Setting gamma to 1.400000 ScriptLog: Settings_0::OnSettingValueChanged InObject:Gamma Publisher:Gamma OptionName:'Brightness' bDirty:'True' Log: Setting gamma to 1.600000 ScriptLog: Settings_0::OnSettingValueChanged InObject:Gamma Publisher:Gamma OptionName:'Brightness' bDirty:'True' Log: Setting gamma to 1.800000 ScriptLog: Settings_0::OnSettingValueChanged InObject:Gamma Publisher:Gamma OptionName:'Brightness' bDirty:'True' Log: Setting gamma to 2.000000 ScriptLog: Settings_0::OnSettingValueChanged InObject:Gamma Publisher:Gamma OptionName:'Brightness' bDirty:'True' Log: Setting gamma to 2.200000 ScriptLog: Settings_0::OnSettingValueChanged InObject:PostProcessPreset Publisher:PostProcessPreset OptionName:'PostProcess' bDirty:'True' Critical: appError called: Critical: Rendering thread exception: General protection fault! History: NvDiagUmdCommand() Address = 0x5e74202 (filename not found) [in C:\Windows\system32\nvd3dum.dll] Critical: Windows GetLastError: The operation completed successfully. (0) Log: === Critical error: === Rendering thread exception: General protection fault! History: NvDiagUmdCommand() Address = 0x5e74202 (filename not found) [in C:\Windows\system32\nvd3dum.dll] RaiseException() Address = 0x7642b09e (filename not found) [in C:\Windows\system32\kernel32.dll] CxxThrowException() Address = 0x719f8e69 (filename not found) [in C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.762_none_10b2f55f9bffb8f8\MSVCR80.dll] Address = 0xb22732 (filename not found) [in C:\Program Files\Unreal Tournament 3 Demo\Binaries\UT3Demo.exe] Address = 0xe871a54c (filename not found)
Last edited by GreyCobra; 10-12-2007 at 04:46 PM.
the bInitializeShadersOnDemand=True worked for me.
had to restart the pc for it to work, since a couple of tries opening the demo bugged my computer so I couldn't open any games at all.
Last edited by Chain-Lei; 10-12-2007 at 05:02 PM.
And another when it crashed right after the movies:
Code:Log: Log file open, 10/12/07 16:43:17 Init: Version: 3464 Init: Epic Internal: 0 Init: Compiled: Oct 11 2007 19:21:48 Init: Command line: Init: Base directory: C:\Program Files\Unreal Tournament 3 Demo\Binaries\ Init: Character set: Unicode Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTDemoCompat.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini Log: Deleting old log file Launch-backup-2007.10.12-16.43.17.log Init: Computer: COBRAX Init: User: DavidLeggett Init: CPU Page size=4096, Processors=4 Init: High frequency timer resolution =3.579545 MHz Init: Memory total: Phys=2094000K Pagef=4194303K Virt=2097024K Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. Init: Object subsystem initialized Log: DEMOVERSION is defined. Init: WinSock: I am CobraX (192.168.1.107:0) Init: Startup System Settings: Init: System Settings: Init: StaticDecals=true Init: DynamicDecals=true Init: DynamicLights=true Init: DynamicShadows=false Init: LightEnvironmentShadows=true Init: CompositeDynamicLights=true Init: DirectionalLightmaps=true Init: MotionBlur=false Init: DepthOfField=true Init: Bloom=true Init: QualityBloom=false Init: Distortion=true Init: DropParticleDistortion=true Init: SpeedTreeLeaves=true Init: SpeedTreeFronds=true Init: OnlyStreamInTextures=false Init: LensFlares=true Init: FogVolumes=true Init: FloatingPointRenderTargets=true Init: Trilinear=false Init: OneFrameThreadLag=true Init: UseVsync=false Init: UpscaleScreenPercentage=true Init: Fullscreen=true Init: AllowD3D10=true Init: EnableHighPolyChars=false Init: SkeletalMeshLODBias=0 Init: ParticleLODBias=1 Init: DetailMode=1 Init: ShadowFilterQualityBias=0 Init: MaxAnisotropy=4 Init: MaxMultisamples=1 Init: MinShadowResolution=32 Init: MaxShadowResolution=512 Init: ResX=800 Init: ResY=600 Init: ScreenPercentage=100.000 Init: SceneCaptureStreamingMultiplier=1.000 Init: FoliageDrawRadiusMultiplier=0.500 Init: ShadowTexelsPerPixel=2.000 Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Vehicle: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0) Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Init: Friendly System Settings: Init: TextureDetail=Level3 Init: WorldDetail=Level3 Init: bUseVSync=0 Init: bUseMSAA=0 Init: ScreenPercentage=100 Init: UpscaleScreenPercentage=1 Init: ResX= 800 Init: ResY= 600 Init: Fullscreen=1 Init: OS stats: Init: Windows Vista Init: RemoteDesktop=0 Init: Memory stats: Init: Physical: 2044MB Init: Virtual: 2047MB Init: PageFile: 4095MB Init: CPU stats: Init: MeasuredPerformanceTime: 682.464 (stored result) Init: Hyperthreaded: 1 Init: NumProcessorsPerCPU: 4 Init: NumLogicalProcessors: 4 Init: NumPhysicalProcessors: 2 Init: MaxSpeed: 3192 Init: CurrentSpeed: 3192 Init: CoresPerProcessor: 2 Init: IsOnBattery: 0 Init: BatteryLevel: -1 Init: Manufacturer: Intel Init: CPUName: INTEL Pentium-D Init: L1CacheSize: 16 Init: L2CacheSize: 1024 Init: Architecture: x86 Init: GPU stats: Init: VendorID: 000010DE Init: DeviceID: 00000091 Init: DriverVersion: 7.15.11.6369 Init: DeviceName: NVIDIA GeForce 7800 GTX Init: DriverName: nvd3dum.dll Init: PixelShaderVersion: 3 Init: VertexShaderVersion: 3 Init: VRAMQuantity: 256 Init: DedicatedVRAM: 248 Init: AdapterCount: 1 Init: SupportsHardwareTnL: 1 Init: GPU DeviceID found in ini: (4) GeForce 7800 GTX Init: Machine detected compatibility level: Composite: 3. CPU: 4. GPU: 3. Init: Previous detected compatibility level: Composite: 3. CPU: 4. GPU: 3. Log: Initializing FaceFX... Log: FaceFX initialized: Log: version 1.710000 Log: licensee Unreal Engine 3 Licensee Log: project Unreal Engine 3 Project Log: Preloading (default) startup map UTFrontEnd Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 22469 shaders(0 legacy, 0 redundant), 2208 materials Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGame.int Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeapon.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCustomChar.ini Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTMap.ini Log: GConfig::Find has loaded file: ..\Engine\Localization\int\OnlineSubsystemGameSpy.int Log: 87906 objects as part of root set at end of initial load. Log: 0 out of 0 bytes used by permanent object pool. Log: Initializing Engine... Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTEditor.int Init: UEngine initialized Log: Looking for PC DLC... Log: Object size..............: 60 Log: Actor size...............: 436 Log: ActorComponent size......: 88 Log: PrimitiveComponent size..: 448 Init: ALAudio device requested : Generic Software Init: ALAudio device opened : Generic Software Init: AL_VENDOR : Creative Labs Inc. Init: AL_RENDERER : Software Init: AL_VERSION : 1.1 Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE Init: Device supports: ALC_EXT_EFX Init: Found EFX extension with 1 effect slots and 1 potential sends Init: ...'reverb' supported Init: ...'low pass filter' supported Init: ALAudioDevice initialized. Init: Client initialized Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Launch.int PlayerManagement: Creating new player with ControllerId 0 PlayerManagement: Successfully created new player with ControllerId 0: LocalPlayer_0 Log: Browse: UTFrontEnd?Name=TheLeggett?team=255 Log: LoadMap: UTFrontEnd?Name=TheLeggett?team=255 Log: Virtual memory allocation size: 180.09 MByte (188841984 Bytes) Log: Physical memory allocation size: 0.00 MByte (0 Bytes) Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameContent.int Log: Game class is 'UTEntryGame' Log: Primary PhysX scene will be in software. Log: Creating Primary PhysX Scene. Log: Novodex Terrain Creation (Terrain_1): 0.781104 ms Log: Novodex Terrain Creation (Terrain_0): 0.744231 ms Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCusto
When I play I get a black screen and then a don't send error.
My pc: Athlon 64 4000+ X2, MP 7600GS 256 DDR3, 2x 512MB DDR2 800 A-Data, Windows XP Professional SP2
What I think is, it might be the videocard, because it mostly crashes when a cool lightning effect happens. Though it also happened right after loading a map. So who knows ...
Last edited by Temris; 10-12-2007 at 04:55 PM.
Goes to a black loading screen then crashes from an error. here is the log file:
Code:Log: Log file open, 10/12/07 13:28:35 Init: Version: 3464 Init: Epic Internal: 0 Init: Compiled: Oct 11 2007 19:21:48 Init: Command line: Init: Base directory: C:\Program Files\Unreal Tournament 3 Demo\Binaries\ Init: Character set: Unicode Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTDemoCompat.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini Log: Deleting old log file Launch-backup-2007.10.12-13.28.35.log Init: Computer: JUNGLEJAZ Init: User: jooka Init: CPU Page size=4096, Processors=1 Init: High frequency timer resolution =3.579545 MHz Init: Memory total: Phys=1048032K Pagef=2524240K Virt=2097024K Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 Init: WinSock: I am junglejaz (192.168.1.101:0) Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. Init: Object subsystem initialized Log: DEMOVERSION is defined. Init: Startup System Settings: Init: System Settings: Init: StaticDecals=false Init: DynamicDecals=false Init: DynamicLights=false Init: DynamicShadows=false Init: LightEnvironmentShadows=false Init: CompositeDynamicLights=true Init: DirectionalLightmaps=false Init: MotionBlur=false Init: DepthOfField=false Init: Bloom=false Init: QualityBloom=false Init: Distortion=false Init: DropParticleDistortion=true Init: SpeedTreeLeaves=false Init: SpeedTreeFronds=false Init: OnlyStreamInTextures=false Init: LensFlares=false Init: FogVolumes=true Init: FloatingPointRenderTargets=true Init: Trilinear=true Init: OneFrameThreadLag=true Init: UseVsync=false Init: UpscaleScreenPercentage=true Init: Fullscreen=true Init: AllowD3D10=true Init: EnableHighPolyChars=false Init: SkeletalMeshLODBias=1 Init: ParticleLODBias=2147483647 Init: DetailMode=0 Init: ShadowFilterQualityBias=-1 Init: MaxAnisotropy=0 Init: MaxMultisamples=1 Init: MinShadowResolution=32 Init: MaxShadowResolution=512 Init: ResX=640 Init: ResY=480 Init: ScreenPercentage=50.000 Init: SceneCaptureStreamingMultiplier=1.000 Init: FoliageDrawRadiusMultiplier=0.000 Init: ShadowTexelsPerPixel=2.000 Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=3) Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=3) Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_Vehicle: (MinLODSize= 256,MaxLODSize=2048,LODBias=2) Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 256,MaxLODSize=2048,LODBias=2) Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 256,MaxLODSize=2048,LODBias=2) Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_UI: (MinLODSize=2048,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Init: Friendly System Settings: Init: TextureDetail=Level2 Init: WorldDetail=Level1 Init: bUseVSync=0 Init: bUseMSAA=0 Init: ScreenPercentage= 50 Init: UpscaleScreenPercentage=1 Init: ResX= 640 Init: ResY= 480 Init: Fullscreen=1 Init: OS stats: Init: Windows XP Service Pack 2 Init: RemoteDesktop=0 Init: Memory stats: Init: Physical: 1023MB Init: Virtual: 2047MB Init: PageFile: 2465MB Init: CPU stats: Init: MeasuredPerformanceTime: 919.391 (stored result) Init: Hyperthreaded: 1 Init: NumProcessorsPerCPU: 1 Init: NumLogicalProcessors: 1 Init: NumPhysicalProcessors: 0 Init: MaxSpeed: 2289 Init: CurrentSpeed: 2289 Init: CoresPerProcessor: 1 Init: IsOnBattery: 0 Init: BatteryLevel: -1 Init: Manufacturer: Intel Init: CPUName: INTEL Pentium-4 Init: L1CacheSize: 8 Init: L2CacheSize: 512 Init: Architecture: x86 Init: GPU stats: Init: VendorID: 000010DE Init: DeviceID: 000000F1 Init: DriverVersion: 6.14.10.9131 Init: DeviceName: NVIDIA GeForce 6600 GT Init: DriverName: nv4_disp.dll Init: PixelShaderVersion: 3 Init: VertexShaderVersion: 3 Init: VRAMQuantity: 128 Init: DedicatedVRAM: 115 Init: AdapterCount: 1 Init: SupportsHardwareTnL: 1 Init: GPU DeviceID found in ini: (2) GeForce 6600 GT Init: Machine detected compatibility level: Composite: 1. CPU: 1. GPU: 2. Init: Previous detected compatibility level: Composite: 1. CPU: 1. GPU: 2. Log: Initializing FaceFX... Log: FaceFX initialized: Log: version 1.710000 Log: licensee Unreal Engine 3 Licensee Log: project Unreal Engine 3 Project Log: Preloading (default) startup map UTFrontEnd Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 22469 shaders(0 legacy, 0 redundant), 2208 materials Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGame.int Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeapon.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCustomChar.ini Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTMap.ini Log: GConfig::Find has loaded file: ..\Engine\Localization\int\OnlineSubsystemGameSpy.int Log: 87906 objects as part of root set at end of initial load. Log: 0 out of 0 bytes used by permanent object pool. Log: Initializing Engine... Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTEditor.int Init: UEngine initialized Log: Looking for PC DLC... Log: Object size..............: 60 Log: Actor size...............: 436 Log: ActorComponent size......: 88 Log: PrimitiveComponent size..: 448 Init: ALAudio device requested : Generic Software Init: ALAudio device opened : Generic Software Init: AL_VENDOR : Creative Labs Inc. Init: AL_RENDERER : Software Init: AL_VERSION : 1.1 Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE Init: Device supports: ALC_EXT_EFX Init: Found EFX extension with 1 effect slots and 1 potential sends Init: ...'reverb' supported Init: ...'low pass filter' supported Init: ALAudioDevice initialized. Init: Client initialized Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Launch.int Critical: appError called: Critical: Assertion failed: InitializedMode [File:.\Src\D3D9Device.cpp] [Line: 783] Stack: Critical: Windows GetLastError: Only part of a ReadProcessMemory or WriteProcessMemory request was completed. (299) Log: === Critical error: === Assertion failed: InitializedMode [File:.\Src\D3D9Device.cpp] [Line: 783] Stack: RaiseException() Address = 0x7c812a5b (filename not found) CxxThrowException() Address = 0x78158e69 (filename not found) Address = 0xb22732 (filename not found) Address = 0xe8781b4c (filename not found) Exit: Executing UObject::StaticShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: UALAudioDevice::ShutdownAfterError Log: Shutting down FaceFX... Log: FaceFX shutdown. Exit: Exiting. Exit: Name subsystem shutting down Uninitialized: Log file closed, 10/12/07 13:29:44
You know... I've noticed a lot of us are using Creative products... I'm going to try installing the latest drivers.
After the splash screen has been on the screen for about 10 minutes, it will start, but after the Intel logo I get a black screen of death (no input, output or error message). I have all the latest drivers and meet the requirements. I ran BioShock Demo just fine (aside from some BSOD crashes and crashes during loading screens).
My hardware:
Pentium 4 2.8GHz HT
1GB DDR2 400 RAM
80GB 7200RPM SATA3.0GB/s Hard drive
GeForce 7600GT 256MB GDDR3
SoundMAX Integrated Digital Audio
Kind of disappointed
Edit: Oh, also, the log doesn't seem to show anything, it seems to have been cutoff midway through the line (I'm guessing that's when I hard reset due to black screen):
Code:Log: Log file open, 10/12/07 16:50:20 Init: Version: 3464 Init: Epic Internal: 0 Init: Compiled: Oct 11 2007 19:21:48 Init: Command line: Init: Base directory: C:\Program Files\Unreal Tournament 3 Demo\Binaries\ Init: Character set: Unicode Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTDemoCompat.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini Log: Deleting old log file Launch-backup-2007.10.12-16.50.20.log Init: Computer: DESKTOP Init: User: BasilM Init: CPU Page size=4096, Processors=2 Init: High frequency timer resolution =2793.090000 MHz Init: Memory total: Phys=1046604K Pagef=2517864K Virt=2097024K Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. Init: Object subsystem initialized Log: DEMOVERSION is defined. Init: WinSock: I am DESKTOP (10.124.1.100:0) Init: Startup System Settings: Init: System Settings: Init: StaticDecals=false Init: DynamicDecals=false Init: DynamicLights=false Init: DynamicShadows=false Init: LightEnvironmentShadows=false Init: CompositeDynamicLights=true Init: DirectionalLightmaps=false Init: MotionBlur=false Init: DepthOfField=false Init: Bloom=false Init: QualityBloom=false Init: Distortion=false Init: DropParticleDistortion=true Init: SpeedTreeLeaves=false Init: SpeedTreeFronds=false Init: OnlyStreamInTextures=false Init: LensFlares=false Init: FogVolumes=true Init: FloatingPointRenderTargets=true Init: Trilinear=false Init: OneFrameThreadLag=true Init: UseVsync=false Init: UpscaleScreenPercentage=true Init: Fullscreen=true Init: AllowD3D10=true Init: EnableHighPolyChars=false Init: SkeletalMeshLODBias=1 Init: ParticleLODBias=2147483647 Init: DetailMode=0 Init: ShadowFilterQualityBias=-1 Init: MaxAnisotropy=4 Init: MaxMultisamples=1 Init: MinShadowResolution=32 Init: MaxShadowResolution=512 Init: ResX=640 Init: ResY=480 Init: ScreenPercentage=50.000 Init: SceneCaptureStreamingMultiplier=1.000 Init: FoliageDrawRadiusMultiplier=0.500 Init: ShadowTexelsPerPixel=2.000 Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Vehicle: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0) Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Init: Friendly System Settings: Init: TextureDetail=Level3 Init: WorldDetail=Level1 Init: bUseVSync=0 Init: bUseMSAA=0 Init: ScreenPercentage= 50 Init: UpscaleScreenPercentage=1 Init: ResX= 640 Init: ResY= 480 Init: Fullscreen=1 Init: OS stats: Init: Windows XP Service Pack 2 Init: RemoteDesktop=0 Init: Memory stats: Init: Physical: 1022MB Init: Virtual: 2047MB Init: PageFile: 2458MB Init: CPU stats: Init: MeasuredPerformanceTime: 1338.475 (stored result) Init: Hyperthreaded: 1 Init: NumProcessorsPerCPU: 2 Init: NumLogicalProcessors: 2 Init: NumPhysicalProcessors: 1 Init: MaxSpeed: 2793 Init: CurrentSpeed: 2793 Init: CoresPerProcessor: 1 Init: IsOnBattery: 0 Init: BatteryLevel: -1 Init: Manufacturer: Intel Init: CPUName: INTEL Pentium-Extreme Edition Init: L1CacheSize: 16 Init: L2CacheSize: 1024 Init: Architecture: x86 Init: GPU stats: Init: VendorID: 000010DE Init: DeviceID: 00000391 Init: DriverVersion: 6.14.11.6371 Init: DeviceName: NVIDIA GeForce 7600 GT Init: DriverName: nv4_disp.dll Init: PixelShaderVersion: 3 Init: VertexShaderVersion: 3 Init: VRAMQuantity: 256 Init: DedicatedVRAM: 244 Init: AdapterCount: 1 Init: SupportsHardwareTnL: 1 Init: GPU DeviceID found in ini: (3) GeForce 7600 GT Init: Machine detected compatibility level: Composite: 0. CPU: 0. GPU: 3. Init: Previous detected compatibility level: Composite: 0. CPU: 0. GPU: 3. Init: System Settings changed using SetFriendlyGraphicsSettings: Init: System Settings: Init: StaticDecals=false Init: DynamicDecals=false Init: DynamicLights=false Init: DynamicShadows=false Init: LightEnvironmentShadows=false Init: CompositeDynamicLights=true Init: DirectionalLightmaps=false Init: MotionBlur=false Init: DepthOfField=false Init: Bloom=false Init: QualityBloom=false Init: Distortion=false Init: DropParticleDistortion=true Init: SpeedTreeLeaves=false Init: SpeedTreeFronds=false Init: OnlyStreamInTextures=false Init: LensFlares=false Init: FogVolumes=true Init: FloatingPointRenderTargets=true Init: Trilinear=false Init: OneFrameThreadLag=true Init: UseVsync=false Init: UpscaleScreenPercentage=true Init: Fullscreen=true Init: AllowD3D10=true Init: EnableHighPolyChars=false Init: SkeletalMeshLODBias=1 Init: ParticleLODBias=2147483647 Init: DetailMode=0 Init: ShadowFilterQualityBias=-1 Init: MaxAnisotropy=4 Init: MaxMultisamples=1 Init: MinShadowResolution=32 Init: MaxShadowResolution=512 Init: ResX=640 Init: ResY=480 Init: ScreenPercentage=50.000 Init: SceneCaptureStreamingMultiplier=1.000 Init: FoliageDrawRadiusMultiplier=0.500 Init: ShadowTexelsPerPixel=2.000 Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Vehicle: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0) Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Init: Friendly System Settings: Init: TextureDetail=Level3 Init: WorldDetail=Level1 Init: bUseVSync=0 Init: bUseMSAA=0 Init: ScreenPercentage= 50 Init: UpscaleScreenPercentage=1 Init: ResX= 640 Init: ResY= 480 Init: Fullscreen=1 Init: Writing new compatibility level to ini. Composite: 0. CPU: 0. GPU: 3. Log: Initializing FaceFX... Log: FaceFX initialized: Log: version 1.710000 Log: licensee Unreal Engine 3 Licensee Log: project Unreal Engine 3 Project Log: Preloading (default) startup map UTFrontEnd Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 22469 shaders(0 legacy, 0 redundant), 2208 materials Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGame.int Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeapon.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCustomChar.ini Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTMap.ini Log: GConfig::Find has loaded file: ..\Engine\Localization\int\OnlineSubsystemGameSpy.int Log: 87906 objects as part of root set at end of initial load. Log: 0 out of 0 bytes used by permanent object pool. Log: Initializing Engine... Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTEditor.int Init: UEngine initialized Log: Looking for PC DLC... Log: Object size..............: 60 Log: Actor size...............: 436 Log: ActorComponent size......: 88 Log: PrimitiveComponent size..: 448 Init: ALAudio device requested : Generic Software Init: ALAudio device opened : Generic Software Init: AL_VENDOR : Creative Labs Inc. Init: AL_RENDERER : Software Init: AL_VERSION : 1.1 Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE Init: Device supports: ALC_EXT_EFX Init: Found EFX extension with 1 effect slots and 1 potential sends Init: ...'reverb' supported Init: ...'low pass filter' supported Init: ALAudioDevice initialized. Init: Client initialized Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Launch.int PlayerManagement: Creating new player with ControllerId 0 PlayerManagement: Successfully created new player with ControllerId 0: LocalPlayer_0 Log: Browse: UTFrontEnd?Name=Player?team=255 Log: LoadMap: UTFrontEnd?Name=Player?team=255 Log: Virtual memory allocation size: 181.72 MByte (190545920 Bytes) Log: Physical memory allocation size: 0.00 MByte (0 Bytes) Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameContent.int Log: Game class is 'UTEntryGame' Log: Primary PhysX scene will be in software. Log: Creating Primary PhysX Scene. Log: Novodex Terrain Creation (Terrain_1): 0.766426 ms Log: Novodex Terrain Creation (Terrain_0): 0.764888 ms Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_0.SkeletalMeshComponent_0 with skeletalmesh CH_TwinSouls_Cine.Mesh.SK_CH_TwinSouls_Cine_FemaleA Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_1.SkeletalMeshComponent_11 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_2.SkeletalMeshComponent_22 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_3.SkeletalMeshComponent_33 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_4.SkeletalMeshComponent_44 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA PerfWarning: InstanceGeom: 8.570485 ms - 427 Convex, Terrain 1.520108 ms, PerTriSM 0.000000 ms, InitArticulated 0.156108 ms, Bo
Last edited by GG-Xtreme; 10-12-2007 at 05:09 PM.
Benoyd, it looks like you need to install the AMD hotfix (called AMD Athlon™ 64 X2 Dual Core Processor Driver Version 1.3.2.0053) on this page:
http://www.amd.com/us-en/Processors/..._13118,00.html
Could you try installing that? It should have come with the demo, I'll double check.
Ramrod the game is failing for you because you are below minimum specs (Mobile Intel(R) 945GM Express Chipset Family) You need to have at least a Radeon 9600 or a Geforce 6200 to run the demo.
I and some other people with late nvidia 7 series graphics cards like the 7600GT have been having some problems with 'no signal' on monitor error after the intro vids, i think ive found a workaround however, if i minimise the game until i hear the intro vids have finished and then restore the window. The only problem is after this, i load up a map and get the kernel32.dll error and crash.
I just had a strange crash. Vista reported that UT3 had stopped responding, so I clicked "close program", then was promptly presented with a BlueScreen with the error: "PROCESS_HAS_LOCKED_PAGES" STOP: 0x00000076
Here's the Vista log:
I did a Google search of the BlueScreen code and found that it might be connected to the X-Fi series of sound cards.Code:Product UT3Demo.exe Problem Stopped working Date 10/12/2007 2:18 PM Status Report Sent Problem signature Problem Event Name: APPCRASH Application Name: UT3Demo.exe Application Version: 0.0.0.0 Application Timestamp: 470eb064 Fault Module Name: UT3Demo.exe Fault Module Version: 0.0.0.0 Fault Module Timestamp: 470eb064 Exception Code: c0000005 Exception Offset: 00208bc7 OS Version: 6.0.6000.2.0.0.256.1 Locale ID: 1033 Additional Information 1: 3e7b Additional Information 2: 797b03470c5366046d2547d9cf91cb7d Additional Information 3: 5059 Additional Information 4: 2865f0b5c1058aece1c59764ac3a19fb Extra information about the problem Bucket ID: 536836219
My hardware:
Intel Core 2 Quad Q6600
EVGA 680i A1 Motherboard
EVGA GeForce 8800 Ultra
Auzentech X-Fi Prelude 7.1
Asus PhysX P1
2GB Corsair Dominator 8500
2x 150GB WD RaptorX in RAID 0
Windows Vista Ultimate x64
Other than this one problem, the game ran smooth as ever. Installation seemed a bit harried for a second, due to the thing automatically trying to install a PhysX driver that was already there, but once it was installed, it was smooth sailing.
I get the blackscreen bug as well, but not until levels actually start loading, I can get past the opening movies and menu fine. The blackscreen occurs if I try to change any video setting apart from the resolution. If I leave them at defaults the game will run (but looks terrible).
The game usually starts crashing at this point as well.
Athlon XP 3200+
1 Gig Ram
Geforce 6600 256MB (163.71 drivers)
Audigy 1 Soundcard
XP SP2
Last edited by Gothik; 10-12-2007 at 05:18 PM.
Never underestimate the power of stupid things in large numbers.
oddly enough, I changed "Fullscreen=True" to "Fullscreen=False" and it loaded with zero problems, now I just cant connect to any server, connection fails.
Im getting a DEP (data execution prevention) which shuts the game down at the splash screen more often than not, ive tryed to allow ut access without this enabled but windows says that i need to have this on for this application.
Using Vista x86 with all latest updates.
c2d E6600 2.4 ghz
7600gt with latest nvidia drivers
2 gig 800mhz ram
do u need any log or anything?
That what they told me to do with BioShock, but personally I think it's a sucky fix and it completely kills the game.
Installed latest drivers from creative. No luck. Still crashes after videos with said error.
jooka, What kind of monitor do you have? Could you give me the exact model/manufacturer and also what resolutions does it allow you to set your desktop to?
its a dell 1907FP. it allows 800x600 to 1280x1024. Im playing in 1024x768.
*EDIT*if I remember correctly it was in 640x480 on its default load when it first worked which my monitor wouldnt like I imagine.
Last edited by jooka; 10-12-2007 at 05:32 PM.
SBXF_PCDRV_LB_2_09_0007.exe
I already have those drivers - last updated Oct 30th 2006 according to Creative's site![]()
OS: Win XP Pro SP2 - 5.1.2600 | Direct X 9.0c (4.09.0000.0904)
Mobo: Asus P5B Deluxe WiFi | CPU: Intel Pentium D CPU 2.66GHz
Video: Radeon HD3850, 8.2 cats | Sound: Creative X-Fi Gamer, 5.12.0001.1187
Memory: 2048MB, 1024 x2 Corsair XMS2 6400 DDR2 | HDD: WD Raptor X 150GB 10krpm
dFbGaming.com UT99 & UT3 Servers
edit here is the log ... at the very end really is where the log stops hmm
Log: Log file open, 10/12/07 22:33:04
Init: Version: 3464
Init: Epic Internal: 0
Init: Compiled: Oct 11 2007 19:21:48
Init: Command line:
Init: Base directory: C:\Program Files\Unreal Tournament 3 Demo\Binaries\
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTDemoCompat.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini
Log: Deleting old log file Launch-backup-2007.10.12-22.33.04.log
Init: Computer: DEXYPC
Init: User: Dexy
Init: CPU Page size=4096, Processors=2
Init: High frequency timer resolution =14.318180 MHz
Init: Memory total: Phys=2095616K Pagef=4194303K Virt=2097024K
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: I am Dexy-PC (192.168.0.101:0)
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Log: DEMOVERSION is defined.
Init: Startup System Settings:
Init: System Settings:
Init: StaticDecals=false
Init: DynamicDecals=false
Init: DynamicLights=true
Init: DynamicShadows=false
Init: LightEnvironmentShadows=false
Init: CompositeDynamicLights=true
Init: DirectionalLightmaps=false
Init: MotionBlur=false
Init: DepthOfField=true
Init: Bloom=true
Init: QualityBloom=false
Init: Distortion=true
Init: DropParticleDistortion=true
Init: SpeedTreeLeaves=true
Init: SpeedTreeFronds=true
Init: OnlyStreamInTextures=false
Init: LensFlares=false
Init: FogVolumes=true
Init: FloatingPointRenderTargets=true
Init: Trilinear=true
Init: OneFrameThreadLag=true
Init: UseVsync=false
Init: UpscaleScreenPercentage=true
Init: Fullscreen=true
Init: AllowD3D10=true
Init: EnableHighPolyChars=false
Init: SkeletalMeshLODBias=0
Init: ParticleLODBias=2
Init: DetailMode=0
Init: ShadowFilterQualityBias=-1
Init: MaxAnisotropy=0
Init: MaxMultisamples=1
Init: MinShadowResolution=32
Init: MaxShadowResolution=512
Init: ResX=1024
Init: ResY=768
Init: ScreenPercentage=100.000
Init: SceneCaptureStreamingMultiplier=1.000
Init: FoliageDrawRadiusMultiplier=0.000
Init: ShadowTexelsPerPixel=2.000
Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=3)
Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=3)
Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_Vehicle: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
Log: TEXTUREGROUP_UI: (MinLODSize=2048,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init: TextureDetail=Level2
Init: WorldDetail=Level2
Init: bUseVSync=0
Init: bUseMSAA=0
Init: ScreenPercentage=100
Init: UpscaleScreenPercentage=1
Init: ResX=1024
Init: ResY= 768
Init: Fullscreen=1
Init: OS stats:
Ini
For anyone who suspects audio problems: The latest drivers might also have the same problems. One way you can isolate the audio driver is to temporarily turn off hardware acceleration: Go to control panel->sound->Speaker settings->advanced->performance-> and turn hardware acceleration all the way down, then apply settings and restart the demo.
Please don't post your logs directly into the thread if you can help it, otherwise it will become unreadable. It's better if you can link to it.
Edit: Better yet, wrap it in code /code (with square brackets around each)
Last edited by DanielW; 10-12-2007 at 05:42 PM.
I started playing the demo on almost the lowest possible settings. The first game went fine but right before the end of the first game the demo crashed. I got back to my desktop with my resolution locked at 800*600 and 4 bit color depth. Gonna try playing again. I have had a crashing problem before with Bioshock but that was a different error. Hope this helps.
My old signature has been overshadowed by the greatness of all the awesome signatures seen everyone. It no longer wants to show its face in public.
For anyone who is getting this crash:
"Detected negative delta time - on AMD systems please install http://www.amd.com/us-en/Processors/TechnicalResources/0,,30_182_871_13118,00.html\par"
Be sure to restart your computer after installing and before running the demo.
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